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MrdjaNikolen - introduction of new guy and his companies

So, here i am.
Im Mrdja Nikolen or Niko Mrdja, whatever option you prefer.

I followed forum for solid amount of time, more precisely CSR competitions. Now that i have possibility to take place here, i decided to do so (and i might appear in CSR139 as competitor).

As of now, i have 4 brands:

  1. Mrdja ICM Cars
    This company would have lore based upon some other game im playing-Idle Car Manager.
    That means said game has very obvious limitations which would be described in detail in one of posts below.

    Said game starts in January 1890 so thats where this company starts
    as well.

    Its based in Masautan Empire, that exists neither IRL or in
    Automation world.
    Would be pointless to try and describe its location bcos its very very
    very very small sized, but in one of posts below i will try to explain
    country itself.

  2. Ecyor Sllor
    Another manufacturer that is probably gonna use ICM as basis for its lore.
    Idea, as well as name, were given to me by Ryu Shugasu, developer of ICM:
    “Try to go in ICM with only luxury cars until 2222. You could name them Ecyor Sllor”
    As was the case with first brand, it starts in 1890
    Unlike it tho, it would be German brand, simply bcos Ryu is German.

    Because Automation and ICM arent exactly compatible, in
    Automation this company is presented by usual crop of luxury cars,
    not cars like Thrust SSC, F1 cars, hypercars or other examples that
    fit ICM definition of luxury: ton of power and performance.

  3. Kontir
    It would make trucks.
    At first i thought only about semis, but decided to extend it further to pickup trucks.
    I find this one rather unlikely to follow ICM lore imposed upon previous two brands.
    Also would need to sort out the basics like HQ and year of foundation

4 Daniloski
Named in inspiration to my best friend from high school.
There are two his interests that would make sorta basis for this
brand: tuned cars and performant practical cars (sedans, hatches
and wagons spiced up). Ofc those tuned cars are gonna come from
factory like that in this case.

 I do imagine that this company would be based in North Macedonia, 
bcos of his roots from there. 
Again not fully sure about its year of foundation.

Note i prob wouldnt be that active to extent of posting every day or so, but, yea, feel free to ask or suggest anything that might be useful.

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I mentioned that some of these companies would have lore based on Idle Car Manager.

Now im trying to somewhat explain rules imposed by that game

 1) **Choosing body**
      There are limits here indeed, explained in Interior part.

  2) **Engine**
   Any configuration works, from single cylinder to...24 cylinder 
   engines(obviously this translates to all engines avaiable in Automation on 19th June -when this was written.
   Same goes for inline, V, boxer, flats or W engines.

Capacity of engine does depend and is strictly defined.
Cylinder must be (320 + 1.5n) cc, n being whole number(-1, 0, 1 as example)

Im not sure but minimum would be 300.5 cc single cylinder.
Maximum…lets just say i did made 15+L V12s, which are already near the limits to what can you make in Automation

Power is also strict and depends on said cylinder size and RPM limit: in both cases bigger is better, but thats sorta contradictory as you would imagine.

Also NA only, no forced induction of any kind

Formula is as follows
(EngineCapacity*MaxRPM)/(NumberOfCylinders * 100000) = RESULT
RESULT * (NumberOfCylinders^0.7)= CalculatedPower

Im trying to keep it little bit lower than calculated figure.

There is IRL car that is rather close to this formula in terms of engine size, RPM and resulting power: Wanderer Puppchen W3

           3) **Paint**
      Paint itself isnt restricted, but here is command on which you can 
 activate/deactivate morphs.
 Very important as we move on

  4) **Tires**
  Same size front and rear
  This includes width

I realised these would also need to be same size front and rear
I guess maybe even same type

  6) **Interior**

Number of seats is very simply defined
1000-1399: Single seater
1400-1799: Two seater
1800-2199: Three seater
2200-2599 4 seats
2600-2999 5
3000-3399 6
3400-3799 7
3800-4199 8
4200-4599 9 seats.

Liters used both in ICM and here

According to this simple table, you adjust number of seats or Passenger Space by using morphs until Passenger Space is in range dictated by number of seats.

Cargo Space is included in Passenger Space: Maximum is i guess 100 liters less than Passenger Space in its entirety.
Example: Passenger Space is 2200 liters, barely enough for 4 ppl. Maximum Cargo Space is 2100 liters in that case.

I said i would try to explain Masautan Empire mentioned as HQ for Mrdja ICM Cars.

Masautan Empire is small, rural country with poor-quality roads and average weather harshness.
Its mostly flat, but there is big artificialy-made construction that requires some climbing.

Its people are poor and pay low car taxes.
They don’t value fuel economy beyond its effect on their wallet and pay low fuel prices. There are no restrictions in terms of leaded fuel-fuel used in here is fish oil. Only richest people have access to fuel we know as such.

Very low corporate taxes and cheap labour make Masautan Empire an excellent place to produce cars, but only for few chosen.
It has a very small car market with questionable growth potential.

More details
Only very skilled criminals and emperor with his family could have enough money to use it for whatever thing they want. Tbf, sooner or later, all rich ppl in country become members of royal family.

Only law that exists is: Dont go against Emperor. Ever.
You dont have any problem trying to expand your backyard by starting literal war with your neighbor.
There are no speed limits to speak of, except for the fact that only richest have smooth roads on their disposal, not dirt roads that are maintained according to need by whoever brings enough mud to patch holes in them. Most of ppl can go only 16 kmph anyway-max speed of most used car.