Judgement Round 1: The Walkaround Part 6
…sike. Sorry, after work I literally spent the entire evening paying bills (how does this take up an entire evening smfh).
Now I’m too tired to do this tonight, so I’ll edit this post when I finish the next batch.
Okay let’s do this
Zephorus Amida
Choice quote from @Sky-High:
Everytime I look at the thread for FM3 I realise I can’t design realistically, only just looking good.
I’ll be the judge of that looking good part
oh
Oh yeah I see what you mean
ngl this is kinda rad though. Very unusual combination of cues. It’s like rad digital era concept of the 80s but with the rounded lines of the late 90s and then tooled with the 10s body kit treatment. And I have no idea how that front light strip would work under most current Design Rules.
Also that is a very interesting location for the fuel tank lid.
So you see that I’m looking at the other side to the usual. Why? Coz this body has that foible where the sides aren’t even so the stamping isn’t either. There’s that little bit of something that’s not supposed to be there in front of the rear wheel arch. It’s not there on the other side, but there you go.
I’ll be ignoring that knowing the body issue (no idea when it’s going to be fixed, though). But in the hypothetical scenario it gets exported to Beam this means we’ll have to wait.
Now this idea of the masking on the side with the vent in it? Decently executed. Could work with the shapes a touch better or more gracefully (it kinda just cuts down and creates awkward lines with the rear quarter) but as an idea, again, it’s pretty rad.
I went back and forth on those tail lights for quite a long time. I’m still not convinced about them.
Also that ridge where the wing pillars are is also a weird format, and more weirdness:
The exhausts were forced to point the wrong way due to stamping issues (but fear not, some of those issues can be circumvented in Beam).
Again, the overall idea was pretty rad. I am going to stickle and say this:
How the hell will fans work here
I have noticed that you tend to use this sort of arrangment as a fallback. It was impressive the first two or three times you used it in movie mode. Less so now. I also remember mentioning to you that the vents didn’t join up flush and needed cleaning but they aren’t cleaned here. I dinged everybody else for that kind of thing, I’m dinging you here too.
Aesthetics
It’s a medley from the 80s to the space age…
…so have a skit from 1975 to illustrate
Impact
About as bewildering and surreal as the time Cartman got an anal probe
Well okay that’s unduly harsh. It’s nowhere near as (presumably) unpleasant but I just wanted to be sensationalist.
Construction
I would have posted a picture of the Austin Allegro again but this is in all honesty better executed. Just some really weird bits that really do need working on.
Coherence
Solid for the most part, if not for the boot lid.
Verdict
This is going to be one of those special clause times.
Personally, I don’t think this car works works entirely.
But, at the same time, you’ve demonstrated that you’re more than capable of having interesting ideas and putting together features that work or are innovative.
It’s just a matter of having enough commitment and patience to put the whole thing together.
Which is to say if Lordred’s car wasn’t good enough, but Yang’s car was, then this one is too.
But I actually prefer the look of the Project AA, if not for the really awkward tent and the fatal Automation-specific issues.
I hear that we’re about to enter game-breaking levels of update anyway.
So since so far I haven’t seen a single car that I wouldn’t have to tear down and rebuilt to make it work in Beam anyway, why don’t I leave you a slot (like half for the Amida half for the AA) and then you can work on something.
That’s the way I feel anyway. That you deserve to have one car pass through but that there’s potential for something actually really good that could go all the way if you took the chance. If you’d rather not, well, we’ll see how the next round pans out.
Riley’s count: 0
Avantii Delmolura
Choice quote from @EnCR :
None, as EnCR is a fellow of no words.
Hm. It’s… It’s decently put together enough, but is it a hypercar?
Oh yeah, that’s not a bad idea, but…
That didn’t work out
The construction of this could be worse. It’s just… again you look at this and ask yourself. Is this a hypercar? Or is it a mid-engined Hyundai Elantra with a Rocket Bunny fender?
Errrr exactly what is this? And what is it supposed to do?
Aesthetics
If you tart up a cheap car enough maybe you can spend as much money as if you bought an expensive car.
