My thought of the dec 5 2012 update

To start it off i love the new update its not much, but considering there is only a couple people working on it, it is amazing. The engine room look great, the sounds sound a lot better, the new block material is cool, and the customizable rocker covers ect… oh yah and the i6 obviously. It is all great and i can probably name every little bit from playing it the last couple of days, but im not because i don’t want to. so to one of my main points. I have notice a difference in the stats/tests results, everything is a little different, and i like that. It makes it closer to real life engine test results. There is one pert i don’t like. The rev’s, effect on the bottom end part. What i mean is, i use to be able to make a 9.0 litre, 9000 rev, cross plane V8, but now it cant rev over 7 grand without failing. I have notice the smaller the engine capacity the higher it can rev. i know 9 litre’s is extreme, but in real life ,with the right parts, they rev pretty high. up to 9200.
SONNY’S racing engines. look them up. They make engine over 1000ci. yes cubic inches. i dont know how many litres that is, but dang its huge. definitely not street legal though.
well i don’'t now what else to say. Great update, and only one problem in my opinion, but i know it with probably be resolved because unlike most games, these producers listen to and comment on peoples input. :mrgreen:

1000 Cubic Inches is about 16.4 Litres (I.E a large Tractor engine). Larger engines need lower Compression Ratios and richer fuel mixtures to keep working at higher revs. Also, big Engines tend have longer Strokes, giving better low-down power, but not much up top. Shorten the Stroke a tad and see what happens.

An update like this just shows how some people can work frenetically hard on side-projects (One might even seen it as a hobby) despite having full-time jobs. I know that I would struggle a lot on something as detailed as this if I only had a few hours in a week to work on it.

I love the Dynamic Engine size now, and the different styles and colours available for the Rocker Covers. I-6 Engines now allow me to create a brilliant repertoire of basic engines for Saloons, Estates and slightly sporty cars. Love the V8 Engines too. A lovely, richly aggressive tone that rises up as the engine passes 7500 RPM. I cannot wait for the V16 when this game gets released.

Indeed, I can’t wait for the Car Designer. I really get pernickety at how some cars look nowadays, and would relish in the opportunity to create something (Reasonably) original.

I am just waiting patiently to see if I am accepted as a Beta-Tester, so that I can do some hard-core feedback ontop of it all.

Thanks! But I must mention that we went full time about 5 months ago, so its a bit less impressive :smiley:

[quote=“Daffyflyer”]

Thanks! But I must mention that we went full time about 5 months ago, so its a bit less impressive :smiley:[/quote]

Regardless, work hasn’t really slowed down. You’ve even had the time to re-visit the Engine Management calculations, as well as working on the Car Designer and Forced Induction (Hours of fun compensating for Turbo lag in high-Power, low Responsiveness engines :ugeek:)

From the latest trailer, at least, it looks like there is going to be Need For Speed levels of car customisation.

I’m far too excited about this game.

Thanks, It’s really nice to hear :slight_smile: