The story of Velkarja: Part 2 - Stability is only skin deep (REVIEWS PENDING!)

Speaking from experience, I… don’t think it matters that much what countries you allow in or out. You’re probably not likely to model the ins and outs of tariffs and global trade, right? What’s the difference between a car from America, a car from an America-like country I made, one from a country you made and one from a country the devs made, to the challenge?

A lot of entrants to ALC aren’t really tied to a specific country in any meaningful ways, to the point that the couple of entries that are end up being memorable for it. Of those entries, it’s a pretty fair mix between Automationverse, original and IRL.

Part of that’s due to the harsher turn into alt-hist, but part of it’s also that a lot of folks just make their own stuff. One consequence of saying “no, these countries aren’t allowed” or “no, you have to expllicitly commit to one country” is that folks who have existing lore based in one of those countries will have to hastily retool.

The way I’ve handled it is to say “you can have your car be from those countries, but don’t expect a perfect 1:1 correspondence”.

An important rules question though: What sort of speeds are we expected to hit here? Do the people of Velkarja expect to travel at 100km/h on highways, or are they happy with something quite a bit slower?

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Well, as the infrastructure is pretty bad in 1946, few roads are good for handling any sort of speed. It can of course matter for prestige if you make something like a full fledged sports car for the wealthy few, even if it is not useful in very many places at the time. I would probably not sweat it too much if I went into the lower ends of the market though.

One thing to consider - regulations (TBA) will be pretty lax for the first round. If you make lots of affordable death traps with performance way over what the roads can handle…it might have consequences later on.

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Ehm. I have fixed the registration form so it actually works now. Sorry for the inconveniences.

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Well. Worldbuilding will go on for as long as this challenge is running probably. But since I don’t see anything lacking that’s needed to tell us what kind of society to build cars for, and since I haven’t gotten any questions in a couple of days now, Is it OK if I start planning the round 1 ruleset now and then put up the first round as soon as I have time, or do you feel that we need to sort out anything first?

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I would say, get even just a rough draft of the rules up in case there are any glaring omissions or things that don’t match with the world building.
Gives people as much time as possible to complain the rules somehow ruin their life too

Preliminary round 1 rules are up, so you have the chance to have your say now.

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It is also to keep track of the techpool used between rounds, since you’re not supposed to lower the TP on any point compared to the round before.

This feels a little bit odd given what TP is supposed to represent. Techpool is how far ahead you are, relative to the typical company. That’s a constantly moving target, requiring continual investment. If a company shifts funding from the engine department to the chassis department, then you should expect to see a drop in engine TP.

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Is the TP locked per company or per brand?

True. I might reconsider it, considering that there will be a fair amount of years between rounds after all. Maybe just having some restrictions so it won’t be 15 tp on let’s say turbos in one round and then 0 in a round five years later just because the cars in that round will be N/A. But at least I will have until next round to think that over. I also will add a negative TP ban when there is time for a rule update, I forgot that.

As for TP locked to corporation or brand, interesting question, both could have their points, what is the opinion of you others?

I’d lean towards per corporation, personally. Sure, some companies have had duplication across divisions but we’re allowed 3 subs and 3 brands. If TP is per-brand, I could easily send in a sporty Plymouth, premium Buick and an economical Chevrolet each with techpool tailored specifically for the specific market.

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Also I dont have that license plate or font in my game so would be good to know what mod that is.

Yes. I was leaning towards that option myself and decided on it. I also changed my mind a little bit on the techpool restrictions, and I clarified a little bit about ATS too which I also forgot.

Also, on the license plate front. It is not mandatory to make the license plates exactly like this (but an US sized plate will be what we are going for), but the exact mods used up here are those:

(But any US sized plate will fly honestly)

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I’d rather call them “RoW” (rest-of-world) plates considering that their plate sizes are identical (or at least similar) to those of plates used in such countries as Japan and Australia - taller and narrower than Euro-sized ones.

I think 48 hours have gone now so the deadlines are locked in. You still have almost 6 hours to bring anything up that is related to the ruleset for discussion from now on, in case nothing is found that makes a delay necessary, feel free to send stuff in after that.

And…open for subs!

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And if thats the case, here is my “ad” (it isn’t really all that great but i tried)…
probably the first and last time doing this.

PS: I just noticed some repetition due to my imgenious not reading over the text again before finalizing…. lets just call it a printing error

More Photographs

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@Fishman501 , I see that you have registered very similar names of your company/brand as @l0jli , I suggest you to (if possible) come up with some alternative name to avoid confusion.

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Sorry about that. Would Velkarja Auto Union be ok instead of Velkarja Motor Union?

Yeah I think I can keep them apart easier. Just check so the brands does not cause confusion either and you’re good to go. :blush:

1946 RSA Model CE

To get the most amount of people on the road as possible requires a car that can do the most amount of things required of it.

The Model CE fills that requirement and more.

The seats can comfortably fit up to five adults, with the sliding doors offering easy access to the rear seats. Said seats can also be removed or folded for increased cargo space.

The unibody construction allows for greater available volume, as well as higher structural rigidity, using galvanized steel to aid in weather resistance.

An optional roof rack allows for extra space to store luggage or other equipment as needed, while the AM Radio can be added at an extra cost.

Designed in Velkarja, for Velkarja, the RSA model CE is the jack of all trades for a new era of motoring.

1946 Nordstern Gladius

To explore and refine new technologies, both from Velkarja and from abroad, a testbed must be made.

The Gladius takes the components of the RSA Model CE, and marries it with forward looking styling, newer technologies, and a high attention to detail to preview the future of motoring in the former Karvelian Empire.

For those with the money to spare, either through wealth or through aspirations, acceleration to 100 kmh is possible in 10.5 seconds, with a top speed of 183 km/h.

Features include:

  • Aerodynamic Styling
  • Aluminum Paneling
  • Partial Monocoque Construction
  • Galvanized Steel Chassis
  • Full Double-Wishbone Suspension
  • Tubular Exhausts
  • Forced Induction
  • Two Barrel Carburetor
  • Cup Holders
  • Premium AM Radio
  • Rack and Pinion Steering
  • Padded Dashboard
  • Seat Belts
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