Ultimate Endurance Challenge (SUBS OPEN!)

ok if your gonna complain THEN tell me what I should do differently. i want people to submit though discord if they can because it alot more organized and i know how to hide messages from people so people cant access anyone .car files.

If you’re looking for realistically engineered vehicles (which sounds like you are, and I gravitate more towards those builds) I would ideally like to see at least a price limit as well as techpool limits. Without those someone could just add techpool through the roof and build a trophy truck that would handle anything.

I would rather see people build viable market production vehicles. Maybe also include minimum comfort and drivability score thresholds or an emissions requirement to deter people from building race engines and purpose built suspensions.

I guess the trick is to make rules that are easy to meet, but still restrictive enough to keep people from making pure race trucks… unless that’s what you’re looking for.

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The convention on Discourse is for people to DM their .car files to the host. It’s possible that you have not yet unlocked that functionality because you have to engage with a minimum number of posts before that becomes available to new forum users.

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Ok then, you asked for it.

To start with, for a challenge like this i HEAVILY RECCOMEND a price limit and/or guide/suggestions to what we should actually build, as currently it feels too open-ended and aimless. Like I could build a supercar or a box made out of cardboard. This is a common mistake I see new people make in automation challenges. Right now there are weirdly, too many choices!

Too many choices will end up in people not being sure on what to make. Ive had this happen before, so I know.

Next, why would you need communication equipment or a roll cage? These are road cars right? Its not like we can use racing parts, but is it?

This isn’t clear; I would seriously recommend clarifying this.

Next, why the suspension rules? What do you have to gain from this? @Knugcab most likely has them for a very good reason, I dont know exactly what it is but if I had to guess it’s for the automation track simulation. For beamng I dont see a real reason to force this.

Next, what counts as “unrealistic engineering choices”? We don’t even know what we’re making, I could easily enter a Lexus which has both active suspension and a V8. Yes, those engineering choices would be unrealistic for a hatchback, but not very much so for a luxury car. This brings me back to point 1, what are we actually supposed to make here?

Next, you tell us that the “pricing and condition of your car” is important… But It’s never clarified what we’re building. Is it supposed to be used? That and I can just jack up the price of something much cheaper than it really should be, since there’s no price limit.
And since it’s not clear if the car is supposed to be used, I can simply say its right off the dealer or restored.
Not like we know what year it is.
Goes back to my first point, again.

Next, you say (SUBS OPEN!) even though submissions open on October 11th?

Next, I’ve asked you a few times now, but how will you actually test the cars and rank them? You say in that your TLDR is a TLDR btw, but there is no longer version of things so it’s the only place where we actually see what we have to focus on. It’s a Too Long Didn’t Read but there isn’t a “Too Long”?

Anyway, again, how are you actually testing them? Having a car run lap after lap after lap around a race track is a good idea in theory, but BeamNG damage on automation cars sucks. No way around it. If you want to add breakdowns, how will these function? Will it be just a time penalty? But how can a time penalty be added if the laptime doesn’t matter and only endurance matters? Will it have a % of ending your run every lap?
How will reliability work? There is no “reliability” stat for BeamNG, so how will that be calculated?
Extra points from automation, i would have to assume, as with Drivability and Service Costs. Either way it is important to explain how judging will actually work in detail.

If you are testing the cars on gridmap v2, where? I could make my car handle the oval or the bumps, but doing both would probably suck. It’s pretty important to know.

Anyway, you can use BeamNG for this, but I would recommend creating a spreadsheet with calculations or something as you will run into issues (expected and unexpected) from BeamNG reliability testing.

Finally, as @oldmanbuick also mentioned, the usual way to do it is to directly DM cars to the host using the forums. People don’t want to keep joining random discords. If you want to share the file with your co-host, put up a google drive folder or something, which is what I did for TROL when LS and I needed to share car files.

TLDR

  • It is unclear what we’re actually supposed to build and there is no specific theme or inspiration to go off of, making things too open, making things a bit aimless.
  • Clarify what an “unrealistic engineering choice” is because a V8 Active Suspension Lexus is not unrealistic, but we don’t know what we’re actually building.
  • Go into more detail how cars will actually be judged. The current info is far from enough to actually know what’s going on behind the scenes.

I have more than 3 years of Autobeam challenge hosting experience at this point, so you can trust me that I know what I’m talking about. I’m sure there are others who would say things differently and more experienced people who would have different things to say, but this is my take. Don’t take it badly.

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