VVL is OP?

I’ll say beforehand that:

  1. I excluded a turbo intentionally, because turbocharging favours VVL heavily in terms of torque curve.
  2. The non-VVL engine isn’t strictly optimised for Automation, but represents a typical real world approach to engine designs of this type (for economy cars), with peak torque around 4000 RPM and redline around 6500 RPM.
  3. Both engines are biased towards maximum undersquare-ness, and have the same performance index and reliability. If reliability is relaxed, the VVL engine will likely pull ahead further in terms of stats advantage.
  4. Gearing for both is set at 100 km/h @ redline in 3rd gear, 51 spacing, 7 speed gearbox.
  5. The cars are identical but for the engine; airflow is just above requirements.
  6. Exhaust choked for maximum performance index.
  7. Only difference between engines is bore/stroke, compression ratio and valve train–same materials used.

A more desirable engine could probably be made for that car/market without using VVL (I managed it with an anaemic very small I6), but I challenge the idea that you could beat all [edit: many of :slight_smile:] the stats of the VVL engine while spending less resources. In this case the VVL’s only weak points are emissions (which is negligible), and 10% higher engineering time. 0-100km/h is also slightly lower, but isn’t really significant in terms of marketability, and the non-VVL engine is faster around a race track (something not measured in terms of the in-game market).

For this specific case/market, I guess it boils down to ‘is 10% more engineering time worth 3% more desirability?’. I would stress again that with the current turbo system, the desirability disparity is actually quite a bit greater if you are trying to make a maximally competitive car.

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