Miuytomorto Automobile Company (abandoned again)

But that’s the problem.

In the description, it specifically says:

Which basically means that it houses multiple car companies in one company. And all of the companies produce different types of cars. So, i’m not trying to be a retro or luxury brand; i’m already all of those at once.

And i do understand everybody’s concerns about the engine. I’ll probably have a re-imagined version out soon. Until then, baby’s first race car.

P.S THE VERSION YOU SEE HERE IS DESIGNED FOR DRIFTING, NOT GOING EXTREMELY FAST

Just wanted to make that clear.

1 Like

But surely you can differentiate the different companies in your megabrand with defined lore. It would be much simpler and easier for others to understand the reason for why each car is made the way it is. e.g Have a luxury/premium brand like lexus and a standard consumer brand like Toyota

2 Likes

That’s pretty much what’s going on with the corporation. There’s the Japanese standard consumer brand Dalimash, the British luxury car/sports car maker Grant Co., the American muscle brand Gauntlet, (i had another one called Devmeth but i forgot about it. Too much controversy there) and the brand based on a fictional island i made up called Rocky Cliff, which is OSCAR.

EDIT: At the time i was making this, i completely forgot i also had a company which is just another branch of OSCAR called Jacket Motors.

And if you read my edited post (up there somewhere) it specifically says:[quote=“AidenPearce9000, post:21, topic:21065”]
P.S THE VERSION YOU SEE HERE IS DESIGNED FOR DRIFTING, NOT GOING EXTREMELY FAST
[/quote]

Although a lot of other cars are in fact designed for going extremely fast. Just not this one.

Could you then provide any sort of lore to these companies? Or at least put these company names somewhere where people can see them, because otherwise all your cars are all over the place.

1 Like

The lore idea is something i came up with, but never really tried out. I can try it out.

Although it’s not clear what your proposing. Like, a biography of the rise to power and fame? (or death, in Devmeth’s case)

As for the clear names, i had some logos but got rid of them for some forgotten reason. I can probably make more.

Just anything, it could just be how each company started, or what they make. It doesnt have to be long or complex

Just a simple bio will do with some sort of description of what each company makes

Right. I got you there.

I’m making a few changes to the layout following some criticism.

First, i’m going to make some short bios of our operations here at Miuytomorto: Dalimash, Grant Co. Gauntlet, and OSCAR. But not until i’m done explaining the changes i’m making. (Edit: the bio idea is currently out of circulation. another idea is being considered as time goes on.)

Second, future cars will be marked by the respective company… somehow. This will help to ensure minimum confusion between users.

Finally, we’re adding a new company to our operations.

The Italian hyper car company Avantgardo joined our operations recently. So, there’s that.

2 Likes

Who votes we slot this into the next round of King of Drift then? :smiley: We could use a few more entries

2 Likes

I what?

EDIT: I got curious and searched up your championship. It looks like a good challenge, although it says that the entries are closed. When does the next round or season start up?

In general this game definitely does have quite a learning curve. I suggest that we all just give him tips on how to improve his designs, but no one can be forced over the curve :joy: it just takes time and experimentation with the car design aspects. Since he just started, I think it’s ok if his designs aren’t already some of the best in the game. It takes time to get to that level!

Some of my tips to you that took me a while to learn:

  1. For car cost: Quality sliders are the #1 reason a design can be expensive. It’s cheaper and more effective to just use better parts in the first place and then cut back on the quality sliders. Quality slider costs increase exponentially, meaning a +15 slider is like twice the cost of a +10 slider.

  2. For fuel economy: Always build designs with the engine set to the lowest richness of fuel. You will get great fuel economy. Only increase this if absolutely necessary for more power and only when other options have failed.

  3. For engine power: Do not just set cams to 100 and turbo to full pressure. I’ve found that max power actually comes at around 90ish cam (depends on engine), a turbo that is actually smaller than the compressor, and a turbo pressure that is only about 1 bar. Play around with the compression ratio to see which ratio gives most power for that amount of turbo

  4. For handling: Pay attention to suspension!! This is huge. Don’t just settle for the pre-made settings. You can make your car SO much more effective just by giving it the suspension it needs. It’s all about how the car steers.

  5. For performance/handling: Weight is another big deal. If you want performance, your weight NEEDS to be as low as you can get it. No other way around it.

1 Like

The problem is, for number 4, is that I DON’T KNOW WHAT THE ACTUAL SETTINGS DO.

I also barely use the Quality/Tech sliders, so not a big problem for me.

And, well, i pretty much got the weight thing down.

But i really appreciate the tips. Thanks for that, mate.

(now anyone bother telling me what the suspension sliders each do?)

1 Like

An easy strategy tbh is just of until it stops turning green but that’s not optimal, I’ll explain my tuning.

I start by using the preset for whatever car I’m making (I avoid the comfort one though) they generally are a good start

Then I adjust wheel sizes to get as close to the steering curve as I can, this will mean I don’t need loose or stiffer suspension.

After that I use the wheel offset to get even closer to the blue drivability or res sportiness line

After all of that I will fine tune it if I have to using a mix of the front and rear camber. A mix I have found tends to work better but some suspension setups like leaf springs just allow you to do 0 degrees so you have to adjust the front

Maybe make the dampeners a tad stiffer if needed at the end

This is not the best strategy but it will get you going in the right direction and is fairly simple

3 Likes

I…think i got that. I’ll tab back to this when i’m building my new car. (It’s going to be an Avantgardo!)

Thanks, btw.

2 Likes

**

The all new Avantgardo Walker 4.


**

Remember when we said the engine will get a complete overhaul? Well, we weren’t kidding.

The all new: Avantgardo V12.

And you’d think we wouldn’t finish this off without some statistics, no?

(NOTE: this was on the airfield where i test pretty much all of my cars)

1 Like

For the ads next time I would use text boxes instead of the writing. It’s not easy to read and doesn’t stand out as well​ as white, bolded letters on a black background. If you look at my YouTube channel (same name as on the forums) you are welcome to is the same design as my thumbnails. I just open up the command menu with ~ and type in HideBuildings() . This will make the background black and then it’s just screenshot and a little text.

As for the car you might want to update to monocoque as space frame is dead by the 70s

Can we also get a screenshot of the final stats pages so we can see the cars different characteristics such as drivability? Looks can only tell us so much. A screenshot of the turning graph would also be nice

Https//www.youtube.com/channel/UCX7JhT-okek1KZHgF9eNDGA

Here you can see my thumbnail style you can use for your ads. If you have GIMP I can send you the template too.

That optimal power graph gives me nightmares.

1 Like

It’s an old one.

Although i was curious what’s going on when the lines get bent.

I can tell that the turbo on that is a tad big. The acceleration isn’t too good. If it’s still like that try returning the engine and putting bigger rear tires on.

Few graphs i took pics of.

Yeah.

1 Like