@szafirowy01 The word you’re looking for is balance shafts. Unsurprisingly that isn’t a thing implemented as of yet. I too would love more advanced design options across the board such as individual crank throws for V6s or inboard brakes, but I understand why they are not a thing.
Speaking of UE4, my latest attempt at playing has broken Steam (again). Only thing I can do is describe how it happened.
The UE4 beta tends to crash a lot on my end. Usually everytime I move from one section of the car designer to another. A Quick restart did the trick. Now during my last session the game got stuck while in the fuel system tab of the engine designer. Literally nothing I could do. Even the “Game has stopped working” alert didn’t want to appear. So I did what everyone would do and tried restarting the game, however the tab remained open no matter what I did. Restarting Steam didn’t do s**t either, leaving me effectively stuck with a new screensaver. Following this defeat I restarted my PC, and lo and behold I can’t boot up Steam anymore. Next step reinstall Everything.
I know about the balance shafts, I miss these too. I don’t know how I didn’t mention them in my post I could say that I know why they aren’t present, but the argumentation behind that that I remember doesn’t convince me.
@squidhead Yup, mentioned. But it better be fixed, so mentioning it again might only help
While it’s weird that the ratio of how undersquare we can go has increased (Preperation for diesel one day, maybe?), I’m just appreciative of the fact we can go a little more oversquare.
The game crashes way more after this update… Load this crash, load that crash. Maybe should delete my cars and engines and start new like usual.
Edit:
Started fresh, had more than 5 crashes in 30 minutes. I was playing with paint; adjusting colors, flake, shine, etc. and the game always crashes. I was cloning an engine and car variant, when I open them, they crash. Error report sent whenever bug reporter pops up. Some of the crashes are just black screen (waited for 2-3 minutes and the game stays blank)
Didn’t found any screenshots thread so I guess I’ll post mine here…
I really like the fixtures update, cars look more cooler and realistic now if done right, great stuff! Now I wish for more fixtures and car bodies (but I guess that’ll come with the ue4 workshop support). Also, I think shadow beneath the body is missing, looks a bit out of place from some angles.
Here’s my 1989 “stallion” with NA 4.6 V6 (324hp, 4.9 to 100kmh) under the hood I tested the updated fixtures system on >_>
Bug. engine can output negative power and run with a 0.00% efficiency, with only a -4% reliability penalty. The rpm dial spins slowly and continuously around counter clockwise when trying to test the engine in both manual and automatic mode.
may or may not be a bug. but i tried to make a kei car in 1956. so 360cc engine
(and only after than i realised it was too damn big. no body small enough for kei car that era yet)
top speed 83km/h as seen
that last one. supposed to be the 120km test one. INFINITE ENERGY!!!
no. but i’m just here to ask.
i tried to do it manually.
am i doing something wrong here. because i got a wildly different result
1 more thing.
this car was made before the fixture recoloring update