I agree with Pleb.
It should also be possible to make an ECS_Body version.
Both the ECS_Body and ECS_Plastic versions should be super easy to make as you just need to change the material in the .lua.
I agree with Pleb.
It should also be possible to make an ECS_Body version.
Both the ECS_Body and ECS_Plastic versions should be super easy to make as you just need to change the material in the .lua.
[quote=“trackpaduser”]I agree with Pleb.
It should also be possible to make an ECS_Body version.
Both the ECS_Body and ECS_Plastic versions should be super easy to make as you just need to change the material in the .lua.[/quote]
I will try to make this.
Coming soon, a Double diffuser.
The future projects route (isn’t ordered by date):
[ul]
–Fix of Montes UVMesh logo, and improve this.
–Diffusers pack.
–Camouflage pack: geometrical objects, like squares, rectangles and circles with zebra colours, to make this: 37assets.s3.amazonaws.com/svn/camo-bmw3.jpg
–Better looking glass roof.
–Rear bonnet door handle.
–4x4 Rear spare wheel pack.
-New door handles (Montes Handles).
–Find a solution for the NON-47 Ford Grille # of polys.
-Front/rear sump protect (like this: 3.bp.blogspot.com/_iOrZr7OPrNg/T … 1600/0.JPG).[/ul]
Green= Released or finished; Orange=In process; Red=Not started.
In all honesty, you have some great ideas and make some great things but I think you should spend more time on projects, rather than just churning them out semi-unfinished and moving onto the next project.
The double diffuser looks deadly!
Is true: I will try to finish the current projects.
I had this issue (I’m remaking the NOT-Dodge Charger Hellcat grille):
And I set all first nodes to x=0,00cm in the UVMesh and in the grille. The first nodes are the nodes in the axis of simetry.
I exported 4 times changing values, and nothing.
Anyone can help me, please?
Here the source files and the grille: vmogrille004.zip (1.91 MB)
Make sure that there are no verts along the far right of the UV Mesh, except from the ones on the top-right, and bottom-right corners. Like this: http://i.imgur.com/6PH6NkF.png
If there are verts in the middle area (yellow arrow), then select them, and press backspace so that it looks like the picture above.
[quote=“Pleb”]Make sure that there are no verts along the far right of the UV Mesh, except from the ones on the top-right, and bottom-right corners. Like this: http://i.imgur.com/6PH6NkF.png
If there are verts in the middle area (yellow arrow), then select them, and press backspace so that it looks like the picture above. [/quote]
I don’t have any point in the middle.
is there a way you could put black mesh behind it so you cant see through the car? I always thought that looks kinda cheesy and is the only reason I wont use some of the mods.
In the release I put a mesh back.
Have you made sure that the UV Mesh is all one smoothing group? (It has to be assigned to a group, but one only, e.g all UV Mesh polys = group 7)
[quote=“vmo”]
In the release I put a mesh back.[/quote]
oh wicked, looks great VMO!
I love how you always deliver big time.
VMO, you sir have done it again
P.S. I kinda like the see-through version, its period correct for a lot of cars
I’d just like to post, holy freaking M4 would be nice
Wow!.. looks good. How much cooling does it provide?