BRC: Shakedown Challenge [FINISHED]

[quote=“Der Bayer”]
Limiting to both NA or both turbo would be possible. The question is: Can this be exploited? Basically it would be possible to strap a turbo with 0 bar boost to the engine, just because the teammate has one for the fast stages. And “turbos must at least have xx bar of boost” is a rule I don’t really like.[/quote]

Well, a 0 bar boost on an engine with smaller displacement wouldn’t really be beneficial, would it? :stuck_out_tongue:

Ok, you got me there. :slight_smile:

Basically, I would say it would be the easiest way to just let every single player build what they want. This reduces the required communication between players (and possible mistakes -> disqualification) and the workload for me.

The single player challenge still should be the focus (as the driver’s championship usually is in racing). The team challenge just makes it a bit less frustrating for players who accidentally built their car a bit “one-sided” as they have another opportunity to be more successful. If a team totally wants to make sure to win the team championship, they have to sacrifice at least one player who won’t be successful in the single player championship. So be it.

Well, I’d just say, let’s do a poll about it, either all free with teams, or the same car except model?

I’d choose the latest since that seems most interesting to me. If you’re all free as team it’d end up on one person making the best NA car as possible, and the other making the best turbo car as possible. I think that if you choose to work in a team you’d have given up on individual ranking anyways

Another disadvantage for the 0 bar turbo is that it is very expensive, meaning you cant up the quality sliders of everything else quite as much and might even be limited to cheaper parts. I think turbos reduce the MTBF as well but I’m not sure if this would be the case with a 0 bar turbo

One upside turbos would have though, is their “customizability”, you can more easily adapt a turbo engine to work better at low speed courses, than adapt a NA engine to work at high speed ones. But if you have to use the exact same engine at all courses…then this doesnt matter that much.

[quote=“Der Bayer”]
I’m currently thinking about a team challenge in the next round: A team has 2 players and they can build their cars independently or use the same platform and engine and just different models (not sure about that yet). The quickest time per stage will count. This will offer the following strategies: Win the team championship with one car focussed on high speed stages and one focussed on slow, bumpy stages (or however you want to make you cars) or build a good allrounder for the driver’s championship, where only your own times will count. What do you think about it?[/quote]

My opinion:

  • choose between 2 players, or, an “all by myself” team.
  • Use the same plattform, bodyshell, design and colour, for the team (it will distinguish one team from others) ;
  • Engine: the team will decide what to do, one or two engine, NA or Turbo…
  • The team will tune the car(s) for each section (fast and slow).
  • Once the car is done for each section (fast and slow) it remains for the rest of the rallye.

other opinion don´t know if it works, or make sense:

  • establish an limited budget for the hole car? then the team choose to built 2 engines or just one (Na or turbo), more quality, less quality, etc etc… and less restrictions, only a few ones to make a more balanced rallye, such has, year, mtbf, and man hours for engine, and weight for the chassis…

cheers!

[quote=“8bs”]

  • choose between 2 players, or, an “all by myself” team.[/quote]

Do you mean one single player should be able to create his own team with 2 cars? This can double the workload for me, so: If you mean that, no. If you just meant that a player does not have to race in a team if he does not want to: Yeah, that’s possible.

That makes sense.

That would be possible. The only advantage of having the same engine for myself would be a slightly reduced workload, but not too much.

[quote=“8bs”]- The team will tune the car(s) for each section (fast and slow).

  • Once the car is done for each section (fast and slow) it remains for the rest of the rallye.[/quote]

What do you mean with that? Setting up the cars for every single stage? This would mean scrutineering workload x6. I think you know what I think about that. :wink:

The number of limits will be reduced but I want to keep at least limits for tech year, engine cost and man hours, engine capacity, platform and model quality, MTBF, weight, tyre width, driver assists and number of gears. Those are essential for balancing.

i think that each team should have the same car, color and engine (each can tune their engine the way they want) and only tweak the car for fast/slow stages. this setup makes the most sense.

Please specify a bit more what you mean with “same engine” if they can tune it independently.

[quote=“Der Bayer”]

[quote=“8bs”]

  • choose between 2 players, or, an “all by myself” team.[/quote]

Do you mean one single player should be able to create his own team with 2 cars? This can double the workload for me, so: If you mean that, no. If you just meant that a player does not have to race in a team if he does not want to: Yeah, that’s possible.

That makes sense.

That would be possible. The only advantage of having the same engine for myself would be a slightly reduced workload, but not too much.

[quote=“8bs”]- The team will tune the car(s) for each section (fast and slow).

  • Once the car is done for each section (fast and slow) it remains for the rest of the rallye.[/quote]

What do you mean with that? Setting up the cars for every single stage? This would mean scrutineering workload x6. I think you know what I think about that. :wink:

The number of limits will be reduced but I want to keep at least limits for tech year, engine cost and man hours, engine capacity, platform and model quality, MTBF, weight, tyre width, driver assists and number of gears. Those are essential for balancing.[/quote]

All right, agree with that!

And yes, you definitively have a lot more work to do! and that´s not the propose of this rallye!

when i wrote sections, i should have wrote stages!

Yes, a team (single or 2 players), and 1 or 2 cars, but not both cars racing at the same time, i mean, it´s like this rallye, there are two kind of cars, but in the new one, we would work a car for a fast stage, and a car for a slow stage, and they would not be raced at the same time… to ease your work! :wink: but you´ll still have double work anyway!! probably is better to leave things as they are! for me still is a great challenge, because we have to tune the car to be more balanced, and still it´s hard and fun! :slight_smile:

cheers!

Testing cars is a matter of seconds (so both cars will race all stages), checking if they are built according to the rules is what costs time. :slight_smile:

same bore and stroke, same exhaust, same fuel system, same, quality, parts, compression, valve train. you can change turbo size (if any), cams, timing,fuel, intercooler, PSI and RPM

Nope, this would mean I would have to check and compare all the engine settings.

We really need dev to add this mode to multiplayer.

Where i need put the file of the track?

Documents → Automation → Tracks. Put the whole folder in there, not just the art and .lua file. In game the tracks should show up in the ‘Custom Tracks’ header.

are there changes to make? I seem to get different times in the stages using the car downloaded from the op

You may have to bump all of the variable values up and down by one to get it to load properly. Hopefully this will be fixed in the proper release though

Is anyone else having issues with overall weight being inconsistent on the testing screen?

I think that’s why my Group B car was disqualified from BRC (or maybe I was just stupid, which is probably more likely :wink: )