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The Automation Gamer Challenge [ROUND 21]




Driver Name: DJ NekoNyaa
Age: yes
Class: Spear
Backstory: Have you evew went to the C1 expwessway and heawd the woud banging of epic awesome music? Have you evew bumped to the bass of the hatchback wowwing thwough the nyight with wights bwightew than the stawwight? This is the wowk of the wowwd-wenyownyed Wucio DJ NyekoNyaa (・ω´・) She wives fow music (・ω´・) She wuvs the spotwight (・ω´・) She wiww DESTWOY THE PATWIAWCHY. Hew beats bump (・ω´・) She bumps (・ω´・) Hew caw bumps into things (・ω´・) Evewything bumps when you’we in the wowwd of Wucio DJ NyekoNyaa (・ω´・) Get in hew way and you'ww get bwasted by the bass on hew speakews untiw you'we off the map (・ω´・) Sound famiwiaw? It doesn’t (・ω´・) Because what you'we thinking about is a Bwaziwian (・ω´・) She’s Japanyese you dumbass (・ω´・) Kawaii, Tsundewe, Yandewe, Dewedewe, she's aww the dewes you desiwe (・ω´・) Choose DJ NyekoNyaa fow the best time and the wiwdest pawty (・`ω´・) Can’t see undew her in the pictuwe? that’s becawse she’s hawf vampiwe!


Summary: Dwive the wight, nyimbwe N1GHTCOW3 and absowutewy ANNyIHIWATE youw enyemies with this gwass cannyon ;;w;; Its cwazy WAD cambew wiww thwow you awound the cownyews in a heawtbeat whiwe you zip-zap youw way acwoss to the finyish winye in the bwink of an eye ;;w;; Sound famiwiaw? It doesn’t. Because what you’we thinking about is a Bwit. She’s Japanyese you dumbass ;;w;; What is awmow on this caw? Thewe is nyonye ;;w;; It’s a gwass cannyon aftew aww ;;w;; Sound famiwiaw? I awweady towd you she’s Japanyese ;;w;; Nyot Bwitish you dumbass ;;w;;

Passive Abilities:
The Whythm: A smaww speed boost is pwovided the woudew youw music pways owo This boost can stack and incwease as you zip by caws with nyeaw misses owo

Primary Fire:
BOost cNnyonya: Utiwize some of youw speed boost which twansfews into youw megaphonye to absowutewy BWOW AWAY the peopwe in fwont of you and make them deaf (・ω´・) Duwing this time aww they heaw is the SWEET SOUND OF J-COWE whiwe theiw caw gets damaged (・ω´・)

Secondary Fire:

i_o " Yo Quit Fucking Moshing It's Techno" - YouTube

Peopwe in the back and fwont annyoying you? Just at the push of a button, stop the set and confuse them >w< This wiww siwence theiw abiwities fow 2 seconds so they cannyot cast them at aww >w< Pewfect fow you to zip acwoss unscathed >w<




I bet writing that costed you a few dignity points in life. Degeneracy is strong in this one…


Youwe nowt wong owo


How many brain cells did you lose while writing this down my man





Oh no! ᵘʷᵘ oh frick ᵘʷᵘ ᵘʷᵘ
ᵘʷᵘ ᵘʷᵘ ᵘʷᵘ
ᵘʷᵘ ᵘʷᵘ fricking heck Yang
ᵘʷᵘ ᵘʷᵘ ᵘʷᵘ ᵘʷᵘ
ᵘʷᵘ ᵘʷᵘ you’re dropping all your fricking
ᵘʷᵘ uwus all over the ᵘʷᵘ place ᵘʷᵘ
ᵘʷᵘ ᵘʷᵘ goddammit Yang


Fuck people theming this shit up make me be like screw a serious entry is it time to use



this competition is gradually becoming a creative shitpost the more i see and somehow i like it


Is that not just what Carmageddon is.

One of the older games, a guy just has a plane.

1 Like

Carmemegeddon time


i can’t be bothered to use vroid properly

Driver and Vehicle

lmao end me


Keith “Ranger” Johnson totally not Kay from GuP, a blonde beauty from Arizona. She became an Arizona Ranger at just 16 years old, and defeated the infamous “Texas Red” when she was 19.
Following an incident with the higher ups which subsequently ended up with her being [REDACTED], she wanted to break free from the shackles of the Ranger Corps, and upon opening up her father’s old garage, had found her father’s old Laguna drag car.
Fast forward who knows how many years later and here she is. Her only escape and true freedom is competing in the Drivers Legends Royal, utilising her skill in quickdrawing and driving to feel the freedom she used to yearn for.

Vehicle Summary:

Car Classification: Spear
A heavily modified 1976 Quezon Laguna pony car, nicknamed “Big Iron”. It may look old and rusty from the outside, but it’s body has been extensively modified to withstand even the toughest of situations, from bullet storms to the force of your mom sitting on the hood, this South Eastern pony will tackle anything it wishes to. Its engine is a 427 cubic inch Chevrolet Big Block that makes close to 600 horsepower, combined with its near 4000 lb weight, this makes it both quick and planted.

Gameplay and Abilities

Gameplay Summary:

Outrun anything, and outgun anything. Because of its heavy weight and its big engine, the car can not only take hits from things larger than its size and put up a good fight, it also allows it to plow through anything smaller than, and outrun anything that it can’t handle.
Because of its heftiness, this means that the car has a hard time taking corners quickly, and would either understeer or spin out easily. Thus making it difficult to chase down faster and better handling opponents.

Passive Abilities:

  • “Hardened” - Will increase HP and prevent the car from being stunned for a short amount of time. Has quick recharge but can only be activated twice during a match.
  • “400 Cubic Inches of Freedom” - Increases acceleration marginally, but decreases handling significantly. Usage time depends on how long it is charged for and can be used infinitely throughout a match.
  • “Agua Fria” - Allows the car to disguise itself as any enemy for a short period of time. This only changes its appearance and does not affect its performance. Can only be used at the start of a match.
  • “Thanks for your Hospitality” - Will recharge lost HP while reducing acceleration and preventing itself from being stunned snd preventing other cars from being stunned. Can be activated two times in a match.

Active Abilities:

"4000 Pounds of Justice"

Increases HP, prevents the car from being stunned, and will allow it to plow through anything and stun anything larger or smaller than it without taking on as much damage. Has a long recharge but can be used infinitely throughout the match.

Ultimate Ability:

"Ranger's Aim"

Driver will use her .44 Magnum which allows her to shoot any car with great precision. Effects of being fired upon may include but not be limited to:
  • Vehicle stunning
  • Loss of HP
  • Loss of engine power
  • Knockback
Ability can only used twice in a match and has long reload time.


i forgot to upload extra pictures so here’s more i guess



yes the fenders imploded upon sending the car to @Falling_Comet for pictures, let’s say some contact occured.


Vehicle Infomation

Vehicle Overview

A Resto-Modded, Blown 428 cammer swapped, 1972 Marksman [TB] Sabre Police Interceptor outfitted with a modified Fibreglass Drag-Racing shell with 2 Hydrogen-Potassium Fusion Thrusters with embedded precharge-Afterburners. In other words, The Mad-Max Interceptor fusioned with a Futuristic Jet Dragster.
Class: Effectively Spear, despite being based on a Muscle car.

Gameplay Overview

Low Armor Muscle car with most focus on getting to or away from a situation as quickly as possible.
Somewhat High Speed and relatively good Handling
Gameplay with this vehicle is to mainly keep moving and using the Jet-thrust rather Brazenly. The HPF Thrusters and embedded Interceptor Chassis reinforcements are this vehicle’s only assault assets, so you are going have to use them.

Passive Abilities

"Thrust Regeneration"
Efficiently collects Oxygen, Hydrogen, and other possible deflagrable substances from the Air to fuel the HPF Thrusters. The faster one goes forwards, the more thrust regeneration occurs due to air-flow to the intake scoops. Maximum Fuel Reserve is 40,000 units
Thrust_Regen_Units/tick=20 + (X_axis_Velocity_m * s ^-2)^1.2

Binoculars to view enemies from a distance, Use this intel to call on a team-mate or get everyone to run.

