First, let me get this out of the way.
Thank you. I’m trying my hardest to keep it moving at a decent pace, and I’ll admit, it was a bit ambitious, but I’m working with it.
Now, onto the topic at hand.
I haven’t participated in CSR in a long, long time, but I can say I was there at the start.
I’ve seen the progression from Kee Era 5-fixture-wonders being considered good enough to the first generation of UE4 cars where people really started paying attention to details. The beauty of Old CSR was that if you hated the theme of this round or that round, wait a couple of weeks and there’s something new to check out.
Ironically, Old CSR created a different problem: Everyone was holding onto potentially good challenge ideas in hopes that “when I win CSR, I’ll have something good to run.” I know, I was guilty of it myself. CSR, for the longest damn time, killed the short-form challenge because everyone wanted to get their 14 days of fame.
This somewhat changed when UE4 dropped and people started wanting to do other challenges at the same time, and we had a flood of challenges after a long drought. It was also in this time that I started to back off from CSR because, well, I wasn’t finding it fun anymore.
New CSR, or modern CSR, or whatever you want to call it now, has changed from the original “Quick turnaround regular car buying simulator” it used to be. Now people are writing stories around it, and normally I’d say that’s fine, but the problem is, the old strategy of “If you hate this round, sit it out and wait” falls apart when it takes a month or two or three to complete a round.
Like it or not, CSR is one of the prestigious challenges on this forum, and it draws people in.
I have no issues with long form challenges or going heavy on roleplay or story - After all, I’m running a challenge that if everything goes according to the schedule and I have absolutely zero delays, will wrap up the last round on July 25th, and take an additional week (August 1) to completely wrap all of the story up and complete the challenge, and anyone who’s read even a little of the Shitbox Rally can tell there’s story and roleplay involved.
CSR with story isn’t a bad idea, I’ll grant that, but the problem is that it shouldn’t take a whole month between the opening date and the final reviews and winner announcement. I’m not throwing shade or dirt at anyone who wants to write a huge story-form challenge, just please, don’t do it in CSR. Set it up as a standalone, you will get people into your challenge. When I opened Shitbox Rally and got 17 participants, I was expecting half of that, mostly because of my crazy ruleset, wild characters, and unusual choice of location. Clearly, there are a lot of creative people here on this forum, and if these long-form CSR Stories could be branched into their own challenges, then they could run under their own set of guidelines.
CSR has moved so far from the roots of being that friendly, easily-recommended challenge that everyone pointed new players toward. Now, new people looking for a challenge have a whole list of active challenges stuck somewhere between Entries Closed and Completed.
Quick Fire Challenge is a step in the right direction. It’s a perfect “get my feet wet” challenge for new players, it trains new round hosts, and it’s a callback to pre-CSR days, where all you would get is a one or two sentence blurb about what you did wrong (if you were lucky) or a one sentence blurb basically saying your car was junk (if you weren’t lucky).
CSR should return to some form of shorter turnaround. Maybe we run 3 weeks, maybe we run 4, letting QFC take over as the lightning round.
For the people who want to write stories while reviewing cars, please, do that as a standalone challenge. Yes, you might not get as many participants as in CSR, but it’s not a guarantee. I can’t speak from a whole lot of experience, but my one CSR round, the one challenge in Kee I’m willing to name (Hybrid Beaters), and one I’d like to sweep under the rug for reasons of salt in all directions, were all about equally popular. Shitbox Rally seemed to be popular despite my unusual rule-set, story, characters, and inexperience in such a long form challenge. People will join your independent challenge.
Plus, if you like the CSR ruleset, there’s no reason you can’t tell people, “Hey, this challenge behaves like CSR, but it’s independent.” People show up, they try hard to win, maybe you pass the torch and maybe you don’t, or maybe someone gets inspired and picks up the torch and runs another round.
TL;DR - QFC is a good step in the right direction, CSR needs to return to a shorter format with no more than one month between rounds, the story-tellers of the forum (myself included) should create their own independent challenges, because then you’re not under as much pressure to just “get results out” so the next person can get their turn.