Regarding the body morphing, we got a lot of feedback about all the strange creases and dents that could happen when morphing, and part of fixing that meant tighter limits on how far you can adjust things.
There will be wagon, 2/4 door etc variants of many bodies, so don’t worry about having to fake those.
Re: Top Speed, remember its determined by power to drag NOT power to weight
Really enjoying the new update. You have done a great job. I was a bit disappointed when I lost my models, but they were easily remade. I have one criticism though. Scaling. I don’t know a single saloon that is only 1.3m in height and an MPV that looks quite so tall yet only 1.5m tall, like a Ford Fiesta. And the saloon is very short too. Nevertheless, great work. Now for some bigger models
Awesome! Thanks for the tip, deanwells! Now, for the cutouts to work properly, they must stay in the background at all cost, instead of being “forward” as they are now. Example, tail lights that are supposed to be within a cutout area disappear now, since they are located more to the “background” than grilles/cutouts.
One thing that would be nice is the ability to change fixtures and especially fender size within models, so that you can make a sportier version of a platform with more aggressive lines and bigger tires without making a whole new platform and trying to copy the base platform.
I just want to say, amazing update guys! There’s just a couple of concerns of mine:
The Volkswagen Golf mk1 body seems to be very restrictive on engine size when configured for transverse, I was hoping that a 1.8-2.0L could fit transversely if I used pushrods, but the length seems to be too restrictive.
The car bodies seem to be more limiting on what you can do with them, this is acceptable, because you said that creases happen when they’re morphed too much anyway.
Those are the only two concerns I had, one of which has been answered.
Great jobs guys, had a lot of fun with the update.
Two bugs i can think of right now; the game crashes if i extend the top speed much past 350mph, every time, and you can put vents on top of grills on top of vents and still get a cooling boost, sometimes exponentially. ie:
As always, excellent. Always leaves your carving for more!
Just one small question, I designed a 2.2 litre engine four cylinder (lighter) and 2.6 litre six cylinder (heavier), yet when I put them in cars (all else equal) the whole car is heavier with the four than with the six.
I love what’s here so far, just wish there was a way to also modify your fixtures within each model - sometimes I just want a basic chassis that has the ‘minimum’ of what I desire - say, lights, doors, decal location/type, shape, etc etc to use as a basis for the car models…but with each individual model I want to be able to toy with things like the vents, grills, and other things that actually have an affect on the car’s performance or other things that are clearly ‘extra’. Having to create countless platforms just to move a grill around is a pain. Sure technically it may just be a revision number you change to denote those mods, but it’s still an extra slot that clutters up the platform list.
So I guess either a way to consolidate in that list all revisions to a single entry with, say, a drop-down menu to select the specific revision you seek, would be nice, or add (certain) fixture options to the model creator.
That is a planned feature to be put into the model designer rather soon. There will be a way to change around your fixtures for each model using the fixtures of the original design as a template.
[quote=“geredis”]I love what’s here so far, just wish there was a way to also modify your fixtures within each model - sometimes I just want a basic chassis that has the ‘minimum’ of what I desire - say, lights, doors, decal location/type, shape, etc etc to use as a basis for the car models…but with each individual model I want to be able to toy with things like the vents, grills, and other things that actually have an affect on the car’s performance or other things that are clearly ‘extra’. Having to create countless platforms just to move a grill around is a pain. Sure technically it may just be a revision number you change to denote those mods, but it’s still an extra slot that clutters up the platform list.
So I guess either a way to consolidate in that list all revisions to a single entry with, say, a drop-down menu to select the specific revision you seek, would be nice, or add (certain) fixture options to the model creator.[/quote]
And, although it might be difficult to implement in the game, the same model designer, but for the interiors…
Sure, 8bs, if you give us the resources required to get that done, absolutely! I would estimate the cost for that would be around 100000 dollars if the main game is not supposed to be delayed as a consequence. Can I send you the bill?
hmm … sorry, but at this point I spent my last $ 25 in this spectacular game Automation! : P I understand, and I know that is not the purpose of Automation, but hey! who knows if in the future there will not be people interested in paying an “extra” to have this component in the game? I would! Since it was possible to quantify this “extra”, and a safe number of people available to pay the “extra”. Ok, maybe a bit utopian. One thing at it´s time. Cheers!