Well, not quite - from what I read the banks can only cancel each other’s rocking out if they have an even number of cyls per bank (ie 4/6/8 in a V8/V12/V16 as opposed to 3/5 in a V6/V10). The article I mentioned explained a 90° V8 as a sequence of 90° V2s (which apparently are perfectly balanced, albeit odd-firing) to give a perfectly balanced and even firing engine. In a 90° V10, this wouldn’t work because you would have to use split crankpins to adjust the firing interval down to 72° (the crankshaft throws would also be 72° apart), so the different timing would prevent the pistons to be in the correct positions to balance each other out. (btw afaik, the Viper V10 is perfectly balanced, but odd firing because it’s derived from a V8, so it has a 90° bank angle, but no split crankpins)
EDIT: Forget what I just said about the Viper’s perfect balance - i suspect the fifth crank throw would probably mess up the balance… guess I’ll have some more reading up to do ^^
What language do you play in? This string should only show as a fallback for when your language doesn’t have a translation yet. If you play in English UK, this string reads:
“The fuel system can’t cope with the current levels of boost, reducing reliability. Try lowering boost pressure.”
EDIT: If you run the airfield test track (at x5) but cancel it before it finishes, you still get strange numbers. Split 3 still shows first, total time is waaaaay wrong, and the car I used had a vmax of only 175 or so
What I noticed is, when you clone a trim of your already completed car the cloning process works just fine, except for the fact that all the morphing reverts back to stock form.
if you have no entertainment, drivers aids, traction aids, or safety… and move the appropriate quality sliders it still alters the stats even though there is nothing they should be affecting.
All joking aside, the only thing I can think of is that perhaps a lack of entertainment could still be made better by making the car quieter, and a lack of safety equipment could still be made better by improving seats/positioning/belts.
Safety Quality also affects the quality and amount of material outside of the cabin (crumple zones) and its structural rigidity. So yes, the slider should affect all kinds of stats even if you have selected None.
That makes sense, but the entertainment, power steering, drivers aids? Does the quality slider also affect the basic steering components hence the drivability alteration?
Ok, noticed that Ctrl+Z while works brilliantly in the fixture editing tab, after a few times I’ve used it i couldn’t modify any of the fixtures I’d chose afterwards, only a game restart fixes it.