Engine save converter idea

I had the idea of a simple engine version converter (For people who REALLY don’t want to lose their work). Like for example when a new, old-save-unsupportive version comes out, you can use it to convert an old engine file to a new one.

Way of functioning:

  1. Players make an engine with stock values
  2. Converter reads the basic, player-input settings (bore,stroke,parts,compression,mixture,etc) from the old save file.
  3. Converter writes these values only in the new save file.

Do you think it should be a good idea? If so it’s pretty easy to be done, I can design it and release it to the community.

I don’t see how that would not be a good idea if you actually would make it. Quite a few people would probably want to have such a tool.

Yeah well… I’m also the guy to start things from scratch, still i wanted to check others’ opinion on this. :stuck_out_tongue:

I had also started one of these, but it had no interface, so I do think it would be a good idea. :stuck_out_tongue: