The Mille Cavalli Shootout

It’s massive because that’s how we do. We are a bunch of brash bastards up in here, lol

Guys, I can clear this up very simply: I probably should have been clearer or posted a reminder saying that entries closed approximately… 38 hours ago now! (see my post on the previous page specifying the deadline).

The other thing I should have been clearer about, though I suspect I implied it but never explicitly said it, was that this current incarnation of the shootout is only open to cars built solely in b1362. The reason for that is that I put the data onto an Excel spreadsheet and make lots of pretty little charts, and using different versions will skew the calculations… not to any particular advantage or disadvantage mind you, but certainly the new patch is very different. Besides, that patch is an open beta and the final next release will be out end of next weekish or so anyway.

This means that the mid-engined supercar bodies are not elegible for use in this shootout. Sorry about that. I made this thread as a kind of last hurrah for B1362, but once the teething issues for the next public release settles, I’m sure that we’ll be able to create themed challenges for that one, so do hold onto your models!

[quote=“strop”]Guys, I can clear this up very simply: I probably should have been clearer or posted a reminder saying that entries closed approximately… 38 hours ago now! (see my post on the previous page specifying the deadline).

The other thing I should have been clearer about, though I suspect I implied it but never explicitly said it, was that this current incarnation of the shootout is only open to cars built solely in b1362. The reason for that is that I put the data onto an Excel spreadsheet and make lots of pretty little charts, and using different versions will skew the calculations… not to any particular advantage or disadvantage mind you, but certainly the new patch is very different. Besides, that patch is an open beta and the final next release will be out end of next weekish or so anyway.

This means that the mid-engined supercar bodies are not elegible for use in this shootout. Sorry about that. I made this thread as a kind of last hurrah for B1362, but once the teething issues for the next public release settles, I’m sure that we’ll be able to create themed challenges for that one, so do hold onto your models![/quote]

As I said before, 'twas merely showing it for fun. As that is the spirit of the event. Never had any interest in including it in the competition. Just wanted to see what kind of reaction it would garner. :wink:

Ohhhhh I see! lol that’s what I get for scrolling through the posts on my mobile.

At any rate, I suspect that there will be quite a few challenges for the upcoming new shells, they look great and I know I’m really excited!

[size=200]Announcement:[/size]

Most of the data is in. I only have one user’s data outstanding (please come back and submit!!!), and of course, my own car to finish presenting here, at which point, the new build should be well and truly out. After that, it’s a matter of writing the article. I have all forms of pretty graphs and tables to supplement :smiley:

There is also one surprise package, that is sure to cause some degree of scandal… how the story unfolds, you’ll just have to wait to find out hehehehehe…

Can’t wait to see!

who’s the culprit?

The culprit has sent in their data! Now its just me getting bogged down in real life… And the fact this is a big undertaking. It’ll be a couple of weeks!

Eh, I was just looking over the thread again and you know what I forgot to do? I forgot to submit my own car!!! It should come as no surprise, which model I intend to submit (it only took me 3 months to actually figure out its development, at least as per the b1362 release), but after months of redoing and finetuning, I don’t think I would have it any other way:


[size=200]T[/size]his is the official, public-release, production version of the Ascension Mephisto, approved in a meeting between the leads of Gryphon Gear’s Design and Engineering divisions. This announcement was just now greenlighted by the Executive Board.

The Mephisto was born from a desire not to create the best track car, nor the fastest top speed of any production car in the world, but to inhabit the world of madness that encompassed both. The initial prototype was a speed demon that put out 2317hp, the most ever crammed into a production car. That power was enough to rocket it past 400km/h in just a quarter of a minute. It also managed to edge out the Veyron Supersport’s top speed of 431.1km/h, while still making it around the Green Hell in less than 7 minutes on sport road tyres. However, the Mephisto was always intended to be as close as one could get to a race while still being road legal (and air conditioned), and as such, the 2317hp engine suffered from an alarming lack of economy, the power curve could have used some refinement, and the reliability left a little to be desired.