Configurable "Wheel-Stander"
Being a muscle car [Do hope other Muscle builds have this as ability], Toggling this on will make the Vehicle accelerate better under wheel only power no HPF Thruster with a Clutch drop launch, with the side effect of a Wheelie proportional to engine revs upon clutch release and the caveat of slightly hampered handling and substantially less holdable drift angle due to increased rear traction, and Centre of Mass closer to the Centre of Thrust.
Too many revs may cause overrotation which is slower, exposes one’s underside and causes rear-end scraping, however, it could be used to tip or catapult other objects.
Wheelie_torque% = ( (Engine_RPM/60) * (IF(WheelieF=on,1,0) )
Max_Wheelie_Angle = Wheelie_torque%/(10/9)
With “Wheelstander” off, the Vehicle has it’s Centre of Mass lower and more centred in the Vehicle, which is more balanced and easier to drive fast

Active Abilities

"Thrust Pulse"
Uses built-up fuel reserves to power the HPF Thrusters at 30%, Longer one holds the key the more acceleration is built up to 100% with a slowly increasing amount of fuel usage. The full ramp-up to 100% power can last 15 Seconds from a standstill provided the vehicle is always moving in a forward from ‘launch’ for “Thrust Regeneration”'s velocity ∝ fuel pickup gimmick.
Thrusters also have the byproduct of serious area damage behind the vehicle, being both scorching heat and high-velocity exhaust, with maximum effective damage range being 7 car lengths behind the HPF Thrusters.
Thrustusage*s^-1 = Thrust%/10
Thrust%={90/14 ≤ ThrustPulseDurationSeconds≤ 300/14:(14 * ThrustPulseDurationSeconds)/3 , 300/14 ≤ ThrustPulseDurationSeconds:100}
ThrustDamageRangeMetres = 34 * Thrust%

Configurable "Thrust Burst"
Uses built-up fuel reserves to power the HPF Thrusters upon fully refreshed Ability, One configurable strength burst of Thrust ranging from 40%-100% Power, power configuration affects maximum Burst time and Burst Cooldown rate.
Burst_duration_ticks_max = {40 ≤ ThrustBurst% ≤ 100: 2(140-ThrustBurst%)}
Burst_cooldown_rate_ticks*s^-1= Burst_duration_ticks_max/30

Richens and retards the Blown 428 Cammer to violently after-fire out of the side pipes, good for getting people off your sides upon thrust cool down with a small nick to performance, and it also doubles as a taunt.

"Sawed off Shotty"
Macquarie uses his Sawed off Shotgun to shoot the flanks or ahead of the Interceptor. Low power attack, but has a aim-able firing arc unlike the other attacks on this car.

Ultimate Abilities

Signified by Red and Blue Flashing Lights, 70% Damage neutralisation, 428 Cammer running at 2000 Wheel HP, constant exhaust flames at 5ft length and all HPF Thruster related abilities Gaining 300% Power. “Heat” is basically a go even faster ability, it lasts 40 seconds and is available as an Ultimate if you do not have “Wheel-Stander” Active.

Signified by Red Flashing Lights, general invulnerability and HPF Thrusters running at 500% Power, “Afterburner” is used for pure Straightline power, it lasts 20 seconds and is available as an Ultimate if you do have “Wheel-Stander” Active.

  • "The Blues", Flashes the Police lights 3 times, with a “Whoop, Whoop” sound.
  • "Purge", Spits fire out of the side-pipes.


There are 2 effective gameplay styles intended to be used with the Redux-Interceptor, all based on whether “Wheel-Stander” is active or not.

"Sidewinder method"
Played without “Wheelstander” activated, The Redux-Interceptor handles in this configuration mostly like other average cars, if a bit floaty due to extra weight given by the rear-mounted HPF Thrusters, Sidewinder is played by driving straight into battle well, sideways, Drifting the Redux-Interceptor helps with directing Thruster exhaust at your enemies, and Thrust Pulsing whilst drifting is a brilliant way to gain assists while hopefully minimising damage to the vehicle, Thrust Bursting is used for Higher Damage attacks whether if it’s a ramming/PIT maneuver or directing a sizable HPF Thruster Exhaust attack at an enemy.
“Heat” is helpful when ‘Dog-Fighting’ other cars, Being one can keep up with faster/boosted opponents and having more aggressive contact with your opponent.
Also known as Pursuit Purist.

