Good news everybody!
I’ve managed to get active aero working. I have figured out enough that I can create flaps and wings and give them individual behaviour. Even better, I reckon with enough work I can go one better than hinges and can incorporate slidenodes such that flap behaviour can be a little more fancy. Furthermore as long as the fixture comes with at least one node and doesn’t automatically export integrated into the body mesh, I can make aerodynamically active fixtures out of nearly anything (within reason) and can (hopefully) combine objects so it might look half realistic at that.
Now I’m just trying to learn enough .lua to learn how to program the fixtures to work in more complex systems than simply “if going faster than x speed open part way, if braking and above y speed open all the way”. I’m trying to equip one of my cars with a DRS button and an automatic DRS cancelling system like what’s in the Mclaren P1.
Since I’m judging CSR right now I’ll give this stage of the project another week or so (probably 2 because I have wedding stuff to plan this weekend and I’ll be moving house in stages next weekend) while prospective entries are still being scrutinised. Once CSR is done I’ll possibly drop a quick teaser to show you the progress on my own test car.
EDIT: Just got one or two more problems to solve and then I think I’m sorted (given I’m not working on active suspension right now so I’ll just tune suspensions for race mode for those cars with active springs/dampers/swaybars). This FM3 is likely to open on the second weekend of February.