Public Release Build 1414

They all suffer from the very same offset it seems (?), so the method to fixing them all would to modify the starting position of the car for all tracks by the same number, not changing anything else - a matter of seconds for each track.

[quote=“Killrob”]

They all suffer from the very same offset it seems (?), so the method to fixing them all would to modify the starting position of the car for all tracks by the same number, not changing anything else - a matter of seconds for each track.[/quote]

Would be great if it works! I’ll give it a try later today!
This means also that the editor would need a small change because the starting position is displayed correctly in the Editor.

I gave it a shot now and i detected that the y-value has to be about 20-22 higher. Just edit the .lua file and the custom tracks should work properly again.

I’ve just seen the performance index video you made Killrob. How exactly does it calculate the performance index, and what RPM range is it using?

Am I right in thinking that it takes an RPM range, slides that across the power band, and returns the highest minimum or highest average power that it can find? As in, if it used a 1000RPM range for its tests, first it will check 0-1000RPM and gives the minimum power in that range, then it checks 100-1100, then 200-1200, all the way up to the redline, and finally it returns the highest minimum from all those checks

Simpler than that. It’s calculated in the following way:
[ul]]1) Check if it is a 2 point or 3 point problem: i.e. check if the 90%DropOffPowerPoint exists or if the curve is cut off before./]
]2) Calculate integration starting point: If (90% point exists) then 0.7 * 90%DropOffPowerPointRPM, else 0.7 * RPM_Limit/]
]3) Calculate integration end point: If (90% point exists) then 90%DropOffPowerPointRPM, else RPM_Limit/]
]4) Sum all power values in the range [StartingPoint, EndPoint], count the number of data points added up./]
]5) Divide total sum of power values with number of data points added up./][/ul]

So basically it is the power average in the RPM range [0.7RPMLimit, RPMLimit] or [0.7RPM90%DropOff, RPM90%DropOff], whatever is applicable.
Cheers!

Thank you for bug fixing! It became more stable now. And thank you for new feature :slight_smile:
Unfortunatelly now game cannot see most of the cars from version 1412 :frowning:
And still lua exception occurs, when user open engine for editing.
I made a detailed description on bug posting thread:
viewtopic.php?f=16&t=4570&start=170

“Steamroller” bug is still alive in 1414


Ahh damn, there are two versions of it then, one of which has been fixed :frowning:

[quote=“Killrob”]

Ahh damn, there are two versions of it then, one of which has been fixed :frowning:[/quote]

Oh, i’m so sorry :smiley:

Not sure it has been reported, but in the betas medals (bronze, silver, gold, platinum) earned in scenarios are not displayed like they were in the stable version.

I can’t get it to download. The installer just says “cannon delete target file”

finally! It seems much more stable. devs, you are awesome!! :mrgreen:

Do you have your game/launcher closed when you try to install the patch? In case not, you should.

[quote=“Killrob”][size=150]Update 23rd Aug 2014[/size]

*]New engines should no longer have their name replaced after you have named it yourself[/quote]

Yay ! that was a real pain in the backside.

I can’t see any of my models with the newer updates, is this normal ?

And with this car:

When I try to put the wing on the far end of the bonnet, if I go in a “red zone” and release the mouse button, the game crashes.

I just discovered a strange behaviour for the CRX body. I can’t fit an engine in it. I keep getting the red arrow for lenght even for the smallest possible engine…

[quote=“Discovolante”]

When I try to put the wing on the far end of the bonnet, if I go in a “red zone” and release the mouse button, the game crashes.[/quote]

Same for me

Same here.

What build version of the game are you using? I have just fit a 1855cc Inline 4 (82.9x85.9) both turbo and non turbe into a tranverse FWD version on the CRX.

Same issue here and im using 1414. Screenshot above is when i used crx body. It was fine at first, because its 2nd version of same car. First one could fit it normally, this one bugged somehow.

Very odd,
here’s screenies of mine with the 1.9