"Altitude Method"
Played with “Wheel-Stander” activated, using a ‘calculated’ Wheelie and Thrust Burst, one can get the Redux-Interceptor to jump, to most/all areas that aren’t blocked off by a map boundary, The Thrusters do naturally give the Interceptor a small amount of downforce, so doing a full thrust jump may yield less distance than a feathered input jump with throttling the accelerator to harness Throttle Pitching to extend jump length. The Redux-Interceptor then can use “Vantage” to assist the team or use the point to Kamakazi dive/Thrust into an enemy to utilize Ramming damage and momentum. This method is good if you know the map and is a Slow-paced High Effort, High Reward Strategy.
“Afterburner” is helpful for harder launches, more powerful ramming attacks, or if you are really pissed you can’t catch anyone due to a lack of driving skill and reckoned one of the cars that were literally designed to catch people was going to help, but you still don’t have any idea how the hell those Asian players managed to Snipe you in these things
Also known as Sydney Sleeper or Redback Spider.

  • "Boomerang", Land behind from where you jumped, using a reverse entry and “Thrust Burst”/“Afterburner.”
  • "That’s a big Redback", Thrust on a ceiling surface for 10 metres.
  • "That’s Wheelie High", Use “Wheelstander” to catapult an entity.
  • "Dual Burner Barbeque", Eliminate 2 enemies at once using exhaust flames from “Purge”/“Heat”
  • "Drop Bear", Eliminate an enemy by falling on them.
  • "Tip in Rotisserie", Damage at least 3 enemies continuously thrusting whilst doing a Burnout Tip-in/Doughnut.
  • "Tandem Takedown", Eliminate an enemy with exhaust flames from “Purge”/“Heat” whilst in a Drift Tandem with them.
  • "Fried Chicken", Play chicken with the [insert designated rival] deal damage but not sustain damage.
  • "Shotgun Sandwich", Deal a shotgun assist side by side with an American driver.
  • "You can’t run from the law", Do a take out with both vehicles exceeding 200 MPH.

Marshal Macquarie

Character Infomation

Steve Macquarie, The Outback Marshal

Background Intel

  • Full Name: Steve Craiger “Marshal” Macquarie
  • Biological sex: Male
  • Previous professions: Senior Constable for the MFP, RAAF Fighter Jet Pilot Reserve.
  • Nationality: Australian.
  • Age: 39

Having dealt with the destruction of a society caused by a neglect of information policing and 3rd hand corruption, Macquarie took it upon himself to police the barren lands of a desolate abyss of the Australian desert in his old 1972 TB Marksman Sabre project car his father, Pete Macquarie, handed to him when he was 24, it was an old Hardtop Coupe Interceptor back in its days of service, Pete Macquarie’s Hardtop Interceptor, needless to say, he loved the damned thing enough to keep it to give to his son.

The Car itself had a bit of a journey back in the day, having been converted into a Drag-car as soon as it left service whilst keeping a faded Police Livery, had enough of a wall-grind someday in 1976 to warrant upgrading to a Fibreglass Body shell, a Concord Front end change occurred in 1979 for aerodynamics, at a later point in the 90’s a Blueprint Marksman 428 Cammer block was swapped in due to the old 352 being raced for so long.
When 2012 came along and Stevo was finally given the car, it was converted for time-attack racing, in which it slowly got more and more insane, as given by Wider tyres and the full-bore custom Widebody bolted onto the Fibreglass Shell and some quality of life electrics such as LED lights and slightly more modern Control Modules.

Apocolyse of 2022
Before a routine patrol in a semi-automated police car, a ‘localised’ technological mishap occurred, and Steve was about to start his afternoon patrol when the damned police car just ran off without him and his partner.
It wasn’t localised, in order to stop as much of technological anomaly from ruining more and more systems, near vital communication networks, were destroyed in an attempt to stop the cursed thing, which is still on the loose. Some of Australia recovered and is liveable, but most of it is still populated by small societies and rouges that barely use any technology due to the Apocalypse and in the middle of that was Steve Macquarie, The Outback Marshal, Putting around in a hopped-up Restomod 1972 Marksman Sabre, looking for trouble and dealing with it diplomatically.

