Do not touch the morphs: design challenge (car #1)

I am a sucker for RNGs, and I have been my whole life, so today I got a great idea for a little design challenge.

This is no competition or anything, it’s just a way to see how one single base car can spark creativity among the users.

So. The idea here is that I let a RNG choose the basic body, the certain bodystyle and also to set the number of all the morphs (unless the result becomes downright unrealistic and/or impossible to work with, then I will re-roll until it looks right, regular ugliness is no reason for a re-roll though).

Then…you are basically free to do what you want with it, with only two single and simple rules:

  1. Do not change the body type or the chosen body style. For example, if the car uses a 3 door hatchback variety of a certain body, don’t change it into a 5 door hatchback, sedan, convertible etc. - using 3D work to change it into another bodystyle is OK, though, as long as you don’t change the style chosen in game.

  2. Do NOT touch the morphs. That kinda ruins the point with this whole challenge, which is to see what creativity among the automation community can do with a car that have had its shape defined by an RNG. Reshaping the body with 3D work is allowed, though.

What you want to do with it otherwise is up to you. Stock, custom, factory fresh, worn out, offroader, rally car, tracked vehicle…it’s all up to your creativity. I will provide it with some basic engineering but in case you want to change anything, go ahead. The trim year will be set at the unlock year for the body, but if you want to make a newer car, go ahead. If you just want to post pictures, or tell a detailed backstory, it’s all up to you. Advanced trim setting are 100% allowed, just let your imagination flow freely!

Do NOT send any .car files to me since this is not a “competition” of that type. Post some pictures of your car in the thread, and how much or how little about it you want, that’s all that is needed. I was thinking about having 2 week turnarounds before I change the car, but if you are finished “late” with an older car, just post it up, no time limits there.

So, I hope you understand the (very minimal amount of) rules. If not, just ask me, and here is the first base car for this challenge, based on the 1949 “50s sedan huge ute” body.


Morphs_-_1.car (12.0 KB)

After downloading, please check it against this morphs list, in case of a morphs reset. If something is off, adjust it according to this list (that is the only touching of morphs that is not only allowed, but obligatory if needed)

MORPHS LIST

Bpillarute - 0.90
Finsute Y - 0.61
Finsute Z - 0.92
Front - 0.25
Frontflare - 0.2
Fronttop Y - 0.87
Fronttop Z - 0.77
Frontwindowback - 0.88
Frontwindowfront - 0.2
Headlights Y - 0.05
Headlights Z - 0.41
Nosetop Y - 0.48
Nosetop Z - 0.99
Rearflare - 0.09
Rearute - 0
Rearwindowbottomute - 0.5
Rearwindowtopute Y - 0.92
Rearwindowtopute Z - 0.12
Transitionute - 0.28
Frontflareopposite - 0.8
Rearflareopposite - 0.91

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Hmm, this is interesting. I might try it