Issues with the Exporter after the Ellisbury Update

Hello all,

I tried out the new update since I was tempted by the better BeamNG exports.
Three things didn´t work:

Nr. 1: The cars export without windows - I have a workaround for that.

Tried like 20 times, everytime the glass did not show up. Headlight material however does export correctly. I found the solution by lowering the transparency settings. Is it intended that these are different from before?

Nr. 2: The “Fixed Fixtures” feature is completely broken, it does relocate the fixtures in a wild manner, and some are even exchanged with random ones. as seen here. The same happens when I go for the breakable fixtures:

This has happened 10 times out of 10 exports, so it is absolutely reproducable. The only way to prevent this bug from happening is using unbreakable fixtures.

Nr. 3: I used an interior camera placement mod that is now turned useless. In the release notes I read that you can now adjust camera placements in the game. But where? I looked over an hour for it, but that feature was nowhere to be found. Maybe I am just blind?

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UPDATE to problem 3:

It is indeed the same widget as before, now with the nice function that you see the field of view without constantly having to try-and-error in Beam.

What is not so nice is that only ONE camera works. A second one will neither work nor export. Most bodies have NEITHER a working driver nor bonnet cam, so you now need to decide if you want a proper view inside or from the hood.
This is overall clearly a step down from the previous version and I cannot imagine that this was desired by the developers, so I might have found another bug.

@MrChips Since I do not want to open a new thread and cause spam, I might address it here: The power density calculations have changed after the patch, and almost every engine has trouble now - even a lowtech V8 with 100 horsepower out of 4 liter… I think this might not be accurate. My turbodiesel replicas even almost blow up after the update.

And the camera issue for exports does not seem to be a problem of the exporter, it already can only handle ONE camera ingame before the export. as the field of view (really a very nice and helpful idea) freezes on the first camera and does not work with a second one.

Yes we are aware of this issue, and we’ve got a fix queued up already for the patch. Turns out it was a minor calculation error that made power density limits so insanely low.

Camera export issues is proving to be a very complicated thing to solve, but we are working towards a solution.


Is the cause of the export fixture placement issue already identified or are you still working on it?

I’d have to have a look but I believe we’ve at least partially solved it with the fixes so far.


Sorry for the ping, but the camera bug has NOT been fixed in today´s update. It also seems not to be a problem of the exporter since it is already messing up in the moment I add a second camera, so way before hitting the export button.

This is really ruining the gaming experience in Beam since most bodies have no default hood camera and that´s currently really annoying, so I wanted to ask if that bug is still in the focus of the devs.

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Yep, we’re having a look at this right now. Is it a generally broken thing, or just specific car bodies that are causing the issue? The problem on our end, at least, is that we’ve found that both are happening.

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Some bodies do have pre-set cameras, in case of the hood cameras, that´s mostly fitting, some don´t and the default beam camera is set somewhere on the driveshaft.
On a rare occassion, bodies have both cameras pre-set, however, the driver cam is mostly not perfectly fitting, since every interior is different.

I guess most modders / creators simply didn´t think about that so that´s why most bodies do not have a pre-set hood camera, well, they propably didn´t consider this because it´s completely irrelevant for Automation.

In case the creator hasn´t set a hood camera, that´s where I have the problem. I start placing the driver view, then the hood camera which is useful for narrow driving, since I place my interior cam quite far back to actually see the interior, unlike real life. When adding a second cam, it overwrites the first and makes that one useless.

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I have this problem when exporting any car, it also happens to some users. Any solution?

We’re looking into this and will push a hotfix for this as soon as possible.


To be fair, todays update makes the game a lot better. Besides all the frustration about the ongoing camera bug, I need to state the following:

  • It’s still harder than in stable to build a car that the game considers excellent, but it’s now not as Impossible as before. Still quite high comfort expectations, but I think thats what the devs wanted.
  • The whole gearbox thing is now working a lot better. Finally I know what I am doing due to the game reacting in a way that makes sense.

I have absolutely no problems by un-checking the new “extended boundaries” Box. I dont know whats that for so I didn’t use it