>>>> About 2025
Marshal Macquarie, upon seeing something tall in the distance, decides to check it out. It’s a reformed society, a city with a connection to the rest of the world. Upon first arrival, The Marshal finds a few of his old friends from his days as a reserve Flighter Jet Pilot, Warm welcome was inducted, but these guys then spilled some news. “Drivers Legends Royal” by Schmierig CO.
“Last we heard of you, you were a well respected, very skilled, Highway Patrol Officer.”
“I still am. I’m known as the Marshal out in the deserted abyss of the fallen world”
“Do you recall the Potassium Fusion projects we were told of back in 2019?”
“Don’t tell me they got that to work efficiently!”
“Oh yeah…”
After some expansive Balance testing with the HPF Thrusters on the Marksman Sabre after a well deserved bloody clean, they figured they needed to bring the Centre of Mass ever so slightly forward, and that came in the form of a Reiland 6-71 Blower with a Carbon-Fibre Jettison Hat. Resulting in the near 5 and a half decade amalgamation of Old and New, Named… The Redux Interceptor.

Huge thanks to @Falling_Comet for Stevo’s Drawing, and the rough plan/layout for this post, that took way too long to write It’s 0115 as I write this bit…
S-cop out.




The vehicle

The Groundhog


Class: Shield

Groundhog is a Heavily used and Modified muscle car, it has a single mounted automated sentry gun that only fires when the "ultimate" is activated. There are very noticeable rusts around the vehicle, but it doesn't do much to the vehicle anyway. The vehicle also has a reinforced front bumper for better ramming power. The power plant of this vehicle is a 5.8-liter performance-tuned V8 making 310 horsepower coupling to 4-speed manual transmission.

Gameplay summary

The Groundhog is a vehicle tuned for straight-line performance, having high acceleration and average top speed. But has below average handling making it hard to make a turn around small areas. However, it can take a lot of abuse and has very decent brakes to stop the vehicle from overshoot the enemy and crash.

Passive ability

"Old reliable" The Groundhog gain 50% more defense. This can only be used 3 times per match.

Active ability

"Side slam" The Groundhog will perform a quick swift to the sides and knock the nearby enemy while damaging them. This can be used infinitely and has a short recharge time.


"High caliber blaster" A mounted automated sentry gun will automatically start shooting the nearby enemy. If the enemy stays in the gun range for too long, they will suffer critical hits. The duration is short and has a very slow recharge.


The Groundhog bad handling can be counter by powerslides. In deathmatch, when facing a bigger enemy try to flank and side slam them, but be careful when trying to side slam them. In race mode use the vehicle high acceleration to pass around corners while powerslides.

The Driver


Name: Dyland Macmillian
         Age: 34

Nationality: ???
Biography: Dyland was a mercenaries, he make a living out it he did everything to get some cash but that has changed when an anonymous member came and killed the guy who hired him. This leaves him with no job, now he has to find the member who killed the guy and get revenge on them and he also needs money eventually he find his way into the “Drivers Legends Royal” where he thinks he might find cash and the member there.





The Driver

Name: [Classified]
Age: [DEAD]
Class: Archer
Driver number: 0
Backstory: An experiment gone wrong, P H A N T A Z M is a soul bound to a car, forced to compete in DRL to see what it is capable of doing. Whose soul it is, that is unknown for now…

The Car


A soul infused, spectral apparition, P H A N T A Z M exists in our very world in a state of flux, both being here while not entirely here. It takes the appearance of a ghostly racecar as default, but can appear as any body type while preserving the same performance.

The Gameplay

Being part ghost, P H A N T A Z M features unique capabilities. P H A N T A Z M has very high acceleration, but with floaty handling that tends to feel more like a hovercraft than a car at times. Unlike every other vehicle in the game, it cannot pickup standard weapons, as its exterior cannot mount physical items. Despite its appearance, P H A N T A Z M has surprisingly high damage absorption that is due to its ghostly characteristics.

Passive Abilities

“F A D E”
Due to its ghostly characteristics, any damage from rams done to P H A N T A Z M will be halved and no status effects will be inflicted. However, ramming with P H A N T A Z M will also do half damage to enemies.

“P H A Z E”
Increased airtime on jumps and can hover for limited time.

Active Abilities

“PO L T E R G E I S T”
As a replacement for weapons, P H A N T A Z M can launch trackside obstacles and even drops from other vehicles to attack. What it launches can also be used to block incoming projectiles, knock away enemies or even repair allies by launching pick-up healing items.

