600 hp here, but I’m taking the Zakspeed Capri approach
To recount entries:
@66mazda & @S_U_C_C_U_L_E_N_T
@Aruna
@chiefzach2018 & @kookie
@DonatProdan
@donutsnail
@Executive & @Ryan93
@HurtsJustALittleBit & @Tzuyu_main
@KSIolajidebt
@ldub0775 & @Maverick74
@Portalkat42
@Prium
@Riley
@VibingWithOllie
@Xepy
SERI
Seikatsu Motion Dynamics had never seriously focused on motorsports in its fledgeling years due to clashing values and shifting priorities within its upper management and board of directors. After Akira Inoue assumed the title of executive director in 1962, the green light was finally given in the late 60s to establish its factory racing team, known as Special Engineering Research Institute, as part of Inoue’s long-term plan to cultivate Seikatsu’s worldwide presence.
With a change in Group 5’s ruleset in 1976 mandating modified production-based vehicles as opposed to purpose-built prototype racing platforms, SERI saw the perfect opportunity to field its exotic KR mid-engine roadster in what would be its official racing debut.
THE KR
The KR was introduced in 1971 Q2 as Seikatsu’s flagship performance model. Its midship engine layout and wedge silhouette was a stark contrast to the more conventional MR, GR, and UR front-engine rear wheel drive sport coupes that preceded it. Despite the staggering development costs associated with developing a new family of V6 engines and a mid-engine car platform, the KR enjoyed moderate success both in its home market and abroad, particularly in the United States.
The KR2000s launch model had a 2.0L overhead cam V6 with an output of 112 hp SAE net. The international version was released months later with an additional KR2500s model that used a larger 2.5L V6 producing 136 hp SAE net. Seikatsu’s decision to use more conventional materials like steel in the construction of its bodywork was made in the interest of ease of production and quality control, although as a consequence the KR was noticeably heavier than its European counterparts. The bespoke chassis and suspension had considerable engineering input from select motorsports teams, most notably Bergwerks, whom SERI would seek for consultation again when developing the Group 5 KR.
THE KR SUPER TURBO
Preparing the KR platform for Group 5 was a heavily involved process that required significant modifications from the roof to the tires. The heavy steel bodywork was entirely replaced with fiberglass panels and an extensive aero and widebody kit to increase high-speed cornering performance and accomodate wider racing slicks. With engineering consultation from Bergwerks, the chassis was thoroughly revised for significant gains in torsional rigidity and the suspension rebuilt to appropriate racing specification.
The 2.5L V6 was fitted with two turbochargers and an intercooler, quadrupling engine output to over 550 hp, albeit with a considerable amount of turbo lag. Combined with an extremely short wheelbase under 2.2 m (86 inches) in length and a comparatively low curb weight, the KR2500s Super Turbo was notoriously sketchy to drive when pushed to the limit and required significant discipline from the driver. But when placed in the right hands (and with a careful throttle), the Super Turbo could effortlessly slingshot itself down straights and through corners at breakneck speeds, proving that once floating like a butterfly and stinging like a bullet ant is a tried-and-true method for achieving quick times and an even quicker death.
Progress update
Reviews have been mostly completed, Expect a final post within this (technically next) week. Hang on in there!Any comment on the current state of the judging?
Time to release: 4 days
10:00 AM, Deuterium Entertainment buildingThe Cutting Room Floor
@VibingWithOllie - Meyer Type A Slantnose - 81.75pts (14th)
It’s an unfinished model, We can’t put this in the game. We also couldnt quite confirm this was a real car at all. It’s sad, considering the quality of what’s there is fairly good.
It also came in some odd format, We had to look a while for a program that could read it.
@ldub0775 & @Maverick74 - Takahashi Soarer LM5 - 135pts (13th)
A high quality model, though a little off in certain parts. We again couldn’t quite confirm this was a real car that raced on Group 5.
(No lore really hurt your score, If you had even some flavor text in your post it might’ve made it through)
@KSIolajidebt - Hoffsman Jäger H-GT5 - 141.95pts (12th)
Another really high quality model, With near to no artifacting on the main bodywork that we couldn’t include because we couldn’t confirm this was a real car.
(Another one where even some spec text could’ve net it enough points to reach the 150 treshold.)
@DonatProdan - Alvent Automotive 280 Vitalite - 147.95pts (11th)
Finally, a car we could be sure actually existed! It was also plentiful around racing, so it sure would net some recognition.
It was another odd filetype, so again we set on a journey to find a program to actually open the thing.
Sadly we didn’t include it for the rather plain livery that was included with the model. Maybe we could add some decals and fake sponsors for a future sequel, if that even happens.
(This was a really neat surprise, The attention to detail on the car is astonishing. Again, some stickers/sponsors on top plus some and it’d been a really strong contender.)
C Tier - Ingame
@Executive & @Ryan93 - Hakaru Cren 1.5R Super Maestro - 153.25pts (10th)
A surprising little fella, It was the only model we got that was FWD and had less than 300hp. Still, The fact that this is a Hatchback with a remarkable Underdog story made it a worthy inclusion in the game.
@Riley - Zephorus BRP - 155.25pts (9th)
This is quite a unique car, Being seemingly Function over Form. It’s not the prettiest, or the flashiest, But hot damn is it quick! One of the few cars we had to Nerf from their IRL counterparts to give the others a chance!
@Aruna - Arion Falco RS Longtail - 158.25pts (8th)
As a bit more of a standard formula for the sport, this car is not exactly flashy But it manages to be memorable with it’s unique “Bloody Wedge” livery that almost resembles scales.
Considering that Arion is a brand engrained within the history of motorsport, It’s a resonable inclusion.
B Tier - Remarkable inclusions
@HurtsJustALittleBit & @Tzuyu_main - Seikatsu KR 2500s Super Turbo - 161.4pts (7th)
it smol
In all seriousness though, The Blue and White livery is fairly simple but memorable, as there weren’t many blue cars on the grid; It also avoids looking empty doing so.
Being so smol, It also is really swift around corners, which is a nice factor of variation for the game’s roster.
@Prium - Cepheus Frequen-Z Sceptre 2.6 - 161.6pts (6th)
This car’s design is admittedly a bit divisive, Some of the team didnt quite vibe with it while Some loved it. Most did agree the livery was pretty impressive, The Gridding being a pretty recognizable mark. it also seemed to have some interesting stories linked to it, which was bound to bring recognition.
@donutsnail - Turból F4 “Cigarette Boat” - 164pts (5th)
Now this is something else. A Big, Bulky American machine with a colorful livery and probably the highest top speed of all the contenders.
Some of the team very much had a bias towards the car for being so explicitly American, one of few in the grid of European and Japanese machines. A nice inclusion to satisfy the US Market.
A Tier - Cover cars
@chiefzach2018 & @kookie - Zacspeed ONE 5 #43 “Arctic Hare” - 166.5pts (4th)
What’s better to represent Group 5 than a Rear engined, Long overhang track beast like this? Not much, i’ll tell ya that.
It’s a very memorable paintjob, being quite colorful despite the pure white base.
Being one of the flashiest cars on the list, This one gets a spot on the game’s Art, Be it the Cover or the side of an arcade cabinet.
@Portalkat42 - #13 Midlands Martini Astrea GXR - 166.75pts (3rd)
if the 2500S was smol, then this is lörge.
The Mart… wait, Martini? What’s a Martini? This looks really like a Tarquini livery, and a really good one at that, It’s just a bit bizarre trying to avoid copyright for a brand we already licensed. Oh well, let’s ignore that.
It’s one big boy, making it quite a standout in the grid. Its also, oddly, Rear engined, Despite what the general shape of it may indicate.
(It’s interesting that you made the livery Martini instead of the Autoverse Tarquini, that’s sure to give the in-character devs some confusion.)
@66mazda & @S_U_C_C_U_L_E_N_T - Houshou Hinode Garuda - 167pts (2nd)
Remember how we said that not much could describe GR5 better than the Arctic hare?
Yeah. This is said “Not Much”.
What’s essentially a Brick, Turned into a ruthless racing machine. Full with an almost Unrecognizable Longtail rear end, Narrow yet tall rear wing and crossed out headlights, This is one of the best examples of how far Group 5 would go for the sake of performance.
The model itself sadly appeared to be missing some files, such that some of the decals on the Real livery were missing. It didn’t lose much though, so it’ll be used both Ingame and in Advertising art
And finally…
@Xepy - Tristella A5 “Goshawk” - 168.75pts (1st)
Well what can we say, other than that this is the defenitive cover car for the game.
It’s an italian racing machine, Detailed in such an elegant way with golden highlights, Donned with stripes of Tricolore on a Black base.
Under the fancy italian coachwork is an absolute beast of a car, Being by far the quickest out of all of them IRL. The only reason why this might not have dominated every single track it ran at is reliability issues (or just the Astrea edging it out on Top speed at La Sarthe.)
We had to compromise it being one of the fastest cars in the game, And locked it behind difficult unlock conditions on the Home console career mode.
This would be the car to be the center of focus on the game’s Art, From covers to advertisements.
And so, The cover:
With the bosses happy, Cars picked and Development finished, It was time to release the game.
And so it did, To… Some success. The game may or may not get a sequel someday, And surely would be the childhood of some kid somewhere.
Aand that’s the end of the challenge! Sorry for the delay, it was completely on me just being lazy. At least it’s over now, huh?
Congratulations to @Xepy on the win, The performance and looks of that thing were baffling. May you carry the torch of this challenge series.
Also, Thanks to @kaybee for co-hosting. They put in a lot of work, ideas and general good stuff into the challenge, Which wouldnt have been possible without them.
If you have any questions about the review system, Feel free to voice them here or in dms.
The main reason I tend to make the Martini logo custom is that 1) Midlands lore is set in real world instead of a separate autoverse style world, and 2) Tarquini seems to imply that it is a tobacco brand (the tar in it evoking images of the tar the builds up due to smoking), and being a strong supporter of the Martini & Rossi alcohol brand irl, I choose to include it that way. Still happy to have made it onto the cover in 3rd though, and by 2 point difference from 1st at that. X3
Oooh dang, have to say that was a very tough field so I’m very happy to have ended up as #1 on here. Just the submissions on this page I feel like looking back into cause damn those are some nice racecars everyone posted. Thank you for the reviews @TheLapTopX20 and @kaybee , I understand there’s always a reason for the delay, you got it out in the end still with some great graphics too to go along!
I’ll see if I have the time to host, its always super time consuming to do these so I’m going to ponder on it a day or two (plus the whole… 4.27 alpha things going on).
Ok not last pretty happy. If I understood correctly, lack of decals is the main setback. That’s good, I expected that, so yes, I’m very happy how it went. Congrats to Xepy, that Tristella A5 is indeed an amazing car!
Hey, our lil guy made it into the top 10!! im pretty proud considering the fierce competition, GG everyone for this round! awesome round from you two as well
I had an idea for the challenge, but unfortunately I won’t have the time to write things out and judge. So I am passing on to @66mazda and @S_U_C_C_U_L_E_N_T if they wish to host.
Unfortunately, @66mazda and I also won’t have time to host AGC21, so we are passing it on to @Portalkat42 .
No matter how much I want to do the one idea I had for if i were to get to host another round, the mods needed for that currently aren’t in 4.2 yet. I’m also knee deep in hosting CSR, so I’ll also have to pass hosting down to @chiefzach2018 & @kookie.
Imagine ending up 6th and hosting next round lmao.
Anyways, I probably won’t be able to host due to university. However, before I drop the hosting rights to the next contestant, and because it’s been somewhat requested on the Discord server, I’m setting a poll to decide if we keep the challenge on this same ongoing thread (like CSC) or we start doing individual threads for each round of the challenge (like CSR).
- Let’s stay cozy and warm in this thread
- F*ck it, we’re out of here
0 voters
Poll ends Friday 18th!
Well, it’s settled then! Next round should proceed on a different thread.
I still have no idea what to do, so I’ll leave the hosting to @Tzuyu_main and @HurtsJustALittleBit
My sincerest apologies, I’ve been busy lately but I also just don’t go on the forums that much anymore. For that reason I’m out.
Sweet! I can definitely host, I will just need a couple days to get something together. I think we’re hosting in a new thread right?
The results of the last public poll showed that we are indeed creating a new thread for every subsequent AGC going forward. Granted, you haven’t hosted an AGC in some time, but 4.2 has opened up a whole host of new possibilities, so it’s about time you (or someone else of your caliber, for that matter) took the reins.