Impact
https://thumbs.gfycat.com/TameWhichAracari-size_restricted.gif
Construction
Ditto
Coherence
The design language in the lights are the same! That’s a plus!
Verdict
At first I guess given the, erm, difficulties we’ve been having, I thought this was a bit more like it, but the closer I looked, the more I felt, erm, deflated.
It’s just not enough of anything to make the cut, and pretty thoroughly across the board at that. Soooooo…
@EnCR 's count: 1
Sturm Typhoon Ultra
contender for world’s most creative name of the year
Choice quote from @hipiracing :
Here my submission for your challenge. It’s my first ever entry in a challenges here on the forums, so please be kind (or insta bin me if I deserve it)
This player is so wholesome, I almost feel bad roasting them before they got a word in edgeways.
But at least I don’t judge names, so let’s get to it.
Looks aggressive with about the right cues. Shapes are a touch crude, and the layering of the grille at the bottom center of the fascia is a bit unclean. Headlights, too, are slightly crudely dealt with and I’m not sure what to make of the vents on the top of the wheel arches though it does have potential (less so the ones in front of the windshield).
This is one of the first comprehensive attempts at using Chickenbiscuit’s hyper fixtures. One that I haven’t even touched yet myself.
Did it work? It’s actually… not bad. Could do with a bit of refinement but there’s definitely been an attempt to clean it up.
Yeah it’s decent. What I’m not convinced about is the bottom part.
It’s basic, but it basically works. Doubling the diffuser actually works against you though.
If you’d kind of matched the line a bit better I think the overall impression would have more impact.
Did you get this idea from Riley? haha. The weakness with this setup is the gaps and tessellating isn’t very good so needs cleaning or using a different fixture set because it just doesn’t look like that in IRL.
Aesthetics
Gloss red gives the car a 5% speed buff
Impact
Construction
I do like the overall ideas though, in terms of the way the shapes have been generated. They’re a bit (okay, quite) rough around the edges but clearly some creative thought has gone into the process.
Coherence
It’s sort of there, in terms of single features. With more refinement it could be improved.
Verdict
There is a good basic sense around how hypercars work visually in this entry. It’s rough around its many edges, and the design is a bit too simplistic, but execution is adequate where it counts.
So I’ll take it in, for now.
Velocita Esperienza
Choice quote from @Watermelon3878 :
I poured a lot of heart and soul into this one
Is this about to get awkward?
Let’s find out.
I think you struggled a bit with the lights. Like other entries here it looks more like placeholder or something in place of the real fixtures. And the way it continues down to the lower fascia is a bit crude or jarring as well.
As for the general shape, well, it’s there. It’s pretty… generic but not inappropriate. As I said before, this body really really forces you to approach it in certain ways and it’s hard to break out of that.
What on earth have you done here? I have never thought to use indicator lights as fixtures for the side pods. And that would be because they have a depth and so they just look weird with that block there like that.
You probably would have been better off with using the shaping fixtures. Otherwise the idea would have been alright.
Eh.
It’s kind of flat and generic, to be frank.
And then the bottom part with the exhausts makes it look like a Hotwheels toy.
I think you could have done something a bit more dynamic with the lights arrangement again, yeah.
No particular surprises here though having more than 1 roof intake is a bit weird.
However if you look closer at the part under the spoiler, all the fixtures kind of stop awkwardly.
Like this. That’s not how it works in real life, and you can’t hide that from me
Aesthetics
All the lines for lights make me be like
Impact
Construction
Okay, but some weird choices and incomplete in places.
Coherence
Unfortunately it’s either coherently bland or coherently not-particularly-attractive (I’m talking about the lights), But that counts I guess?
Verdict
Yeah this is awkward. I’m calling something that you poured your heart and soul into bland. But it is what it is and I promised I would pull no punches.
Watermelon’s count: 1
Okay so 2 from 4 ain’t so bad, and after tomorrow I’ll have worked 14 out of 15 days so it’s time for a break and then I can get more of these cranked out, can I get a hooray?