Me right now
[quote=“CNSpots1”]Engine bay is actually quite large on this thing. Albeit, if you sure longitudinal mounting or double-wishbones in the back, you’re not gonna fit anything bigger than like 1.5 litres(for I4’s) or 3.0 litres (V8’s)
But if you use macpherson struts, you can fit 3+ litre I6’s and 6+ litre V8’s according to what I saw when I was in the designer. Just gotta choose what matters more to you, POWAAAAAH or double wishbones.
Personally I chose POWAAAAAAAAAAAAAH.[/quote]
Yeah, me too. It’s just more of a personal quirk of the M1, which in a way, was rather unusual.
[quote=“strop”]I have just one thing to say:
[attachment=1]BMW M1 Procar-2.png[/attachment]
[attachment=0]BMW M1 Procar-3.png[/attachment]
Well actually I’d also like to add that this is probably being a bit greedy, but I wondered how difficult it would be to get morphing on the whole arch as opposed to just the top? M1 procars ran 285 fronts and 325 rears (though that was achieved with bolt-on widebody kit), but altering the bones to do that here caused much ridiculousness
Also, unfortunately, could not fit the longitudinal 3453cc i6, but that’s a frequent problem with the i6 and all bodies so that’s no biggie.[/quote]
I’ve tried getting the wheel arches to work like that, but it became difficult to preserve the wedge shape and keep the polycount low at the same time.
Glad people liked the car.
Finally my mid-engined group B rally beast…
Thanks Felgen…
I tried the body, for a first body it’s very good. It has some good things and some flaws. You should improve it when you have more time. After you make 3 or 4 bodies you should go back to this first ones and improve them.
Elaborate.
^
The one comment I would make, again from a selfish point of view, is that finding ventilation for this car is fairly difficult (that is, if putting in an engine that requires ridiculous amounts of cooling, which, in general, I do.) If it were possible to add a morph point for the bottom of the rear window, such that more space opened up like in the other MR car bodies (see the Countach for a reference), that would be awesome.
Of course, that may not suit the style of the body so well, in which case, maybe that should be saved for a different body!
I would gladly hear what you, as self-proclaimed master of all knowledge, have to fault with the lovely work of this generous man, here called, Felgen. He gave us this, working on his spare time, and it is a wonderful car.
You, sir, don’t seem to be able to admire the work of others, be it Martin with his CTC, Andy and the difficulty of game art, or just thinking that because on the, rather irrelevant, Portugal market, Diesels dominate the sales now, they should be added to the game, and so on.
I honestly think you should learn to consider other people, you aren’t the center of the world and you should be thankful that people invest their times to do things that you can use and enjoy.
Best Wishes, Leo
[size=15]TL, DR: Two Words. Truck. You.[/size]
[quote=“Leonardo9613”]you aren’t the center of the world and you should be thankful that people invest their times to do things that you can use and enjoy.
[size=15]TL, DR: Two Words. Truck. You.[/size][/quote]
Amen!
More modifiers will be added eventually, but this takes more time in a wedge-shaped 70’s car than in a curvaceous 60’s car or a jellybean 90’s car.
Only thing I can see wrong with it is that the chassis is visible below the rear bumper, which is more a fitting issue than a body issue and I’m not entirely sure it can be remedied due to the design of the car designer…
I wish I could place actual headlights on the slope before the bumper, but that’s more of a personal preference. IE, it’s not a problem and it’s not even a request.
I’m well aware of that, but the monocoque chassis is not made with wedge-shaped cars in mind.
[quote]
I wish I could place actual headlights on the slope before the bumper, but that’s more of a personal preference. IE, it’s not a problem and it’s not even a request.[/quote]
This is because of technical limitations (you can’t place headlights on surfaces that slope too much), and it was the main idea behind my popup headlamp pack.
[quote=“strop”]The one comment I would make, again from a selfish point of view, is that finding ventilation for this car is fairly difficult (that is, if putting in an engine that requires ridiculous amounts of cooling, which, in general, I do.) If it were possible to add a morph point for the bottom of the rear window, such that more space opened up like in the other MR car bodies (see the Countach for a reference), that would be awesome.
Of course, that may not suit the style of the body so well, in which case, maybe that should be saved for a different body![/quote]
Something similar will be added eventually. You can place a grille or a vent at the rearmost place on the roof and get a lot of cooling, though.
Yeah, shame you can’t place lights on the slope. Would’ve loved to make it look something like the Countach, but no complaints honestly, the pop up headlights are great.
[quote=“Kubboz”]
Elaborate.[/quote]
I really like the shape, It’s spot on with the original except for that “wall” in the front. I understand that it is there so we can put grilles there and that it covers the frame. But I would like to model it like in the original Lotus Esprit where it exists but more to the front. Also the wheel arches form strangely but I like that choice because for the other kind of flares you already have the aw11 body.
Some people are complaining about the monocoque sticking out the back but I actually like that. I would love a body that let us place the engine in a maner that the gearbox/diff almost comes out like in the sesto elemento. I already suggested transparent windows for cars so we can see the engine. Since the engines are so well modelled the game needs more options to show that in cars.
I really like that the body was designed in a way that it almost forces you to use transverse engine in the back because that is actually how the original car his. I like when the game makes you follow realistic options.
[quote=“Felgen”]
More modifiers will be added eventually, but this takes more time in a wedge-shaped 70’s car than in a curvaceous 60’s car or a jellybean 90’s car.[/quote]
Basically yes, more modifiers would solve most flaws, has someone say, a bone in the lower part of the rear window would be nice.