Recreating Old Cars

Oh hey, I’ve just remembered that I did sth similar once. It wasn’t exactly “how much have I improved my skills”, more like “what can I do in UE4 compared to Kee”. The Orion XMS-1.

January 2018

VS

July 2018

http://d3hrnetf5izp16.cloudfront.net/optimized/4X/4/2/b/42bf656bf6250e67e44b0a9cbe86d2f711eec426_1_690x421.jpg

(yes, sorry for a pic taken from another continent, but I no longer can fix that)
I tried to make the UE4 one mostly as close to the original as I could, but back then the possibilites were limited. Rear shots are in the link below.

Originally it was a CSR entry, for that crazy CSR in which most entries were one big trolling - rebadges and restyles of the very same car. Mine was a bit cheeky too, abusing the relatively liberal rule set of a round asking for a regular sports car to build a budget supercar.
Asking why I can’t fix the pic? Well, the game decided at some point to have a go at restyling this car too, so right now it looks like this:

Ok, actually after that I took some time to try and remake it. This is the effect:

I’ve also retuned it, because some things changed about this body and the game itself. Previously it had a transverse mounted 7.8 V8 with 60° v-angle, all to squeeze an engine as close to the original 10-litre one as possible. This time it has a regular 90° V8, again a 10-litre one mounted longitudinally, so it can still have AWD. Other than that, I haven’t really changed much inside. The new engine makes 700 hp and nearly 1200 Nm (or 900 lb-ft) of torque and still shoots this brick to 100 km/h in just 3.4s, but stops accelerating at an electronically limited speed of 300 km/h (186 MPH), so that the tyres are much cheaper. Oh, and it now runs on regular gas, instead of premium, but at a cost of worse efficiency (I didn’t optimise it very much) of 14.2 l/100km or 16.5 US MPG.



As you may guess, I really like this utterly stupid car :smile:

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