Submissions are open now! Game up 1/28 affected engine tunes, car weight and costs so make sure your tune is good for the new version. Submissions extended to 1/31. Budget increased to $16,500.
This will be a VIDEO challenge, with the results delivered in video form similar to my CSR 142 video.
- Game Version 4.2
- Trim and Variant year: 1970
- Hard budget limit: $16,500 AMU (see the CALCULATOR)
- Top End Quality: 0 (there is a bug which causes this quality to ignore costs)
- Fuel: Choose from Unleaded Low Quality âA-76â, or Regular Unleaded âAI-93â fuel (93 RON)
- To make AI-93, you will need to choose Regular Unleaded, and then add 2 points of octane with the Tuned Fuel Type. Your final tune should be 93 RON/88 AKI for regular, or 85 RON/80AKI for low quality fuel. Do not touch the Tuned Fuel Type except for this purpose.
- Only full seats may be used in the front row
- Basic 60âs Safety minimum
- You must post an ad/proposal for your design, with at least one image of the car. It doesnât have to be very serious, but itâs also your opportunity to explain how -15 quality fiberglass is totally those cotton-resin body panels from the Trabi or whatever.
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Manufacturing Cost:
The more materials and man-hours each vehicle costs, the longer citizens will have to wait to receive their vehicle. If the car is too expensive, many families will be without a car indefinitely. Simplify everything! In an effort to eliminate burgeous wastefulness, you may need to make extensive use of the negative quality sliders. -
Fuel Economy
Passenger vehicles might strain the oil industry. Consider the prices of fuel when choosing a fuel type: per gallon, Regular AI-93 costs $3.37, and Low Quality A-76 costs $2.66 -
Maintenance Cost
Maintenance cost for five years will be factored into the total cost of the vehicle. -
Drivability
These cars are for EVERYONE! The easier they are to drive, the better.
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Practicality/Utility
While a micro-commuter might be considered, most of the party members agree that the vehicle needs to be able to transport a family and their luggage. -
Reliability
These cars need to last a long time, and repairs are wasted labor. -
Comfort
This is one of the main ways the people who actually drive the cars will judge their quality of life. A rock hard ride will make our citizens feel impoverished. -
Offroad
Many roads outside the cities are unpaved, so the cars need to be able to travel on them. -
Style
While the party members are split on a more modern or conservative style, the appearance of the car will be a major point for our cars to be judged compared to foreign ones, so donât make us a laughing stock! Even cheap cars should look fully-featured, and not like an Automation blob. Also, visual design should reflect engineering choices, such as engine position and ventilation. Interiors (optional, but always a plus) should reflect interior type and quality.
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Performance
The car needs to have enough power to travel on the highway and at least keep pace with trucks. While high performance is not particularly necessary, very low performance will be penalized. -
Safety
Thereâs no advanced crash testing in Arstotzka, but the inclusion of more safety features could be a good idea. âSeatbeltsâ are catching on in the West, apparently. -
Sportiness
A value above zero will make the cars feel less miserable to drive. -
Environmental Resistance
This will be treated as a modifier to reliability, primarily. -
Everything Else
While ârealismâ isnât a major goal, having any extreme noticeable downside might be an issue.
- Vonel (center) is most concerned with cost and efficiency. Not only should every worker have a car, they should have them as quickly as possible, and the upkeep should be minimal, so he cares especially about fuel and maintenance costs, and dislikes unnecessary features. In Vonelâs opinion, the cars will mostly be used to commute to work, and donât need to do more than that.
- Sergiu (left) wants to see a rugged and durable car. He would rather spend more on a car that will last longer and carry more people and cargo than provide workers with very small and cheap cars. If a car can pull double duty as a work vehicle by towing or driving through fields, even better.
- Dmitri (right) likes western cars and thinks Arstotzkan cars should be just as good. Heâd like to provide luxuries like a radio, a comfortable ride and enough power that the car isnât seen as sluggish. He doesnât want Arstotzkan car owners to feel envious of their western counterparts. Dmitri says that the quality of the car one of the benchmarks of citizensâ quality of life: nice cars, happy citizens. (But it still must be cheap!)
Any two council members can veto a car. So, try to make your car stand out in at least two areas.
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Realism
Realism in a challenge like CSR usually means the engineering must be somewhat conventional. I really donât think thereâs any good reason for that sort of thinking to apply here, weird designs are basically up for grabs. However, I will not appreciate any abuse of bugs, or weird game mechanics that couldnât possibly work in real life. Ask yourself: am I turning some âunimportantâ stat into a dump stat? Could I actually use this vehicle in real life? -
Quality Sliders
Use 'em! It seems that in 4.2, the diminishing returns for very low quality sliders are a lot less. In other words, you actually save good money by going all the way to -15. Experiment and see which areas you can afford to sacrifice. Just remember that lost fuel economy and increased maintenance costs you a lot too. You might even use your savings for positive quality in some areas. -
Known Game Issues
I want to use 4.2 for this challenge because itâs new and exciting, but bugs and hotfixes might screw with the challenge. Just try to make the best of it. Known issues right now are thatâŠ- Engine top end quality cost doesnât always work (hence the rule to leave it 0!)
- Engine intake stats are all weird,
- Fuel economy and weight are screwy. In particular, wheel weights donât respond to wheel radius changes, interiors are very light, and low profile tires benefit gas mileage more than narrow ones.
- Donât forget the Cost Calculator! The total cost of your car considers fuel and maintenance!
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BeamNG
Since this is a video series, Iâm going to want to get some footage of the cars rolling around in Beam. I donât really intend to use Beam handling to judge the cars (because itâs not always very accurate), but I might use it to illustrate conclusions Iâve already made from what I can see in Automation. So, avoiding stuff thatâs known to break BeamNG makes my life easier!
Fuel and Fuel Prices
I did my best to research this, but as you might imagine, all my information was very wrong! With the help of someone who speaks Russian I have updated the fuel types and prices. Now there is ONLY A-76 low-quality fuel and AI-93 Standard fuel. AI-95 was not available in 1970, and contrary to my sources, the 1970 VAZ-2101 did not run on AI-95.
A-76 is a MON number, so itâs actually 85 RON, while AI-95 is a RON number to begin with (thatâs what the A or AI designate).
Prices are higher (see REQUIREMENTS above); applying inflation to the USD (to which Automation money is pegged) based on prices of soviet goods is a very inexact science, but I decided to go with a source from 1968 on soviet fuel prices and just translate all the prices.
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Name
Model/Family: ATZ - Your Username
Trim/Variant: The car/engine name -
Contact
I prefer to receive .car files here on the forums, but Iâll also accept them on discord, since if youâre new to the forum it wonât let you send files. I have a channel on this Discord. You can also find me on the official Automation Discord. -
Ad
You donât have to make anything elaborate but I need at least a picture of what your car looks like and a short description so I know if something breaks during import, and have something to go on for the video. May be sent by discord. -
Deadline
All times are in US-CST.
Round opens23:59 JANUARY 22 2022Round closes23:59 JANUARY 31 2022Times may be delayed if there is a hotfix which significantly affects game balance.