WOSSOM: Join Anytime! (Gravel Rally Competition Submissions CLOSED)


Please refer to the website for information.
WOSSOM.NET

Overall Summary

The year is 1946. Start your car company, roll out a seemingly boring model for the masses, and then—bam!—unleash its true potential by turning it into a fire-breathing, tire-shredding competition machine. The more you profit, the more cash you’ll have to burn rubber on the racetrack. Remember, reputation is king! The better your cars perform in competitions, the more street cred you earn, boosting your sales and carving your name into automotive history. By the end of 1990, the player with the highest reputation points takes the crown—along with some serious bragging rights.

WOSSOM blends strategy with speed, offering a challenge/mod for Automation and BeamNG.drive that brings a multiplayer campaign mode to life. It’s the perfect ride for those who love cars but prefer a laid-back, stress-free vibe—because who says you can’t have a midlife crisis and a career in motorsports at the same time?

Check it out at wossom.net

WOSSOM: Win on Sunday, Sell on Monday
​ Build, Race, Repeat!

5 Likes

I signed up, the rules page wont change when you click next it just refreshes, and i cant upload the .car file, it just shows the file under upload after i select it from directory.
Please assist or check you end, thank you.

2 Likes

Thanks for trying it out! I have actualy only made the first rules page. The others will be done soon. I removed the next and previous buttons for now so it doesn’t create any confusion. Working on the car submission button now.

2 Likes

The WOSSOM timeline begins in 1946 and ends in 1990 - so why not create a sequel to this called WOSSOM 2.0 spanning 1990 to 2020? It would only be possible to do so after the original WOSSOM has ended, though.

2 Likes

This looks super fun!!!

Can our companies be from real world or just automation world?

3 Likes

Sure! I wanted to make it a bit smaller using the decades I like the most, but any date can be used. As a matter of fact I plan on releasing this tool to anyone who wants to host when it is more or less finished

Your call! You can even make a mixed one if you want. From my small experience it is a lot harder to mimic a real world car than creating a similar one.

Still working on the submission button. Unfortunatly Wix don’t allow .car files. I did find a workaround by ziping the files before uploading, but I’m still trying to find something more straight forward.

Instead of having us register onto some random site, how about putting the rules here and having us DM you the .car file?

3 Likes

I plan on doing this as well. If it is ok, I will create a forum page for each challenge. For now I created a submission form on Google. Players will be able to choose how they prefer to send it.

I believe the subission button is working fine now. It will redirect to a Google Forms page.

It is not necessary to register to the site anymore, but maybe it will for future features. It is still necessary to have a Google account if the player chooses to send the .car file throught the site tough

Site updated with some fixes and new texts. Rules discussion for the first phase now open.

Just wanna quickly note that I love this idea and will definitely join the party!

4 Likes

i have some questions:
how do the ruleswork regarding the model years? if a car is still in development at the end of 1946 can we still use it? because 1 year to make your first car is a bit difficult.
seemingly there aren’t any rules on starting cash/starting factory size.
similarly: do we need to reach a certan sales threshold with the stock car? or can we just sell like 1? Do we need to have the same engine displacement for the race versions/chassis type? Does the race car need to be a trim or a separate vehicle? Do we need to sell the racecar in career mode? if we dont need to sell it, then donwe need to engineer it fully, or can we just make it then not do the engineering?
also (most importantly) are we making a car for every year?

i feel like this is critical information for the challenge, so i won’t start till i hear back.

I believe most of the answers are in the description. Apologies if it wasn’t clear enough. This is not like the campaign mode in Automation. You don’t have to worry about money or factory size—at least not for now. As I mentioned earlier, some campaign features might be added later, provided they don’t make things too complicated.


how do the ruleswork regarding the model years?


If a car is still in development at the end of 1946 can we still use it?

You don’t need to worry about development time. As long as you submit your .car file on time and it passes inspection, it will participate in the weekly sales. That’s all you need to do. The profit is calculated by adding the same margin to the base price of every car. This will be done automatically, along with the weekly profit calculations. The weekly profit determines who gets the best quality bonus for the competition models.


do we need to reach a certan sales threshold with the stock car?

That’s something I planned but forgot to mention—I’ll update the information on the site after answering you. Here’s how it’s going to work: When I receive all the submissions, Automation will automatically calculate sales of all cars in sandbox mode. For obvious reasons, at least one car must be sold to be included in the weekly profit rankings. Competition models don’t participate in sales, but must be based on the car that does.


Do we need to have the same engine displacement for the race versions/chassis type? Does the race car need to be a trim or a separate vehicle?

I’m still working on the competition rules, but I can tell you that the competition versions will likely all be trims based on the stock car, meaning some parts like the engine displacement will have to stay the same.


Do we need to sell the racecar in career mode?

No


Do we need to sell the racecar in career mode? if we dont need to sell it, then donwe need to engineer it fully, or can we just make it then not do the engineering?

We won’t be using career mode. For now, everything will be done in the sandbox.


are we making a car for every year?
You’re making a car for every round. The time spent on each round may vary. It can be a new model or a facelift. For now, only the last approved car will participate throughout the round.

2 Likes

Is there a price cap?

Nope. However, setting the price too high will put you at a disadvantage in sales compared to the competition.

1 Like

I didn’t catch it. Alternative for what?

  • 1/4 Mile Competition Summary Added

  • 1/4 Mile Competiton Car Rules Discussion Open

  • Site Updated

  • Spanish and Portuguese versions added to the site

  • Factory Car Rules updated

  • Car inspirations added for Factory and 1/4 Mile Competition Cars