From Garage to Global Brand - VAD (ALPHA)

Hello everyone!

Welcome to “From Garage to Global Brand - VA&D”

What is it?

Players design their cars in Automation, export the data, and compete in a shared online simulation where demand, production, and profitability evolve over time.


The goal is to go beyond just building a good car, you also need to understand the market, manage production, and make smart decisions to stay competitive.


It’s a mix of strategy, simulation, and light roleplay, perfect for anyone who wants to see how their cars perform against other players in a dynamic economy.

Every vehicle exists in a living economy shaped by:

* Dynamic market demand based on vehicle segments
* Production limits, factory output, and efficiency
* Quality factors like defects and reliability
* Taxes, costs, and financial pressure
* Market saturation and competition between players

Experience Type

This is a competitive simulation that combines:

  • automotive design
  • economic strategy
  • multiplayer progression and roleplay elements

This project is built around experimentation, creativity, and long-term strategy.

Whether you focus on performance, cost efficiency, or unique designs, your decisions directly affect how you compete in a shared, evolving market.

------------------------What can you do simplified------------------—

Import, compare, and analyze your vehicles to see which ones are ready for production.

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Build, upgrade, and take control of your factories.

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Assign production, choose the best factories and buffs, and plan ahead of your competitors.

And much more is available on our Discord, where users can participate and test the project.

Change log - 5/4/2026

1. Reworked the Development module so cars can now have multiple trims under the same model instead of being treated as separate models.
1.1 Added a basic trim naming system (Eco, Luxury, Top Spec for now). These are placeholders and will be expanded later once I define better criteria so trims can be assigned more automatically.

2. You can now directly compare different trim variants of the same model, making it easier to balance pricing and positioning.

3. Improved the car specs UI to reduce clutter and make information easier to read.

4. Reworked the store UI and added 3 new factories, each with its own unique buff.


Other changes:

  • Added hybrid cycle voting (run now if everyone votes, otherwise wait on timer).

  • Fixed the concurrency issue when multiple players voted at the same time.

  • Fixed WES payout/reporting mismatch in Performance.

  • Added factory buff visibility in Production so assignment decisions are clearer

6 Likes

I’ve never seen a CSV export-based challenge on the forums before - fingers crossed it goes well.

1 Like

That looks fully sick, and it’s probably the closest we’ve got to a live multiplayer campaign

2 Likes

Thanks! that’s part of why I decided to experiment with it.

thank you so much!

So… campaign mode, but 3rd party and multiplayer?

I’m interested to see how this develops. It could be the coolest thing ever!

2 Likes

Yeah, basically a community-driven campaign with a shared economy
I’m planning to expand it with things like contracts too for example police or medical services could request specific vehicles, and players could submit builds to fulfill them and earn money

There’s also room for deeper simulation layers, but right now this is the foundation we’re testing, and it already works surprisingly well until someone inevitably finds a bug and breaks the economy with infinite money lmao

I have a lot of questions but ill keep it down to the top three so it doesn’t bog the page.

  1. will there be a viewer of the cars? (like other people not just ours)
  2. do you plan on doing a year end review for submissions? (maybe a couple, like car magazine top 10 sedans )
  3. can you PM me a link to the site, or software that will run the exported data?
    Thanks for the new twist on the game!

I will after i address your questions

1 : Yes, that’s something I want to expand right now you can see performance/results, but a more complete way to view and compare other players cars is definitely planned.

2: That’s actually a really cool idea. Things like “top 10 by segment” or highlights based on performance/profitability would fit perfectly into the system and community that can be extended to awards “in-game”

3: sure thing

saw your post on Reddit. sick stuff!

2 Likes

Thank you so much!

Hey there! I’m currently running a similar challenge and this is really interesting to me, any chance you’d be open to discussing your design process behind the UI there at all? It looks really slick!

Thank you, i sent you a message!

Aaand we are up again, fresh new changes