Show your 3D artwork

[quote=“Kubboz”]

Any feedback?[/quote]

Looking good! Make sure it has a seperate bonnet, front bar, rear bar, hatch and doors :slight_smile:

Yeah, it’s already done, though it may not be visible on screen (it’s not that visible for doors especially) - you can see that the spline cages do not quite fit and that they have different colors.

Why is it needed anyway? Are you planning some system, where different models on the same platform could have different bonnets, bumpers, etc.?

[quote=“Kubboz”]Yeah, it’s already done, though it may not be visible on screen (it’s not that visible for doors especially) - you can see that the spline cages do not quite fit and that they have different colors.

Why is it needed anyway? Are you planning some system, where different models on the same platform could have different bonnets, bumpers, etc.?[/quote]

Well, the bonnets might get hidden in game, besides that it’s just so they have nice seams (and are easy to select as an element :stuck_out_tongue:)

And I’m done with the spline cage, I think. Now, I’ll convert it to poly form and add details (not many of them - as a matter of fact, only the windows will be added.)

Awesome, that’s looking really good, and remember that the “Relax” tool is very good indeed for smoothing out any wrinkles in panels :slight_smile:

Done so far with the model side of things (might need some tweaking once it’s ingame). One half’s got 5963 tris (as compared to 6225 tris of modern hatch body and 4263 tris of 90’s coupe) Now, let’s sort it out so it does have 3 different paint materials for front, middle and rear. Also, scary UV map stuff for transparency map, and then I’d like to get your asset exporter.

BTW, are there some particular requirements, when it comes to the pivot location?

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[quote=“Kubboz”]http://i.imgur.com/zUqxPDS.png

Done so far with the model side of things (might need some tweaking once it’s ingame). One half’s got 5963 tris (as compared to 6225 tris of modern hatch body and 4263 tris of 90’s coupe) Now, let’s sort it out so it does have 3 different paint materials for front, middle and rear. Also, scary UV map stuff for transparency map, and then I’d like to get your asset exporter.

BTW, are there some particular requirements, when it comes to the pivot location?[/quote]

That’s looking pretty much perfect so far.

Pivot location doesn’t matter, as long as the middle row of verts is on 0

I can give you the export plugin but there is a bunch of LUA crazyness you need to do to get it working ingame, so maybe best you send it to me to import for now (until we get the importing tool chain working better)

personally you should hire Kubboz as a graphics artist Daffy…hes ideal for the job…but thats up to you

Cool story bro. :stuck_out_tongue:

No I would not be ideal…unless devs got enough money to pay me well :stuck_out_tongue: :smiley: . And that is…highly impropable.