Necronn's 3D Stuff

[quote=“vmo”]Good grille.

From what model is it?[/quote]

it’s from a concept car I found on google. changed it a little bit

Sweet grill! Exactly what i was looking for

here a preview image of my not mazda taiki grille;)
still trying to fixs some things

[quote=“necronassassin”]here a preview image of my not mazda taiki grille;)
still trying to fixs some things
http://i.imgur.com/vRAaLT0.png[/quote]

Very good job! :smiley:

nice idea, great grillie

thanks:) any idea how i can remove that ugly UV mesh line

[quote=“necronassassin”]

thanks:) any idea how i can remove that ugly UV mesh line[/quote]

Maybe, you can try to re-scale the UV, as long till there is no issue anymore

[quote=“Weasel”]

thanks:) any idea how i can remove that ugly UV mesh line

Maybe, you can try to re-scale the UV, as long till there is no issue anymore[/quote]

I’ll try

[quote=“necronassassin”]

thanks:) any idea how i can remove that ugly UV mesh line[/quote]

Yes.

First, you need to select all vertex near the X=0 axis.


Once you make this, you need to unmerge the UVMesh, and you need to reduce a little the UVMesh with the scale (and make the same with the vertex near x=0 of the rear step), and erase these polys with the redo keyboard key (the same to erase words key), EXCEPT THE TWO CORNERS (not erase the unselected vertex in the image).


And you need to align the UVMesh with the grille perfectly with the help of align tool (first select the UVMesh, and secondly, any vertex of the grille, and “play” with the align position (world).

[quote=“vmo”]

thanks:) any idea how i can remove that ugly UV mesh line

Yes.

First, you need to select all vertex near the X=0 axis.

[attachment=1]step 1.png[/attachment]

Once you make this, you need to unmerge the UVMesh, and you need to reduce a little the UVMesh with the scale (and make the same with the vertex near x=0 of the rear step), and erase these polys with the redo keyboard key (the same to erase words key), EXCEPT THE TWO CORNERS (not erase the unselected vertex in the image).

[attachment=0]step2.png[/attachment]

And you need to align the UVMesh with the grille perfectly with the help of align tool (first select the UVMesh, and secondly, any vertex of the grille, and “play” with the align position (world).[/quote]

thanks for the help

and here’s my not Mazda Taiki Grille.
it comes in 3 variants. chrome, plastic and paint.

N_Grille2.zip (93.7 KB)

here’s a quick grille of my own design. it has a total of 9 variants

N_Grille3.zip (169 KB)

Looks good, you are learning fast! But I think that latest grille needs a smoothing group around the edge, as the flow of polygons is visible in the lighting. :slight_smile:

both of them do need smoothing groups actually.

OH BOY the Taiki grille… some may notice I’m a fan of the Nagare design language. I’ll wait to see if those smoothing groups do come, and if they do, they’re gonna get snapped up like flapjacks.

Awesome looking grills! I think i will wait for the smoothing groups.

With so many new grills we need some new bodies to stick them on (looking forward to nexy big update).

That Mazda grille looks really well done. Like, seriously, that’s one of the best quality grilles I’ve seen modded for the game! Keep it up :smiley: !

gonna look at the smoothing groups now. forgot that part:/

thanks :smiley:

here are the last 2 grilles with smoothing groups. i’ve done the best I can to make them look as smooth as possible.
N_Grille2.zip (80.7 KB)
N_Grille3.zip (162 KB)