^Yeah, we found that too, it also doesn’t go large enough for some things - we’re thinking of allowing a bit more range.
Hey gents,
Kudos first off on a hell of an achievement. Seriously impressed.
Got a question for you. Just started playing yesterday on latest demo build (my serious apologies for not preordering yet, been between jobs for two months and just started a new one today. It’s at the top of my list the second I can justify it) and am having an interesting issue. In all scenarios, all is well until I run my first test on the engine - at which point the whole thing starts spinning longitudinally around the crank, as though it wasn’t hooked to the stand. This persists beyond the dyno run and back throughout whichever design tab I’m looking at. I can sometimes stop the spinning by right-clicking and adjusting perspective, but at best it will right itself and keep rocking back and forth.
Realize this is probably an unfortunate artifact of playing on a fairly inadequate computer (everything else is fairly slow as well, particularly dragging sliders) so I’m not sure if it’s a BUG, per se, but thought if so, it was an interesting one. Happy to provide any data you’d like. Still having a great time geeking out to it, just a little less visually enjoyable when the game doesn’t know whether I want to admire the valve cover or oil pan. Thanks much.
Benny
Ahh, yes that bug will be caused by it not being able to calculate the rotation of the engine in the stand (twisting under torque load) as its running at too few frames per second, so it is indeed an artifact of a slow PC
[quote=“zeussy”]
Can you right click, properties on the Automation shortcut, and check it has been created properly, it should have the “Start in:” section set to the same path as “Target:” but without the “\Automation Launcher.exe”. So it should look like the following:
[attachment=0]Automation Shortcut.PNG[/attachment]
If that is not the issue, can you please run dxdiag (Windows Key + R, type in dxdiag, click on save all information) and send me the text file it generates to caswal@camshaftsoftware.com[/quote]
Yes, that is created correctly… Will email you through the information now. Thanks.
I’ve got the game installed to D: instead of C:, if that’s possibly causing any issues.
Well… i think its not the case because i have installed it on C: but have same error. Already sended report.
Btw… if you try to run it in german, does it give same error? For me it wont run at all in german.
The Pretzel headers seem to be going inside my block a bit. Not a huge problem just letting you guys know since your both perfectionists 
Ooh, could you grab a screenshot? 
Hello
Every time i wont start the game i have an error. My sysem is win 7 64-bit. 4Gb ram, NVIDIA GTX460.
Regards
Marcin


Made an engine and clicked test engine then the program crashed.
Rare bug though as I havent had it before.
Sometimes I may stop building an engine and close the builder, but not the program. Then when I change the year and click “new engine” the year is the same as my previous attempt. In the last case I began with Central USA 1950, then stopped, closed the engine builder, and started the engine builder again with Japan 1990. However, each time I do this it says Current Year 1950. Closing and reopening the program does not always fix it.
((Think I found out how to do it. I can change the factory year under the “test” menu))
[quote=“Marcin”]Hello
Every time i wont start the game i have an error. My sysem is win 7 64-bit. 4Gb ram, NVIDIA GTX460.
http://automationgame.com/phpBB3/viewtopic.php?f=22&t=886&start=140
Regards
Marcin[/quote]
this =*(
there was talk at the start of the thread on how to fix it but it was all computer talk…
I’ve also just had it happen. It’s never happend before and my laptop is running a 2.3ghz procceser and 4gb of ram. Also it’s been very slow for me just now.
^What graphics card are you running? That will be the key thing performance wise
extremely bad performance on mine, Message edited out, reason given on PM /Kubby
can’t blame you guys though, my pc is a very rare configuration
around 2-20 fps jumping around
i5 3570k
gtx 460 sli
16gb ram
using lucid virtu for hybrid intel igp+sli configuration combined gpu power
i have added automation to the virtu exe list but still doesn’t work
[quote=“smoocheese”]extremely bad performance on mine, Message edited out, reason given on PM /Kubby
can’t blame you guys though, my pc is a very rare configuration
around 2-20 fps jumping around
i5 3570k
gtx 460 sli
16gb ram
using lucid virtu for hybrid intel igp+sli configuration combined gpu power
i have added automation to the virtu exe list but still doesn’t work[/quote]
Why would you use Lucid Virtu with that configuration? Do you encode videos for a living? Then I’d really recommend buying a better CPU.
Why do mufflers cost 14000000 ours to build that is to long
If you are trying to build high tech year mufflers in 1950 that would be why.
i was going through the list of engines i have made and decided “aw what the heck lets start over” and as such i deleted all of the engines in that list and closed the sandbox window to play a couple of scenarios… i played those scenarios for while then quit and went back to the sandbox window and to my surprise the engines that i had deleted were there again so i opened the delete window and noticed that the engines that i previously deleted were showing in the sandbox list but not the delete list… I pressed the delete button to see if that would fix the problem and after closing the delete window the engines were gone but upon opening the sandbox window again they appear again and will only go away if i repeat the process i did earlier
A bug in the engine archive window: the arrows are in the wrong way and bust be switched ![]()

