So, I’m recording the numbers on engine designs, every choice the player can make, and am finding on repeat games, when making the same engine, the numbers are slightly different.
The weight or material costs are off by three tenths of a number. Anyone else see this small discrepancies in how numbers are being calculated? These variations are small, but present.
Sounds like numeric fluctuations, there is not much to that.
The economic progression of the campaign is indeed randomized, but those are big differences.