Hello everyone!
Welcome to “From Garage to Global Brand - VA&D”
What is it?
Players design their cars in Automation, export the data, and compete in a shared online simulation where demand, production, and profitability evolve over time.
The goal is to go beyond just building a good car, you also need to understand the market, manage production, and make smart decisions to stay competitive.
It’s a mix of strategy, simulation, and light roleplay, perfect for anyone who wants to see how their cars perform against other players in a dynamic economy.
Every vehicle exists in a living economy shaped by:
* Dynamic market demand based on vehicle segments
* Production limits, factory output, and efficiency
* Quality factors like defects and reliability
* Taxes, costs, and financial pressure
* Market saturation and competition between players
Experience Type
This is a competitive simulation that combines:
- automotive design
- economic strategy
- multiplayer progression and roleplay elements
This project is built around experimentation, creativity, and long-term strategy.
Whether you focus on performance, cost efficiency, or unique designs, your decisions directly affect how you compete in a shared, evolving market.
------------------------What can you do simplified------------------—
Import, compare, and analyze your vehicles to see which ones are ready for production.



Build, upgrade, and take control of your factories.


Assign production, choose the best factories and buffs, and plan ahead of your competitors.
And much more is available on our Discord, where users can participate and test the project.
Change log - 5/4/2026
1. Reworked the Development module so cars can now have multiple trims under the same model instead of being treated as separate models.
1.1 Added a basic trim naming system (Eco, Luxury, Top Spec for now). These are placeholders and will be expanded later once I define better criteria so trims can be assigned more automatically.
2. You can now directly compare different trim variants of the same model, making it easier to balance pricing and positioning.
3. Improved the car specs UI to reduce clutter and make information easier to read.
4. Reworked the store UI and added 3 new factories, each with its own unique buff.
Other changes:
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Added hybrid cycle voting (run now if everyone votes, otherwise wait on timer).
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Fixed the concurrency issue when multiple players voted at the same time.
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Fixed WES payout/reporting mismatch in Performance.
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Added factory buff visibility in Production so assignment decisions are clearer







