It’s a 7-inch light by default, so, if there is no scaling involved and there’s only one light on each side, it is US regulations compliant. This also means you can use them as a reference for the other sealed beam lights.
The variants with body-colored casing have the casing tinted yellow and I don’t know why. Use red/yellow/green/black colors if that bothers you (It sure does bother me).
The graphics engine does not like transparent materials in skinned meshes apparently, so it does not look as good as it could have looked. Perhaps the engine switch will fix it.
Unpack directly into your /assets/meshes/carparts/headlights folder. KubbyHeadlight04.zip (146 KB)
Your new light sets are really usefull - the new 1975 Chrysalis Mirage wouldn’t be the same without those rectangular based sealed beam lights! Thanks for your effort, and keep up making these wonderfull add-ons!
Probably, just have to morph the lower end of the back down a bit and add lights and grilles. Main issue is the lack of lights that look like the Zonda’s. You can probably do something that looks decent with the skyline style lights though.
Funnily enough, the first time I showed that model to my friend who is not into cars, he said it looked like a Zonda.
I open this thread to make a request too. But my request is simply for tail-lights. Kubby did a great job on the headlights and that game has no good tail-lights.
You know, I believe there was some reason behind it. I can’t remember what it was, and now I don’t see why this would not be set to true, though. I’ll make sure it gets corrected if it gets into vanilla.