In today’s video, I show the creation process of my recent RR comp entry, a 1990 VW Brasilia! How I wish something like this were released IRL!
Here’s the car file, and some more pics!
VW_Brasilia_2_-_STD.car (56.9 KB)
In today’s video, I show the creation process of my recent RR comp entry, a 1990 VW Brasilia! How I wish something like this were released IRL!
Here’s the car file, and some more pics!
VW_Brasilia_2_-_STD.car (56.9 KB)
New video is up! This time, I give a little explanation on what Bridgell is all about, and create 2 new lore cars for it! More info on it’s page!
On this next video, I’ve created a muscle car for the Cyberpunk 2077 lore! Check it out!
As aways, here’s the car file and more pics!
2056_Quadra_-_Type_69.car (84.6 KB)
Welcome to the year 2030! In this quick walkthrough, we’re going through the process of how to buy yourself a new vehicle. A lot has changed in the last 10 years!
For starters, most car manufacturers went bankrupt and out of business, due to a lack of acceptable compliance to the rapid changes in how cars are built and brought, while a handful of tech companies has risen in this brand new automotive world!
So, let’s open your holoclock’s navigator and open the New Car Hub website. This site has a seamless process for evaluation of your social credit, way of life, job, and activities, and direct your choice of companies compatible with your score.
Ok, so we got directed to Testa Tech. This company, launched by Chuck Testa in 2020, was built using resources from a similarly named company, brought by this master of television entertainment after he noticed the way the world was evolving. They will be the providers of the Skate, a mass-produced vehicle platform, composed of a center, injection-molded, carbon fiber reinforced plastic base. The graphene battery cells are molded inside this platform, along with the electronic controllers for the electrically adjustable suspension, electric power steering, battery charger, main inverter, battery control modules, and central vehicle electronic controls, along with most of the auxiliary electronic components. All vehicles are equipped with automatic driving, with mandatory use on control grid equipped highways. Its components are built inside the center Skate’s injection, to avoid tampering. The front and rear modules are bolted to supports molded on this platform, and are adjustable in length, allowing for a variety of wheelbases. These modules are molten Chromoly, injection-molded pieces, composed of the suspension supports, suspension arms (all vehicles uses double wishbone, electronically adjustable suspensions), and an adjustable electric steering system, engineered with built-in crash structures. Not that they’re needed, as driving manually is a quick dwelling activity.
Now that our skate is chosen, we’re redirected to Arunahart’s site, to choose our wheel motors. All cars use wheel-mounted electric motors, and our chassis was set up to use four of them. They’re fully programable and have propulsion and braking torque vectoring, for the ultimate stability and handling. What we do is match our chassis capacity and choose the style.
Now we’ll be redirected to MV Design’s page, where we’ll pick the last piece of the puzzle, the body. They used to be a design studio, working with other manufacturer’s powertrains, until 2026, when they were brought by the former British vehicle manufacturer Bridgell, with whom they had a long-lasting partnership, and the fusion brought the resources for the company to enter the new body manufacturing business. The bodies are designed by the studio and are 3D printed by order, in the same high strength carbon fiber reinforced plastic that is used to inject the Skate, with all the necessary sensors embedded during the print. This is when the car is built, with the chosen interior, color, Skate, and Wheels all becoming one finished vehicle at one of Bridgell’s old factories, now assembly lines of this new made to order way of buying vehicles, taking about 3 hours to go from a pile of parts to a finished car. Let’s take a look at the choices we made for the body:
Now, all we have to do is wait a few days for the autonomous platform to come to our parking slot, drop your new car, and take your old one to the recycling center. Remember to take your personal belongings out from the old vehicle!
And all that’s left is enjoy the new ride! I hope it brings you some good years of joy!
This story was fully based on this dissertation by Jason Torchinsky, posted in 2013! And I still think it holds true and will be the way of the future! When I saw this comp, that text immediately went back to mind, and I wanted to flesh it out, even it’s just in virtual form. For now!
My TEF1 entry. Pretty proud of this one.
Wanted some interior training. What better car for it than one I know the interior like the back of my hand?
