Does the ingame time pass in turns or more like real time?

No, I mean real-time as in real time strategy, as in there isn’t a “next turn” button like in Civilization that you must press for anything to happen

so kinda like openttd then? (i play that if you didn’t know)

Yes. :stuck_out_tongue:

So let me get this straight, you have a concept in your head about how this game will play and now you want me to give you arguments about how that exact concept (wich is in your head) would play differently if it would be turn-based (with possible interruptions) instead of real-time? First of all I think your request is twisted right from the start, and secondly I did not say that this concept of yours would play any differently if it was turn-based with possible interruptions vs. real-time. What I was saying however, was that that if you design a game which is turn-based with possible interruptions right from ground up (so it would play bit like Motorcity if I remember correctly), then it is going to differ clearly from a real-time game.

Im not saying that for us as physical beings “turns” would be more logical way to pass time vs. real-time. Im not saying anything like that. Im talkin about -GAMES- and how EASY it is to comprehend something that is happening in -GAMES-. When you really start to think of it, isn’t it obvious that it is much easier to -gameplay wise- comprehend a system where you move and after that your “enemy” moves, vs “we all move at the same time”? In turn-based gameplay it is much more obvious what you can do before your “enemy”, whilst in real-time it isn’t all that obvious since there are much more factors defining that than just “whos turn is it”.

Well now I must ask you where have I ever said that you should not talk about multiplayer? Or where have I said that it should not be a significant part of development and design? I said I don’t like MP, perhaps because of this you are (consciously?) misinterpreting what I said and turning my sayings into something else? Anyway, I don’t care about MP so im not really interested talking about it.

No I havent said anything like that.

Really? The Corporate Machine is a major source of inspiration for Daffy and Zeussy? Oh ok, im not going to lie; im pretty disappointed…

If you count out the fact that I like turn-based gameplay more than real-time gameplay (it needs to be count out because that is just my personal opinion), then what is left is my argument which goes like this: In turn-based gameplay it is more easy for the player to comprehend what he/she can, or cannot do before his/her enemy does something vs. real-time gameplay.

[quote=“Daffyflyer”]The reason we don’t advertise Automation as being turn based or real time in particular is that whilst after a lot of thought, Real Time appears to do what we want better than Turn Based, its entirely possible that we could end up finding some Turn Based system that works well. We’d rather not say that the final game is going to work a paticular way when major parts of it are still in the design phase, but if I had to say now, I’d say I’m 90% sure it will end up real time, with some time manipulation mechanics.

And yes, we are talking about Multiplayer a lot, as Killrob says its a major design goal of this project, as the few Tycoon Games that have implemented Multiplayer well have been very enjoyable to play multiplayer (I’m thinking of OpenTTD again)

I’m sorry if you’re not a fan of real time games, but in the end we have to weigh up the options and choose the one that we think will work best, and (particularly given that Multiplayer is a key goal) Real Time is so far that option.[/quote]

Daffy, im not saying you are wrong in what you are doing, you do what you want to do and such an approach can only rarely be wrong, besides its your game after all. I also deeply respect the fact that you seem to (somewhat) respect my opinion, instead of just trying to twist my sayings into something else and then attacking those twisted comments as I would of said them. As I already said I am going to play the final game and I am going to try and enjoy it. Heck in the mean time I might even go through my stuff and try to find my copy of The Corporate Machine and give it a go :smiley: !

Btw, I say this again just to make sure: I havent said that you should not talk about multiplayer, nor have I said that it shouldn’t be a major design goal in your project.

More of an inspiration in terms of the fact that it did kind of what we want to do but did it pretty poorly, I’ll agree that its not a very good game, but I can see how it was trying to work.

I won’t argue that The Corporate Machine was a great game, it had some pretty serious flaws, and only the Computer industry aspect of it really even worked at all.

Anyhow, what it comes down to is that this is something we’ve already pondered to death a good two years ago, back then we thought real time was the way to go and we still do now, turn based has its advantages but in the case of the game we want to make its not likely to be right for us. If there turns out to be a good design reason that turn based is worth the problems it causes then we’ll probably go that way, but I don’t see that being likely.

[quote=“Daffyflyer”]More of an inspiration in terms of the fact that it did kind of what we want to do but did it pretty poorly, I’ll agree that its not a very good game, but I can see how it was trying to work.

I won’t argue that The Corporate Machine was a great game, it had some pretty serious flaws, and only the Computer industry aspect of it really even worked at all.[/quote]

Its not like I would be the center of the universe and that my opinion would weight more than somebody elses opinion, because it doesnt. But anyway I will still state that you saying that somehow returns much of my “lost” faith to this game’s tycoon part. Thank you.

I do understand this, im not exactly even trying to convince you to make Automation turn-based. Well I must admit that at some point I tried to argue that -logically thinking- TB would be an equal option for real-time in Automation (except the MP would most likely be a real pain in the ass), but at the end of the day it’s all about personal preferences. And it was that personal preference that lead you to choose the real-time system over turn-based system (plus the fact that the MP would be hard if not impossible to implement on this game with TB system).

Anyways, I still feel that I will trust you guys with this one, so keep up the good work!

Just to randomly butt in here after the whole thing has probably been said and done. A real time game, for me, is simplier than a real time game. In a real time game, if I want to know what an enemy, be it AI or another player, is doing, I come up with ideas from what they are going for from what there company (in the case of a tycoon) is doing. This is much harder in a turn based as what the company is doing doesn’t come up when they are doing it, but after its done, and the head start has already happened. Eather way, you still have to guess at what they are doing, but its quicker to come to a hypothosis in a real time game.

Besides, why are you even talking about this. It has clearly been said that they looked into turn-based, but its downsides and upsides didn’t match as well (or at all) with the gamestyle, and the better system for the game was real time with pauses. Eather way, it shouldn’t matter. I don’t pick up a game because its real time or turn based. I don’t pick it up because real time is the only way I play. I pick it up because I enjoy the game, and think that it would be a good game to play. Thats all that should matter.

Correct if I am wrong, but I believe there hasn’t been any clear mention about what kind of system (TB or RT) they are going to use in Automation, at least not until in this thread that is. I think that should answers to your ‘question’ of why I made this thread in the first place.

I can somewhat relate to what you are saying, since I also don’t purchase a game just because it is turn-based, however I also may NOT be purchasing a game simply because it is real-time. If somebody likes oranges more than apples, then it does not mean that all he ever buys and eats are oranges just because “they are oranges”. It just simply means that he likes oranges more than apples.