It’s almost too late to mention this, but this year (2018) marked the 25th anniversary of the debut of Ridge Racer, the first racing game to feature texture-mapped 3D graphics. In effect, it was the spiritual successor to Winning Run, which also used 3D graphics but no texture mapping. Featuring sports cars instead of open-wheel racers, it conveyed an incredible sense of speed despite only having two tracks all told (Seaside Route 765 and RIdge City Highway, as they are known today), and would go on to be the PS1 launch title; it was the very first game to be released on that platform. So here is the original arcade version in all its glory:
And here’s some footage of the PS1 Hi-Spec Demo release (which introduced a new mode enabling the game to run at 60 frames per second, matching the arcade version):
In 1994, the arcade version saw a minor standalone update in the form of Ridge Racer 2 (effectively the original game with a new soundtrack and a redesigned HUD); however, these enhancements would not appear in a console release until Ridge Racer Revolution, which debuted in 1995. That version also saw the debut of three new tracks (Sunset Drive, Crystal Coast Highway and EX Revolution Road) and two more cars (13th Racing Kid and White Angel).
Fun fact: the original Ridge Racer was the very first 3D arcade game to simulate a day/night cycle, albeit greatly accelerated (to the point that a day lasts no more than a few minutes) - a feature which was thankfully retained on the console ports.
It’s impossible to mention Ridge Racer without discussing its chief competitor, Daytona USA, which was Sega’s first foray into texture mapped 3D graphics (and its most successful arcade game ever, as well as being the first racing game ever to feature realistic physics). As a spiritual successor to Virtua Racing, it pushed the limits of audio and visuals farther than anything released previously, as players were inclined to expect at the time. However, to appeal to American customers, it ditched open-wheel racing for a NASCAR stock car theme - a novelty back then.
Here’s some footage of the arcade version, showing all three tracks (Three Seven Speedway, Dinosaur Canyon and Sea-Side Street Galaxy) raced in order.
Unlike Ridge Racer, however, the initial home ports for the Saturn and PC could not match the arcade version’s visuals - it took the release of an updated version (Championship Circuit Edition for Saturn, Deluxe for PC) to rectify this. In addition, two new tracks (National Park City and Desert City) were added, with Deluxe gaining a third track (Silver Ocean Causeway) as well, and the player could now choose from eight cars (Hornet, Gallop, Phoenix, Oriole, Wolf, Magic, Max, and Balance) with the Daytona car from the original version now being a hidden unlockable. These ports had an updated soundtrack as well. Here it is:
Most recently, the original game was re-released on PS3 and Xbox 360 (the latter being shown below), with an upgrade to HD resolution, online multiplayer and extra game modes.
In a world where (almost) every racing game seems to focus very heavily on realism - too much so for some players, in fact - both of these arcade classics stand out for their simplistic approach and enduring gameplay.