[quote=“netnut”]There’s no misundertanding on my part, I don’t think. But maybe I didn’t translate my point very well, so I’ll elaborate.
If I understand your situation right, it is as follows:
- Money is pretty tight. Understandable.
- You have a car building editor that is relatively close to completion.
and - You’ll still need to develop a “game” to wrap around that nice editor of yours.
Now if all those points are true, then consider this:
- While I’m sure you have business niche fans, and probably plenty of them, I also do have a feeling that (at the risk of maybe sounding a bit arrogant) your fanbase right now is mostly just into cars in general, and engines, and tuning. I mean after all, you’ve got an engine building demo up right now on the front page, not business stuff.
- People that are into cars, engines, and mechanical tuning, are probably also into the competitive aspect of what tuning is all about, or going faster than the other guy. Aka racing their creations.
Now, keeping those two points in mind, let’s look at your situation again. You need money, yes, and you need buzz. For that, you ideally need to finish a wrapper game around your great editor, ASAP. Get it from being a cute little single player tech demo, to being something that people want all their friends to buy.
With me so far? Okay, I know that developing a simple drag strip racing mode with either simplified controls (throttle+gearshifter only with no steering) OR even no controls whatsoever, takes probably what… maybe 1/10th the effort of creating a fully fledged business simulation game? If that? After all you’d basically just be punching your dyno results into a few more variables, and visualizing it in a track view.
So my thought is basically that if you went that route, then you would find yourself better fueled to take on the rest of your game, the business side, which frankly sounds like a massive challenge for such a small team. So no, it’s not because I just want a drag game and not a business simulation. I mean hell, I even loved Capitalism 2, and I don’t think it can get any more business simmy than that.
Anyway, I just wanted to communicate this out to you. It doesn’t mean I’m going to whine and moan about it. I mean, you’ve had my support already either way. [/quote]
Although I do think it would be nice to see how well the car does in a race, even if it was just an AI seeing what it’s lap time is on one track, I must disagree with you on removing the tycoon portion. The two parts I look forward to the most would be the body design and tycoon portion of the game. The issue with just having the game thrown on the drag strip is, if you’ve seen some of the engine posts, we’ve figured out how to design those. It’s actually extremely easy to just build a super motor, and the drag portion would be extremely boring. I get bored with the beta all the time purely because I have no competition and especially no objective. The tycoon portion would generate more to do then just build a super car and race it, there will be competitive companies that you must try to out build, different needs and wants by consumers changing how you have to design the vehicle, and progressive development in how your company runs. The tycoon is, too me, the most core portion of the game. Without the tycoon portion, the game would just be what this beta is and a drag strip which I would be very disappointed that I purchased it.
I think that even you must admit that you’ve already built a crazy, insane engine that would be fantastic for a drag, everyone on here has, but having to put more thought and effort in to what you’re building would really make me play this game constantly.