THE SPRING OF 1986, SOMEWHERE IN HETVESIA
No need to get complicated with the backstory here. Our client has been climbing the corporate ladder for a while now, and has now reached the point where they want to give him a company car. As usual, forget having fun, forget Ferraris, Porsches and even the Golf GTI. It comes with some constraints, of course.
What he can choose is a C or D segment car, preferably around 1600 cc. Also, a sedan since they want the security of a separate, lockable luggage compartment. Finally, he has been given a budget andâŚcheating just a little bit with that is not a risk that is recommended to take now.
It is as boring as it sounds, but maybe your car company is the one having the right car for him?
RULES
- Car trim and engine variant year should be 1986. Model and family can be older for lore purpouses.
- The car should have a wheelbase between 240 and 260 cm, and thatâs hard limits and not how the numbers are rounded by the game. So, for example, a 238 cm body that the game classes as â2.4mâ is not allowed.
- Legacy bodies allowed.
- The body should be classed as a sedan by the game. Convertible tops not allowed.
- Race or billet parts are not allowed.
- Maximum engine displacement of 1625 cc (gives some leeway for a â1600â).
- The fuel should be regular or premium unleaded
- The engine needs to meet WES6. If you can do this without a catalytic converter, youâre free to not use one.
- Loudness numbers should not exceed 45 (I rarely use this stat but we are not building performance cars now)
- Tyre profile needs to be 60 or higher. Only regular radials allowed, and they should be hard long life or medium compound.
- The car should have two full seats up front, three full seats in the back, for realism purpouses all other configurations are banned.
- Safety has to be 80s or newer (era wise) and standard or higher (level wise).
- Engineering realism will be encouraged. I know that there were outliers in this class and I will allow some creativity, but itâs up to you to look up what was actually used, if you donât want to get dinged. And if it is completely bonkers, I will take the right to bin your rear engined 1600 cc V10 car with solid front axle, hydropneumatic suspension, CVT, handbuilt interior with basic AM radio piece of crap. You have been warned. Keep in mind that the choices should not only make sense by themselves, but also paired with each other.
- ATS should be used in moderation and not to make the car look like something it is not. If you are unsure, just ask.
- 3D/Patchwork that makes the car look like something outside the scope, or that makes something thatâs not within the rules look like it is, will result in an instabin. Of course it is allowed for reshaping the body as long as it is only cosmetic.
- Maximum purchase price $ 10 500 AMU. A CVT transmission will add $1500 to the price on top of what the game stats says.
- Maximum techpool costs (car total cost + engine total cost added) $32M. Negative techpool not allowed.
- No hard limits on quality, but keep it sane, not +15 interior paired with -15 safety for example, thatâs something that will fall under the âengineering realismâ clausule.
PRIORITIES
RELIABILITY
It is a car that needs to be trusted to do its work after all. Having it stand in the shop will cause inconvenience for both company and employee.
FUEL ECONOMY and SERVICE COSTS
Reducing costs of use for whatâs basically a tool for working should be a no-brainer.
COMFORT
You wonât get a Bentley at this price point, but âas good as it getsâ would be fine since a lot of time will be spent in the car.
DRIVEABILITY
Do I really need to tell you why a car like this should not have a horsekick turbo lag or terminal oversteer?
EXTERIOR STYLING
Not the most important, but it is after all about the image of both company and employee, so looking good is not a drawback.
PRESTIGE
The same thing applies here. Now, it is generally not a good image for a company to âwaste money on luxury carsâ either but since you wonât get that at the price point, as good as it gets for the money is all fine.
SAFETY
That was generally not thought much about in this class in the 80s but it would be fine to not spend a lot of miles in something that would turn into a sheetmetal and meat sandwich in a fender bender.
PRACTICALITY
Game stats are a bit borked here but good enough to be taken into consideration.
WEATHER RESISTANCE
It is good if the rust at least becomes the second owners headache.
PERFORMANCE
Yes, weâre not building performance cars, but at least safe passing acceleration and 0-100 times that wonât give you a brain hemorrhage should be expected even from a 1986 blandmobile.
PURCHASE PRICE
The company has given a budget and probably has no interest in the client going for a clown car to save some bucks for them - but still could be taken into some consideration if you can build a car as good for some bucks less.
SPORTINESS, OFFROAD
Included mostly as âcredits for not cheesing them awayâ stats.
INTERIOR DESIGN
Interior not needed, but a good one can give some bonus points, and a terrible one wonât set you back compared to none at all.
SUBMISSION DETAILS
- Rules delib until friday 22/11 5 PM CET
- Deadline friday 6/12 5 PM CET
- Naming, model and trim: REP86 - username / the name of your car.
- Naming, engine and variant: REP86 - username / the name of your engine