Very good point! But I think the biggest issue is lacking competition in the more expensive segments. The buyers would prefer better cars with higher stats and cannot find them, thus they would buy the best they can get for almost any price.
What if we advance the next challenge by 5 years each time, and the cars from the previous challenge are still in the market with like half the price, less volume, and some reduction on the stats? Higher environmental resist -> higher retained stats. How would that be as second hand car market simulation?
Let’s see how my planned improvements work out. If it’s only about adjustig prices, I can make that wihout a used car market. I have to leave something for Automation 1.0, too.
Bayer, Im looking forward to your changes. They look promising and will probably give a better result! Nevertheless you did a good first times. I was just trying to give you feedback, so I hope I didn’t in any way offend you. I really admiore the work you do. Looking out for the next CTC!
[quote=“Killrob”]
- The game is fixed at a 2010-ish price level at the moment before any tycoon parts are in. That will change in the tycoon part.
- The challenge adjusting these values so that they correspond to realistic levels is a) unrealistic and b) creates an unnecessary layer of abstraction.
- I doubt people have a good understanding of what things cost almost 30 years ago.[/quote]
I’m old enough to remember what a car did cost 25 years ago.
Not bad, 2.68 Bi$ in profits(top 8) , 4.35% marketshare(top 6) and Top 1 in MID $ for a car made in less than an hour
And another challenge I absolutely tank in… I suck at this lol.