If an actual auction is somehow possible it could stop this issue. If you want a desirable car youd be paying over the odds or can get a bargain on a lower end car and have more tuning money
Given that combined downforce is the sum of the amount of downforce on each axle, having negative downforce on one axle allows you to add more downforce on the opposite axle.
@Kreator and @abg7 - With that, I think it would break the spirit of the challenge as everyone would essentially be guaranteed to make their own cars to then tune. No incentive to use someone else’s vehicle for the challenge. I have been discussing about the money given for modifying vehicles, #1 was meant as you stated to make sure cars submitted wouldn’t just be high-end vehicles and would give a greater budget for less expensive cars. @abg7, and while it does make sense for a racing series, it would be a gray area to explore for when it comes to street racing. Though I could make it so that if you were bring you own car, that instead of being given 50K to randomly traded to some other user, that you only get 30K for the base car and the system would be 75K - (User car), being that at most they’ll have a lower ceiling to make it more fair for the ones who took the challenge of having a random car.
@sutarttt - If your car has F: -15lbs, that means that R can be 115lbs. As long as R + F = 100lbs/45.45kg, then it should be good to go.
@missionsystem - An auction is something I am thinking about in mind, though I would need a vote to think about whether you all want an actual auction or just random sharing?
An auction system could be me making a Gsheet that you could do a bid and the highest bid would win a car. I am also wondering if I should do it 1 at a time or multiple auctions to do so. Open to ideas
- Actual Auction
- Random Release
For the auction, i would suggest making a list of all the cars (in auction order), minimum price and base stats like irl. Then maybe ask everyone privately how much they would be willing to spend and then you wouldnt have to do a real time auction but you could make a story of it?
The only problem i see is if some car doesnt get bid on and therefore someone wont get a car, then a random distribution to give out leftovers would be an idea?
Or do a real auction, depends on what other think (but i would LOVE a magazine with all cars in it).
I will quickly drop this in here for no reason
1 week with some radio silence, I have thought of making a public Excel sheet to post all the provided entries similar to a “market-place”, of which I will add a link of a google form with your name and your bid for a specific car. I will be periodically upping the auction price of each car until a month passes of which I believe would be fair to all the members.
Would like more input on this
Do not disrespect the mighty Smart Brand, they also have (a) sportcar(s)
A couple things I would probably change about the rules:
- Decrease the model year limit. I see muscle cars in the inspirations, so it would make sense to allow cars from the 60s in.
- I’d say only allow changing trim and engine family/variant years and lock the model for the street builds - the game isn’t really made for simulating chassis modding, but changing panel type and suspension layout is on the table for this budget (even though it would get rid of the unique characteristics of an older machine). I’m not quite sure about this one.
I just wanted to ask, when those auctions and submission Dates will be planned?
@06DPA - I would gladly expand into the 60s, also I would clarify that as well being that trim and family/variant can be changed with model being stuck.
@l0jli - For the idea, I plan to try to work on the challenge rules. Having the challenge start by tomorrow (Hopefully, if not tomorrow, then next week from now) - The auctioned cars will be given a month to build, with a 2 week auction deliberation, and the street cars a month as well. I have planned for the people to join in through what they send, so that if there isn’t a car that isn’t used, then through some probability that a person didn’t win an auction and thus would be randomly assigned a car.
Round 1 Begins - Auctioned Cars
despite this being so late (could’ve opened it a month ago and have some reviews, it is what it is cause I was afraid that my rules might not be bulletproof but here we are
)
Deadline: May 14th
Pinged those planning to join in
@abg7
@AKA_NOBUDDY
@breadtheloaf
@David_Herrera
@ErenWithPizza
@George
@hazafi_8
@HyperMud
@Kreator
@l0jli
@mart1n2005
@Mausil
@Mikonp7
@missionsystem
@MoteurMourmin
@Nebulon
@Riley
@sutarttt
@Thanatos
@Vanilla
@VeryCoolGuy
Tarantasia Ghoul 280 S Octo
Price: $38,700
The Ghoul 280 S Octo is built with one goal in mind: speed without compromise. Powered by a 280 kW octo-cylinder engine, it delivers strong midrange torque and a relentless pull all the way to high RPM.
Performance highlights:
- 0–100 km/h: 4.7 seconds
- Top speed: 286 km/h
- Easy to drive and to push to its limits
Handling is sharp and predictable, with a slight bias toward oversteer at the limit, making it engaging without being unstable. The chassis delivers up to 0.93g in cornering, backed by a well-balanced suspension setup and confident braking performance (100–0 km/h in 40.8 m).
The Ghoul’s low, aggressive design reflects its intent: lightweight, aerodynamic, and focused entirely on performance.
A pure driver’s car that rewards precision and pushes hard without losing control.
The 1974 Novara Marlin II
For the 1970s Novara decided to make a new generation of their great Marlin, so here it is. In the pictures is GTX version. With a solid axle (springs) in the rear and double wishbone infront, the handling package does its job. The top trim with the new reworked 395 cui V8, tripple two-barrel carbs, 4 on the floor (close ratio) and everything else you would excpect from a 70s muscle car. Yes it is slower that the previous Model, but it has held itself rather well, considering the alternatives on the Market. With 278 PS (1.4t), it’s quite fast for its time. And with the 6.5l engine it has a great tunability thanks to its solid cast iron design. And for a price of only around 19’000$ its a hot looking bargain.
I know I’m a little late but can someone explain why this rule is in place?
(Engine family & Variant - Cannot shrink displacement)
Like I understand what the rule means but I’m not understanding why we cant Destroke the engine.
Apart from allowing for a greater maximum RPM threshold for internals, less valve float, and reduced weight, a shortened stroke and/or narrowed bore doesn’t offer enough of an advantage. In other words, go big, or go home, as far as displacement adjustments on the tuned car are concerned.
yeah that’s what i was thinking too, just wasn’t sure if i was missing some advantage in game.
Thanks for the clarity
To add onto what @abg7 stated, it was also to allow for a more “realistic” approach to tuning where you wouldn’t be able to shrink an engine but to allow for increase in bore and stroke. More so just to reduce some cheese.
When the auctioning does start, will the cars have some sort of stat sheet to go with them?
As a return to greatness the Argon Tempest was all new in 1984 after a hiatus do to failing emissions in Gasmea.
A simple task of making a proper sports car viable again.
Argon put a 6.4L OHV V8 in the small coupe, kept the weight down with Fiberglass* (not Aluminium) body panels, and made safety a priority after the LeMons crash of 1981.
Factory Stereo was up graded in the GSC package, along with a glass hood window to let you see the 360hp V8, worth noting that the V8 badges on the hood clips was also a factory option for 500AutoMationBucks. This model hit show rooms for under 29,000AMB in 1984.
I hope so - it would allow everyone to size up what’s on sale at auction before buying.