“Z H I F T”
Performs a short dash either left or right, passing right through other vehicles like a ghost would

Ultimate Abilities

“Z O U L L I N K”
During a team based event, P H A N T A Z M will have this ability active. Z O U L L I N K will pool all friendly healthpools together and heal them to max. Ability will wear off 30 seconds after activation.

“P O Z Z E Z Z”
Available only in solo events, P H A N T A Z M will light up brightly then perform a forward charge. If it connects to another vehicle, P H A N T A Z M will take over control. This will last for 30 seconds. Any kills done will be attributed to P H A N T A Z M and if P H A N T A Z M wins while in control, P H A N T A Z M will take 1st with the vehicle under control taking second. However, if the vehicle under control is destroyed during P H A N T A Z M ‘s control, P H A N T A Z M will be ejected out safely.


P H A N T A Z M is an all purpose vehicle with powerful abilities but lacks overall firepower. Its passive abilities allows it to be far more tanky, with its versatile abilities making it ideal as an off support vehicle. For solo usage, the player will have to be more creative, outsmarting opponents rather than overpowering them.


Now that. That is some creative thinking there and holy shit what a pain that must of been


Yall got 23h left

No more extensions


ok ok fuck I’m pulling an all nighter on this and all I got for you is the car I’ll draw pictures of the character if I win because I can’t host.


shark-lady of the apocalypse

WIP: now with partial improvements but the arms are unfinished. For the original sketch just click below

dirty line sketch

Driver Name: Mako
Age: ??
Species: Android human-shark hybrid
Origin: Apotheosis Dynamics
Driver Number: TBA


A wise person once said humanity would end when bears shoot lasers out of their eyes and sharks grew legs and walked the earth. One for two won’t put a broke millenial out of their existential dystopian misery, but at least it’s a start.

Rumour has it that Apotheosis Dynamics is one of those weird transhumanist billionaire constructs and Mako is just one of a growing line of projects fusing the greatest attributes of multiple species into synthetic beings. But nobody important can reconcile the garbled rationale for improving humanity by replacing bits of it with… non-human stuff. Likewise, nobody important knows why Mako was created, but presumably it had something to do with trying to trigger the apocalypse. Nobody important knows exactly how much of Mako is organic and how much is cybernetic, only that there’s parts of both. Hell, nobody even knows Mako’s gender, but since we all know that the badass sharks are female, we’ll go with that.

And as female sharks go, Mako’s artificial components are designed to pull the absolute maximum out of her predatory instincts. She is all power, all the time. Perhaps too successful, she is not alive if she isn’t in a fight to the death, or going faster and harder than her body can take. She is full on in your grille and rip your face off. She will fuck your shit up.

One would think that such a spectacularly antisocial being is unsuitable for living in society at large. One would be correct. Perhaps this is an indication of Apotheosis Dynamics’ true purpose, creating organic weapons, and that would explain the source of their bottomless funds. An investment in conflict, if you will. But you didn’t hear that from anybody important.

But this time, Apotheosis Dynamics made a crucial error: Mako’s sole purpose didn’t include a directive on how she, as a weapon, was to be handled and by whom. Perhaps the developers should have studied Robocop, because shortly after initialising, Mako sunk her teeth into life and everything in general, leaving a trail of destruction before smashing her way out of reach of her handlers. Such a conspicuous presence could not remain long in the world though, and it through the timely intervention of a conglomorate with very specific interests that a much dreaded military operation to neutralise Mako was avoided.

This is how Mako found herself participating in “Drivers Legends Royal”. Her handlers learnt that such things as freedom and choice and self-preservation were meaningless concepts in the face of raw power and bloodlust. That they could apply her superhuman talents to anything they wanted as long as she had something potent enough to keep her engaged. And for that, they only needed the most powerful car in the league, and she was their loyal soldier to the death.

Nobody important paid any mind to the relationship between her new employers and Schmierig CO. Nobody important is going to do anything other than watch Mako do what comes natural: ripping and tearing at incredible high speed.

