UE4 Open Beta Body + Variant Issues list

To expand on this, I am starting to have all kinds of problems with wheel arches not saving properly or just disappearing now across multiple bodies. This body has started to act up now:

2002 Coupe doesn’t want McStruts…

2 Likes

Still looks cool driving it in BeamNG

This body has a couple of issues

Front UVs do weird things, with parts of the body tearing through many fixtures:

The body is also set far too low on the chassis, causing issues like ridiculously low ride height (with clipping wheels) and drastically limiting the height of engines:

Edit: forgot to mention it, but the area in front of the windshield is strangely bumpy as well (morphing the cabin back fixes it somewhat):

Also, a Cd of 0.184? That’s unrealistically low even for a body that small, allowing it to reach unusually high speeds.

This body used to unlock in 1985 in the kee engine. For the style it has, 2000 seems much too recent, so dropping it back to 1985 or even 1990 could be more fitting? It would also help to fill the huge gap in commercial vans.

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2002 Coupe, 2.7m Wheelbase…is actually a freakin’ TARDIS!!!

If you hover over the thumbnail then it says that cargo and passenger volumes are both 0L.

Visible vertices and edges on the 2005 coupe and the 2005 convertible. This causes the body to not look smooth and also causes issues when exporting to beamng. To see the vertices look just behind the door and on the wheel arch.

1946 Coupe bonnet isn’t modelled correctly.

Edit - It’s the morph that deforms the bonnet.

Edit 2 - If you morph the problem out then it comes back after saving the car. :frowning:

Capture

Space frame and monocoque chassis clip through 50sPickupSWB body.

On the 1975 Coupe, the body and paint covers the grilles and rear number plate randomly. And the engine sits under the middle of the car until you select drivetrain. I also reported it here: A Few Bugs To Report

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Probably a good excuse to just remove the bumpers :stuck_out_tongue:

2005 Coupe allows rear seats in the hardtop but not in the fastbach or convertible. Personally think the seats should be removed from the hardtop, rather than adding them to the other bodies.

Fixed For future release

1 Like

Forgive me if this has already posted, I couldn’t find it in the search.
Anyway, 10s_SUV_medium pictured here…


The problem I am having, is that as I’m tightening the rear springs, it only effects the front ride frequency. The rear gets up to a maximum of 1.22, and then any and all changes affect only the front end. Do not know if it’s a bug, or how I have it set up (McPherson struts on front, semi trailing arm in the back), but it makes it hard to make it functional.

This one, especially the wagon and fastback


This happens


Not on the other one though, same with headlights.

Updating an engine and found this little mishap…

Pistons should be reliable up to 290Nm but they are showing a problem at 288.

this is not in the right place as this thread is for bodies and their variants

However your pistons are showing -1% reliability at 290. the calculations probably don’t work this way but 99% of 290 is 287.1, perhaps that is why you see issues as 288?

It is rounded, so expected behavior, also not the right thread :slight_smile:

hehey fuCK


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60sCoupe02_v1, happens on all other variants with the 240z-style hole regardless of cardinal lock and with all fixtures

edit: this part is still trim when it’s not supposed to be on 60sCoupe and I presume 60sCoupeGTO. the window trim is stuck in chrome and this dumb rear bit is the only thing that changes. bumpers are also stuck in chrome.