I’m trying to figure out how pricing works for top end cars, given proposed budgets for those sectors. I just find it difficult to even attain those kind of prices! (Maybe more tech on everything lol).
Improved reliability and engineering in the factory tabs will increase that price, though I’m not sure to what extent. I’ve barely played around with that stuff, but I can only assume that high production volume and hand-made will be very expensive but with a lower overhead cost, while low production volume with high automation will mean lower production costs but a much higher overhead cost.
Just entered in four decades worth of data, then new update changes all the numbers. lol
This will be slowly updated by me… Very Slowly.
I like this, bout time I sort out my company.
Edit number 3: can we switch the 100km/l around so it reads l/100km?
Oops, that was a typo, but it’s fixed now!
Slowly filling in my cars. This is a really nice format you have. How do you intend to use it in your magazine?
I’ll use a slightly different version, with other data, like the price in the year the car was released (according to the magazine calculations) the value/price coefficient and an estimate of the current price if you were to buy an used one in good condition, including only the cars I review
Which remains me I have to go and work on some photoshops…
Sounds good, have fun with that!
By the way how would you like us to cite price? As per Automation calculations? Or as we intend to retail it?
Interesting, is there any difference?
I would prefer automation calculations in the market tab, as the idea is to compare between companies
Sure, you can say that after the factories tabs the price changes, but that is part of the design choices and the strategy of each company.
I can’t figure out the factory prices at the moment, because for low price cars it works fine, but move into the hyper territory etc. and the prices seem artificially low. I’ve got replicas of cars worth over a million bucks that would sell for maybe 250000AMU in the stable build, and 180000AMU in the new beta.
I have no experience in the hyper car territory and what I’m going to say is a mere speculation, but maybe you could increase the gain for each model over 100%. When you think about it designing a hyper car is expensive (designing cost + tooling cost + (cost per car x number of cars). Now, if you only built let’s say 300, you have to make sure that you at least break even after selling all of them. Thus needing a high markup.
Maybe you could say that the “ruler” we use to “measure” the price of the car is not calibrate properly, but all of the car are “measure” that way, and maybe it’s not realistic, but for comparison between classes is OK.
I hope I explained myself properly
Yeah I get what you meant there. It’s a different metric and I’m very sure that it will be adjusted again once tycoon mode is properly done.
Also note, that 180000AMU is already with a 50-100% markup. For the cars I have that should retail for over 1M USD, to even get them close to 500K AMU, I’d have to mark them up 300-400%!
That might be the part where specific engineers come it? The specialised engineer that up the reliability/speed up the development would have high salaries and therefore raise the required price of the cars.
I haven’t played with the engineering/factories enough to fully know how to play around with those for realistic results.
Yeah it’s not fully implemented yet (and currently in beta it also crashes the game a lot haha, so I can’t tell you either).
But we’ll certainly find out. I sure hope that the engineers really speed up the engineering, because my god, I can’t wait 20 years for my car to be designed! (And that’s without abusing the tech sliders).
I think it might be useful to add weight, wheelbase, total length, and seating capacity to the sheets. This would make it easier to determine what class of vehicle it is.
Agreed. It would also help to define practicality, as the score alone can’t tell you everything.
A.N.Z motors is up! um just another observation for rear engines cars how would we best describe. I have the mighty but tiny Taipan that is rear longitudinally rear wheel drive and im not sure whether to put down r.w.d of rear rwd?