The technical crew of Gryphon Gear went back and revised the engine (for the fourth time), and the chassis (for the dozenth time), and came up with some revised goals. The top speed goal was revised to a mere 400km/h. The emphasis was shifted further to track handling and road stability. And the engine power was reduced to a slightly friendlier (more accessible) 2000hp, doubling the engine efficiency and engine life in the process. With the reduction in overall weight, this brought mixed fuel consumption to 20l/100km, or slightly better than a Lamborghini Murcielago. After retuning the car, it became faster on the track, aided by significantly improved weight balancing with the safety and (limited) cabin features.

One of the more difficult decisions the team faced were the choice of tyres. Initially, the aim was to mirror the success of the hypercars, that used sport compound road tyres as they were designed to be extreme performance cars that could be driven in everyday conditions. While the Mephisto achieved its initial goals using sport tyres, this was ultimately deemed an academic victory, as it was questionable as to whether a 2000hp track beast would ever be driven in conditions that warranted sport tyres over semi slicks, even with state of the art driving assists. Thus the decision was made to make the default tyre semi slicks, though the option to use sport tyres is still open to the buyer (in case you actually want to use it for everyday driving, though if we ever see anybody buying this car and then crawling around London Downtown revving the engine, we will weep openly and send ninjas to forcibly repossess their car). The performance difference translates to approximately 5 seconds around Nordschleife, where the Mephisto on semi slicks achieves a standing start lap of 6:47 (the same as a Zonda R’s flying lap), keeping in mind this is a much larger front-engined coupe that pulls 8 second quarter miles. That is, with the splitter and wing set to their default angle (maximum efficiency for downforce:drag). But as with true racing vehicles, the gear ratios and aerodynamic attack angles are customiseable, and at higher angles, the fixtures can exert well over 1 ton of force @ 200km/h, yielding times as quick as 6:30!

The Mephisto embodies brute force taken to its extreme. It surpasses the achievements of the automotive landmarks of today with no fancy tricks except for power and downforce. This is a car for those who crave a visceral connection with a machine so wild it just might drag you screaming into hell. If you have 1.8M AUD to spare, and have grown so tired of this mortal world that scary is synonymous with fun, then perhaps you might allow yourself to be tempted by the devil herself, Mephisto.

SPECIFICATIONS:

Drivetrain:
6.8L DOHC DI 40v Turbo V8 (Boost: limited to 2.51bar @ 4900rpm)
98RON minimum
2000hp @ 7900rpm
2038Nm @ 6400rpm
Redline: 8000rpm
1059.1kw/1420.4hp per ton (metric)
6 spd double clutch manual w/ short throw quick shifter

Chassis:
Layout: front-engine AWD
Seats: 2 superlight racing bucket
Body/frame: Carbon fiber monocoque chassis and skin
Steering: 2WS rack & pinion, variable electric assist (can be disabled)
Tires: sport compound road 245/30R18, 335/20R18
Suspension: Double wishbone, front and rear
Brakes: Front: 375mm slotted rotors, ceramic pads, 4 pistons, Rear: 365mm slotted rotors, ceramic pads, 1 piston

Dimensions:
Ride height: 173mm
Wheelbase: 2706mm
Track Width: 1555mm
Curb Weight: 1407.1kg
Weight Distribution: 55.1F/44.9R

Safety:
ABS, TCS, DSC (can be disabled)
4 point harness
Full rollcage
Fuel cell
Driver, passenger, curtain airbags

Performance (on semi slicks, at default gear ratios and aerodynamic attack angle):
0-100km/h: 2.5s
0-200km/h: 4.7s
0-300km/h: 8.2s
Top speed: 400.0km/h
Qtr Mile: 8.5s @ 308km/h
1000m: 14.5s
Full mile: 20.2s
100-0km/h: 27.9m
50m Circle: 1.43g @ 95.2km/h
Fuel economy: 20.0L/100km


I see now, that the game is forcing me to download a new build (good thing I’ve already compiled all the data)! An article shall be forthcoming in the next month or so, but patience, for it’s going to be a big one!

Any updates on this? I am anxious to see it! :slight_smile:

Absolutely, this is the first thing on my list to finish once I’ve finished wrapping up the BSLL!

There are quite a few pictures to draw, though, mainly because the cars no longer load given they were made in an old build :stuck_out_tongue: I would estimate a release of mid-late Feb.

Interesting, looking forward to it :smiley: