It’s the 2000s, the import scene is at its all time high alongside with American culture.
You are prospective talent wanting to make it out the little leagues and into notoriety as the greatest street racer of the West cost, knowing that the law is inching closer and closer to shut it all down.
Down in L.A, you'll be heading towards an auction to get something ready for your next race. Keep in mind that many others like you are in the process of the bid battle and that you'll need some money left over to tune and mod your build for the streets in a year from now.
For the challenge:
Cars are to be randomly assigned to players and will tune them in the 2nd half.
The story would include you having to do drag racing, tight corners, some escapes, and a heist…
The heist that y’all will be a part of will not be shared until after the drag scene and corners. Some say that 1 of you will be an undercover agent of which you’ll have 2 choices: Snitch on the operation or family, there is a chance for the rest of y’all to guess who is or isn’t the undercover agent and that agent has the chance for redemption.
Naming conventions:
Naming convention for part 1 -
Model: TS1A - “username”
Trim: Car name
Engine family: TS1A - “username”
variant: Engine name.
Naming convention for part 2 -
Model: TS1S - “username”
Trim: Car name
Engine family: TS1S - “username”
variant: Engine name.
Auctioned Cars - Part 1:
Budget: $50,000
Year: 1960-2005
Tech-pool: Standard +5
Fuel: Only unleaded
Safety: At least standard in respect to the trim year
MPG: 70-79: >12MPG, 80-89s: >14MPG, 90-00s >18MPG
Emissions: 60-79: WES5, 80-89s: WES6, 90-00s WES7
Miscellaneous: Indicators, mirrors, lights, and wipers
Advanced Trim Settings: To a reasonable amount
Aero - Max combined downforce of 100 lbs or 45.45kg
The story would be made through tests on different tracks and scenarios to make a story. Each one of you would answer this poll for those who are interested in joining:
Having an unrestricted fuel type for the race cars seems a bit weird given some fuels are much better than others. Perhaps it may be better to have it be unleaded or ethanol only?
@l0jli - Yeah, similar to @DanicopteroOTCC which you would submit a stock car and then will be randomly assigned a car to tune. Also yes you would be able to do imports/domestic, didn’t want to limit to one sphere of car culture and thus I have trucks, SUVs, and minivans included alongside the German/Japanese/American cars
@Kreator - Considering both your statement about fuel types, I would probably limit it to unleaded, ethanol, methanol, and nitrometh. While performance gains do exist, I will do something to balance the usage through story elements.
@Danicoptero - I might have to do something about the aero and tires, I am considering to leave it be as much as I want to limit some aspect, in a law free environment, there aren’t any rules. However, I will consider a downforce limit to stop cheese, and keep in mind that the streets aren’t guaranteed to be tarmac.
@David_Herrera - Something I agree, I will have to add more details to be fool proof, as I am talking in the discord and discourse about the challenge.
I already have plenty of suggestions for a “donor car” to submit in the first stage for others to tune. The challenge for me is deciding on which one to submit.
While it would be legal, the poor bloke who gets it assigned wouldn’t have a hope in winning anything, while my randomly assigned car would be much better. Were you planning on “enforcing” what comes in to make sure that the entries are at least somewhat competitive?
Adding to that question; are the “stock” cars going to be rated on their sportiness or rather their tunability. Because i think a car that is easy to tune could be better than something that is already very sporty but has not much potential…so my question is basically on how you are going to rate the unmodified car if you are gonna rate it at all
@Kreator - While yes that you could send someone something that could screw them over. Remember that we all have daggers hanging over our heads. This is something I have been mulling over, to restrict or to not restrict. On one hand it does put in the element of surprise but on the other it makes it unfair to those who get the cars. In the case I would like a discussion as I think in my opinion is that it should go as is because of the budget being at the very least being 75k to tune to vehicle.
@l0jli -The challenge isn’t going to be a ranking but rather a synopsis of events that do happen. So I would probably review over the cars independently from each other and state their strengths and weaknesses.
What if there’s also a winning category for the designer of the production vehicle? I’m not sure what mods you had in mind (I’m fine to keep it a surprise), but as long as they aren’t too crazy, the setup of the original vehicle would play a factor in the winner’s success.
It would help incentivize not submitting Smart cars.
Don’t know how to make sure that a car has potencial to be tunned but a minimum perfomance in some test would be warranted. I guess you could also give more or less budget depending on how the stock car submitted performes (An incentive to not submitting shitboxes)
@Kreator - I think I would like to make it similar to top gear’s way of judging of which there isn’t a client to make a car for but rather a car show, and that way I can encourage not just sports cars but also vans, trucks, suvs, wagons, and hatches to enter. I would try to make it so that we would would like to be make “car of the show”, of which budget, performance, and economy would all play into how well it ranks. Currently thinking of a way to get some oddballs in without screwing the rest of the competition
@Thanatos - Potential is subjective, as for the budgeting aspect would definitely make it probably easier to tune with money? I would say that there has to be a better way to not screw over people. I would imagine part 1 is scalable through a ranking but is independent of a client. The 2nd part would be a story mode of which random events and races do exist. Of which it’ll be similar to Notruf by @Happyhungryhippo
@abg7 - Indeed it would be 125K - (Cost of car) gives you the max budget, which if the car costed you 50k, then your max tuned car can cost at most 75k. Actually, I might remove it so that everyone can have a budget of 125K, of which you start in your car and then at most hit 125K, I was thinking of the initial plan for balancing, but I might do the latter to make it more fair on the track. And yes to setting the trim and variant to 2005. Also I’ll get that into the challenge, thank you for reminding me about that.
So if I’m getting this right, if my production car costs 25k, then my tuned car can cost AT MOST 100k when I’m done with all the mods? That seems like it’ll invite quality spam (which may be what you want).
Either of those could work. I think the first proposal would be better, personally, because it reduces the chances of higher end models getting submitted.
Another thought I had: When I hosted SMRW, I had players who entered their own cars and those who wanted one randomly assigned to them. Maybe that path could work here with the car assignment, where:
Group A users would submit their own cars and use their own cars.
Group B users would get a car randomly assigned from a pool of Group A cars (if the original designer allows it).
It would keep the field competitive since there’s incentive to enter something good and it keeps the auction aspect alive, too.
Your proposal (one group of so-called “factory teams” that enter and use their own cars, and a group of “customer teams” that randomly receive cars other than their own) actually makes sense - it adds to the variety and the sense that a real auction is taking place.