VW_Brasilia_-_STD_INT.car (94.8 KB)
Full story of this car here. This is one WILD beast. This '86 Bogliq Beagle DLHA was custom made by the team at Bogliq SPV for the designer of some of the wildest Bogliq cars ever produced, João “Joe” Dunha, head designer of MV Design. It received a spare 1ZX41E6TR-MVD twin-turbo V6 engine, from the mythical Bogliq Buccanneer MVD-SPV 841R, along with the AWD drivetrain and sport suspension already present in this sports version. It was speculated that this was the quickest car Bogliq ever made to that point. We can only speculate, as there was only one car built, chassis 777 - DLHA - JOE, and it’s owner never officially clocked the car, even though it has seen it’s a fair share of track days!
E4_Series_-Beagle_DLHA-JOE.car (79.7 KB)
Looking at your TEF 1 entry, it reminds me of a 1977-78 Pontiac Firebird that’s undergone a 2030 AD makeover. And I get that, due to game engine limitations, it’s not really an electric car underneath that gorgeous skin - a placeholder internal combustion engine takes its place. But regardless of its propulsion system, it would not be out of place in Cyberpunk 2077.
Thanks. That’s really kind of you. I have a hard time designing modern and minimalistic cars, and I had to use both elements on this one. That car was all out of my confort zone, but it’s what I hope to see on the roads in 10 or so years. Running, usefull works of art.
Ilhabela island, São Paulo coast, Dec. 1981
I’ve removed the NegaTape from the windows (except the side ones) re colored the interior, set up the light materials, and made the tail lights more to the shape of the real ones.
VW_Brasilia_-_STD.car (102.3 KB)
-“Who’s gonna tell them to stop bogging the street? You?”
Every time a new update comes, I get closer to make the perfect bosozoku car. These two are my best ones yet.
Bosozoku_-Sedan.car (70.8 KB)
Super_Bosozoku-_Yakuza_Speciall.car (66.8 KB)
Here’s a copy of my entry at the AGC15
This cobbled together, 99 years old, hovering junkyard special started life in 1980 as a 65hp slowpoke. Around the '00s, it was gifted by its driver’s father, and every time new tech showed up at his local junkyard, it was quickly implemented into the car. Now, more than 60 years before starting modifying it, the vehicle is an legend among illegal racers.
It’s wild agility and lightness, combined with unsuspecting looks, made it act like a shadow, showing up at the starting line, quickly vanishing, sometimes even believed to be left behind, then all of a sudden showing up near the finish line. It’s owners’ territory knowledge and repair skills are useful for finding new shortcuts (highlighted by the player suit’s visor) and temporary boosts to achieve maximum racing efficacy.
The car now is powered up by a small, super safe, phase VII nuclear generator, mounted behind the front bucket seats. There’s a minuscule 1000cc hydrogen powered twin turbo V8 engine as a backup generator right under the nuclear powerplant’s cooling fluid reservoir. This setup powers up the eight electromagnets under the wheel wells and rear end, and moves the air pump mounted under the reactor, creating a cushion of gravity nullifying, neutron charged air under the vehicle, making it levitate around one meter from the ground. For overcoming tougher terrain, it can lift an additional 2 meters, reducing it’s speed proportional to the lift, as the air cushion becomes thinner. In special occasions, the electromagnets can be used to propel an EMP at a 25m radius around the car, but this is an purchasable upgrade and will need time to charge. During this time the speed available will be reduced, but it can be very usefull to disable the electronic systems of nearby racers and police vehicles. The rear thrusters are thinner and longer, to increase the thrust speed and push the car to its top speed of 220mph. Its focus is super high agility, though, not speed. It can generate wake and will consume an increased amount of fuel when surpassing 200, due to the car’s subpar aerodynamics. Not that it matters if the nuclear reactors are still undamaged. Just don’t get shot.
The cabin was left pretty stock, besides the carbon-reinforced roll cage and racing seats, to keep the driver and a possible passenger locked in. There are four driving modes, programmed at the steering wheel buttons and controlled by the repurposed stock commands, for that long lost, vintage driving experience:
Sprint: sharper control and higher acceleration
Max Power Max Power: slower steer and higher speed
Overland: terrain sensitive crab steer and body height
Hypermiling: low consumption, slower steer and speed, for emergency or saving fuel
(Using this car also unlocks a selection of “classic” (mid '00s to mid '20s) songs, including famous hits by Ash Kentkorp, MIASES, Snail’s Tecno, Shoe Mop, Vice, FM-48, Nomad Palace, The Midday, SHIELDSHIP, Mystery Skeletons, Roger Davids, M.E.V.O, Kazinsky, and others)
Here’s a playlist with a preview of the soundtrack, to hop up the hype:
Instead of having projectors inside the cabin, the HUD is displayed at the driver’s helmet visor, along with being a bulletproof kevlar clad piece, as the driver’s head is it’s only part not covered by the seats and side panels, also kevlar clad. The durability is average to low, as the driver is not as protected as in other vehicles, but it’s lightness and agility gives it a high active safety, as the player will be able to avoid most of the gunfire. And you have repair perks, remember? You didn’t used all of them yet, did you?
But if avoiding gunfire is impossible, the car is equipped with a front mounted, pop up up and down machine gun. Its position is fixed, but it uses a semi automatic aim system, coupled with the vehicle’s electronic stability system. Basically, it uses the car’s auto-leveling to aim at a 15º “cone”, not counting the manual aiming by using the crab steer capabilities. Shooting is not recommended at high speeds, though, as it can affect the stability, and that’s why the gun is mounted at the front. Let them think they’re winning!
The player’s repair perks are visually shown by the amount of scrap and parts stored in the top-mounted luggage rack. Just don’t get shot over there, as it can drain your perks. Be a smart player and use your agility and minigun!
(Yes I’m my own driver, fite me)
Still going strong as one of the top racers around at the age of 85, this junkyard master not only researched whatever showed up at the yards for making his car faster, but also to maintain, and even increase his reflections and skills through repurposed cybernetic implants. A master of terrain dogfight, having experienced more pain in his experiments than what can be caused by gunfire, will use advanced tactics and terrain reading to achieve victory. Not worrying about fame as much as getting the resources to keep his experiments evolving, driving with this lad will unlock junkyard special upgrades to all qualifying cars, as well as special rewards in his book of memories (Which is an actual paper agenda, a rare sight these days!). Buying the GOTY version of the game will warrant you a replica of the book, including tips, tricks, and cheat codes.
Come live this neo-vintage adventure on board of the most stylish race car around!
@Tzuyu_main @SpeedyBoi Thanks for the push to create the stuff of legends we saw in this comp. As I said there, this was a clash of legends, and I’m so glad to have been part of it.
Here’s the file if anyone wants to take a look at it.
VW_Brasilia_-Mrs__Lucy_D_-1980_VW_Brasilia-_[W].car (206.6 KB)
And the link of the comp for posterity
Found this one while spring cleaning. Made before the update, so some things have broken. Feel free to mess with it. Includes a semi well made Detroit Diesel V8.
Nissan_Fairlady_Z_S30_-_Radical_Raid.car (75.5 KB)
This is said to be the last Brasilia produced. It’s an '83 LS version in Mantiqueira Metallic Green. I don’t believe it, most manufacturers here don’t care about their history. It lives in VWs museum, and it’s 0km, never registered. I also updated the car with new taillights, door handles, bumper caps, exhaust and it’s grille, materials, and interior detailing. I’ll probably remake my car over this one as it’s much better. It’s an accurate replica, in engine specs and power, gearing, suspension, and overall tuning.
I wish mine was an LS with this rare side trim.
VW_Brasilia_-_LS.car (137.3 KB)
On this next video, I created an hot hatch for an competition that went on in the brazilian Automation Discord.
As always, here’s the car file, and some pics!
Duhen_Coyot_-_1500T.car (58.5 KB)
Also as a side note, me and @HighOctaneLove made this restomod Brasilia, with a front mounted twin turbo V6 from the Buccanneer SPV, and AWD.
Some years ago, I’ve made this photoshop and posted it on April 1st. To this day, there’s some discussion in the interwebs if whether it’s real or not.
Tried to do something similar in the game. Kinda low effort, though.
Brief revamp of the Bogliq/MVD Restomod Brasilia for entering This vs That. Along with a video of the build of the first one.
VW_Brasilia_Restomod_-_Sport_Pearl.car (140.4 KB)
Remade the Brasilia’s dash using the new interior mods the best I could. (My steering wheel is of the next year model.)
Also a much-needed proportion reworking of the rear, along with the missing fifth rib on the tail lights. Still to be improved.
Here’s a side project I’ve been working on for the past weeks. I’ll not be working on it anymore, so I think it’s time to post it. I’ve imagined how my Brasilia would look as a CP2077 economy class vehicle. Most of the details were taken from the Thorton Galena and Silverhand’s 911, plus some additions from myself. Some of those mods are making their way into the real car, so keep an eye on it’s topic!
VW_Brasilia_-_CP77.car (210.7 KB)