2025 Gryphon Gear “Apex Predator”


Car Class: Spear and how!
Power: 4360hp lmao
Weight: 1588kg
Top speed: 487km/h

From the unhinged mind of Lead Designer Dr McHorseguy, comes the most powerful Gryphon Gear prototype yet. It’s so new that the team hasn’t even come up with a proper name, but this one will do nicely for now. This car is the epitome of Gryphon Gear’s ethos of “speed at all costs”, but has also been honed to match and augment Mako’s shark attributes. Not only is it extremely fast and highly maneuverable, but all of its armor and reinforced points happen to be up the front. This makes it a potent “biting” machine, but leaves virtually no protection to the side and back, because why would such a powerful and agile predator need such things? Furthermore, emulating the irrepressible way of the shark, this car has no reverse gear, relying instead on a special ability for non-linear maneuvers. But the true secret to the car’s power? It has a symbiotic relationship with Mako: once she clambers into the cockpit, she is one with the machine, and they draw energy off each other. Meaning that if the car is damaged, Mako is too. And if the car is rendered immobile, she will suffocate and die. Just like a shark.

Passive Ability: Jaws
As mentioned, all of the Apex Predator’s hardpoints are in the front. This means the front “teeth” have quadruple defence and ramming ability. The downside of this is that defence everywhere else is one quarter the average. Face everything head on.

Special Ability 1: Thrash’n’Gnash
So the car didn’t have room for a reverse gear. Fear not, drawing off Mako’s energy reserves, the Apex Predator can put in an evasive burst in any direction required (which can substitute for reverse). Just make sure you don’t get yourself really stuck because if you get wedged fast, there’s little saving you. This ability has a quick recharge but uses 5% of Mako’s base energy.

Special Ability 2: Bloodlust
Feel the adrenaline rush of pure fury and violence! When activated, Mako and the Apex Predator will feel no pain for twenty seconds, and Mako will gain energy depending on how much damage the car deals to opponents. Be careful though, the Apex Predator will still accrue damage as normal, and the balance recalculated when Bloodlust ends. If the damage dealt is higher than the damage suffered, Mako will gain energy and the Apex Predator’s systems will be repaired by that amount. But if the damage taken minus damage dealt is higher than Mako’s remaining energy, the car will be rendered inoperable. Recharge time: one minute.

Ultimate: Frenzy
When a shark smells a drop of blood, it’ll hunt the source down even from miles away. If an opponent has even been slightly damaged, activating Frenzy engages a hunt mode where Apex Predator will home in on that target at full speed, with intent to rip it to pieces. If the teeth connect, they will deal massive, possibly terminal damage and refill Mako’s energy reserves to full. However, the car cannot exceed its usual handling limitations and no other ability can be activated during this time, so no evasive maneuvers can be undertaken. This is important because if timed poorly or in an unsuitable location, Apex Predator may crash and total. Use with extreme caution. Can only be used once per race.

Strategy Guide
The combination of extreme speed and low defence does not really match with this car having a good offensive ability and defence up only front. It’s potentially too flimsy to be a scrapper, but unless the driver is flawless, the speed may be too much and the car will accrue damage as the race goes on simply by virtue of crashing into things. Furthermore, Apex Predator is simple in its philosophy, and does not use any subtle skills. The upshot of this is that all approaches take commitment, confidence and a supreme level of skill, and the best approach depends on the context.

If surrounded by predominantly fast and light cars, it is likely worth duking it out with them, using the car’s maneuverability and evasion ability to avoid taking damage but then strategically using Bloodlust to make up for the spent energy. As this car is so fast, a favoured strategy for extremely skilled players is to actually hang back at the start, or even start driving the wrong way.

However if surrounded by tougher cars or cars with special evasive abilities, not even a solid bite with the jaws may be enough to make a bruising encounter worth it. But if the car is slow, then at least they can be easily outpaced. Be wary of vehicles that make use of the pickups, however, as trying to flee from a vehicle packed with a ranged weapon will leave you open to heavy damage! If in dire straights, it may be best to face the fire directly and activate Frenzy to save your skin.

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“Move over, you lowlife underclass caricature of a driver!”

Born: 1975
Place of origin: Portsmouth, UK

Meet the man, who defined the meaning of ‘spear’: SPEARS MORGEN.
A reckless, pure bread racer, he doesn’t refrain fom just utilizing his incredible velocity to pummle opponents.
Legend in his own right, he’s out to give the new generation of racers a good dressing-down.


