With ALC on hold for now, LHC could yet fill the void until the actual ALC gets going again - but it would be great to see both of them running in parallel at once.
YES FINALLY, YOU DID IT
I might give this a try.
Not sure what company would be my choice for this, but I’ll come up with something. Could be Kasivah. Could be Bricksley. Could be something else entirely.
Interesting premise, and possibly the perfect opportunity utilize my new brand, Mayland LGTC.
The factory and assembly thing is really complicated I don’t understand it
It’s an investment system that is almost entirely optional.
If you invest 6 points, you get 10% cheaper cars, and can throw around more lobbying weight. This comes at the cost of 4 development tokens for the country in subsequent eras.
If you invest 10 points, you get 20% cheaper cars, and can throw around even more lobbying weight. This comes at the cost of 6 development tokens for the country in subsequent eras.
It’s an optional thing to get cheaper cars, and more influence in the rules, but at the cost of being able to develop the country.
If you don’t get it, you don’t need to engage with it, basically.
Oh I was confused about the purchasing thing. If I spend 6 tokens to maintain my factory it closes down? That’s an interesting mechanic
Not quite. So this only applies for people who participated in the immediate previous round with a consumer vehicle and are in the Preface phase of the next round.
If you do not own an assembly or factory, and don’t want to purchase one for the upcoming round, then you have 10 spending tokens and 10 lobby power to allocate. Your cars will import with 20% tax added.
If you do not own an assembly or factory, and want to purchase one, then you can do so during the Preface. An assembly costs 6 spending tokens (leaving you with 4 to spend on other things in this Preface), and a factory costs 10 tokens (leaving you with nothing). If you buy an assembly, you will immediately have increased your lobby power to 13 and reduced your import costs to 10%; and if you buy a factory then to you increase your lobby power to 16 and reduce your import costs to 0%. But of course you won’t be able to participate or push for major industry or infrastructure projects (e.g. highways, steel mills, oil refineries etc). You can imagine what perks each of these megaprojects bring in the long run…
If you already own an assembly or factory from the previous round, but do not with to maintain it for the next round, then you go back to default 10 spending tokens and 10 lobby power. You will have to purchase the assembly or factory in a future round at full price.
If you already own an assembly or factory from the previous round, you can maintain them (i.e. keep them for the upcoming round). To maintain an assembly costs 4 tokens (leaving you with 6 to spend on other things this round), and to maintain a factory costs 6 tokens (leaving you with 4). The lobby power remains 13 for assembly ownership and 16 for factory ownership. So in the long run it pays to maintain your facilities (this is the only persistent aspect from round to round and acts as an incentive to keep coming back).
Don’t worry too much about the nuances, this is entirely optional. You can always just stick to the basic 10/10 scheme. Also I will keep track as time goes on and in each Prologue I will outline exactly who owns what and the various options for purchasing tokens and lobbying power, so it’ll become very clear.
Last but not least, this is really mean to add some nuance to how you want to run your company. Do you want to have maximum influence on the government to pass environmental or safety regulations? It makes sense to invest in an assembly or factory and lobby hard with your increased lobbying power. Do you not care much about what regulations are passed, but would rather help build a nice interstate system or a new steel mill? Better not spend on assemblies or factories but rather spend those tokens on getting the megaproject done.
That means owning a factory is a lot more efficiency than an assembly. Maintaining an asssembly leaves you with 6 tokens and gives 13 power, for a total of 19 tokens and power. Meanwhile maintaining a factory leaves you with 4 tokens and gives 16 power for a total of 20 tokens and power.
Is there any more detail available on what effects does the lobbying and token spending does and when is the start date?
It is not quite as simple as that when it comes to tokens and lobbying. Just like in the real world the vagaries of the government will have a large influence on what actually gets implemented or not, and sometimes projects fail despite best efforts. So you can’t directly translate the number of tokens or power to outcomes as if it were just a simple spreadsheet calculation.
Lobbying topics and spending items will vary round to round and their effects will be explained in the Preface for the given round.
This sounds fun, count me in!
Fascinating. I could get down with this.
I wanted to participate in ALC, but seeing as that is not actively running at the moment I can try my hand at this I suppose. I’m going to have to read and re read the rules like its an exam question to figure out how it works and what I want to do.
Looks good though, and nice that we will have a visual representation.
Sorry for potentially clogging up the thread, but I was curious how research and the tech pool was going to be handled. Would those come out of our cash points or would it be something else? Or would we just not worry about that?
If you mean actual tech pool, that won’t come until 4.3 (Killrob on Discord said on 06/24/2022: Yes, that is coming back. In fact the backend for that has been implemented already, you’re currently building cars for the Sandbox company. Along with that we’re introducing sandbox company tech pool. This is something I think will come with LCV4.3). So we won’t worry about that for this series. I might have to re-run the challenge in 4.3 though whenever that drops to take advantage, because it’d add a fun new dimension to the experience!
If you mean using the tech pool unleased tool, then no, that would overly complicate things in an already fairly complex series, so it won’t be used in this series.
I will however implement a soft tech pool simulation for this series. For example if research into electronics is pushed by companies by spending on higher education, then I might allow more modern fixtures than IRL examples (think LEDs in the early 90s or something similar).
If you wanted, you could also allow for use of technologies that would otherwise be banned for a certain round. Such as: a round set in the 1960’s could possibly mandate carburetors in your rules, but if enough people invested in education then people would be allowed to use mechanical fuel injection. Or certain things would unlock more transmission gears, stuff like that. Just a thought.
Maybe we can just invest in different tech types like in the game!