In before the DLR, MORGEN was no more than a low life amphetamine addict,
Nobody really knows what happened between then and his fist races for the league.

He aquired his signature car, MAW, when he hitched a ride to America in the 90’ and found himself at the lake superior.
Some loan shark had extorted a mechanic to hand-build this road shark of a car.
A broke SPEARS MORGEN desperatly needed a fix, badly. Asking around, he was incorrectly pointed to the definition of speed itself,
which just so happened to be MAW herself. Derranged from rage, he brutalized the extorter and took MAW as compensation.

Then began MORGENs ludicrous reign over the derbys and races in the USA;
quickly he rose through the ranks and was internationally feared for his reckless driving style and incredible speed.
MAW herself was later outfitted with the 16L beast of an engine, wich MORGEN exctracted form a slain top-of-the-line
SUV-driving archer. Now, she pushed 650km/h (400 mph) and, suffice to say,
he quickly institutionalized the spear meta in the early forerunners of the ‘Drivers Legends Royal’ League.

Fast and Furious, the secret to MORGENs speed might just be his prejudice of himself.
his car now 35 years of age, Morgen returns a living legend to the track;
The reason why there are only so little sponsor decals on MAW is because the companies literally couldn’t afford more.


Needless to say, MORGENs driving style is everything to do with velocity and trying to maul his opponents.
MAW has normal handling for a car of her size, though, this means she controls accordingly at high speeds too.

Claw Mark (passive): Ramming other racers head-on does 2x the normal damage
Hunter Aura (passive): MORGENs pure presence gices the other racers in his immediate vacinity a 2% slow-down out of nervousness

Spitting Tooths (active): Armament does 33% more damage for 30 seconds
Reckless Jolt (active): MAW jolts forwards out or towards harms way; Beware of trees!

End-to-End Bite (ult): After shortly charging up, MAW shoots straight ahead;
Any opposing cars in her path are deadlocked and are at SPEARs mercy;
Either a devestating gnash or point-blank shot follows.

12-Barell Minigun (special): A - wait for it - 12 barreled gun that shoots straight ahead every time a cylinder fires; rev it up!

More Photos that you already know because this isn't a new car

yeah I had an Idea but realised I had about 6 hours to go thx


Elanor and Jetlag


Powered by twin J79 turbojet engines totaling 23,810 pounds of thrust normally and 35,670 pounds of thrust at full afterburner, Jetlag makes a pink streak across the track. A character and vehicle combination favoring more advanced players, the driving mechanics are inspired by games like F-Zero and wipEout with unique flair added by an emphasis on drifting and being able to spin the vehicle around independently of the direction of its velocity. Naturally, since the engines aren’t pointing forward, to maintain speed, they can’t be used. But this allows more advanced maneuvering and quick reactions. No weapons compatible with this car are on flexible mounts. The entire vehicle must be turned around to aim at opponents. This both adds another dimension of gameplay and helps to balance out the ultimate attack and afterburner boost.

Spear Class ---------------------------------

Passive abilities:
Floaty – received ramming damage is halved and pushes the car around twice as much as normal.
Jet powered – Ultimate charge rate increases with speed.
Active ability:
Afterburner – a temporary but significant speed boost coupled to a heat-based cooldown, slightly damages cars close behind while in use.
Sprint Missiles – The two missiles jutting out of the front of the car are launched simultaneously when the ult is charged and activated, pushing the car in the opposite direction with their thrust, dealing huge damage with each hit. Missile speed and power are both multiplied by 1/10 the square of the car’s speed.

Elanor, a disgruntled housewife from another universe’s jet age, dumped her husband and launched herself and her hovercar into the sunset. Top secret government teleportation experiments in the area that night altered the local laws of physics and anything flying low and close to the sound barrier was transported through space and time. Immediately seeing an opportunity to capitalize on this, the league scooped up her and her car when she arrived nearby, dazed, confused, and very very sea sick. Whether she agreed to outfit her car for the DLR out of politeness or some sadistic impulse to go fast and blow people up is totally unknown, but her lax attitude, highly specialized driving skills, and complete disregard for human life make her a perfect contestant.

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