I got a little bit inspired by a competition a Swedish magazine used to run in the 90s, a 24 hour endurance run with old, cheap beaters. So, I got the idea to run a similar challenge in Automation. I have never hosted anything like this before, though, so if I am doing something wrong I’ll be pleased if you tell me, OK?
Basic rules for the car:
Model year: 2008 or older.
Trim year: 2008 or older.
The same goes for engine. Variant and family both 2008 or older.
To keep out the more exotic cars, a maximum price of 16000 as new, with 0% markup.
Has to be street legal in Sweden. That means at least one muffler, and if trim year is 1989 or newer, leaded fuel is banned and catalytic converter required. Maximum octane allowed 98 regardless of model year.
No deathtraps on the track! A safety level of 20 is required even if car was made before regulations.
Interiors will be stripped out, so 1 basic seat and no radio.
No semi-slicks or V16 engines allowed.
Mods allowed. UE4 version of game, of course.
Other than that, no limits on the standard car since I guess pricing will keep cars sane.
And, thanks to Highoctanelove for his idea, let’s do like this, make a car with two trim levels:
And yes, performance intake is allowed as well as removal of one muffler. No other changes to the engine. Use any tyres you want as long as they are not semi slicks, tuning of the suspension is allowed, but no change of suspension type. Fixture changes and additions allowed except for adding aero parts not on the original trim. One basic seat as stated and no infotainment system. No other changes allowed to the original trim.
So how will the race work then?
Well, basically the idea is that the one that has made the most laps in 24 hours is the winner. We will be using the “Automation” track with flying laps. (see link below)
http://d3hrnetf5izp16.cloudfront.net/original/4X/f/1/7/f17866783bc89199d815d0f7f4bef4fe96f1a1da.zip
The track times your car makes on this one will be the base, and from that it can only get worse… Here is some factors that you may consider.
Fuel economy - Every car will have a 50 litre fuel tank. Judging from the cars average fuel consumtion and the length of the track, the car has to make a pitstop before the lap when it will be running out of fuel. Refueling will take 2 minutes of your time.
Driveability - For every 30 minutes there will be some random rolls done. Considering the driveability, first we will take pure luck into consideration by picking a random number between 0 and 10. 0 or 1 means that nothing will happen, 10 means that there is a risk for the worst to happen, a crash that will render the car unrepairable. But that’s only the risk. After that, a number between 0 and 100 will be chosen. If the number is lower than the cars driveability index, nothing will happen. If the number is higher, a number will be chosen again, up to as many times as stated in the first roll. Here’s the different grades:
0-1 - nothing happens
2-3 - minor skid, 10 seconds of your time
4-5 - losing control but no damage, 30 seconds of your time
6-7 - minor crash, pitstop needed, 5 minutes of your time
8-9 - major crash, pitstop needed, 15 minutes of your time
10 - extreme crash, car unrepairable
So, as an example, if the first roll says “10” it can be anything between a 0 and a 10. If the first number between 0-100 chosen is higher than the cars driveability index, and the second one lower, you will have a minor skid. If all ten numbers are higher than the driveability index, however, you will have a crash big enough to make the car undriveable (and is out of the race). If the first roll says “4” however, you can’t get into anything worse than just loss of control. Also, a random roll will be done in the case of 6-10, to check if you will crash into something stationary or another driver (which will be randomized too in that case). That driver will also go through a random process, he might suffer anything from no damage at all to the same damage as you (but never more damage than you), so yeah, another driver may run into your car by accident and completely wreck it even if you are leading and driving very careful, tough luck! In case of 8, 9 or 10, yellow flag will be out and 1 minute will be taken off the time for all drivers.
Reliability - Will work in a similar way to the driveability roll (however, if car is in pits the whole 30 minute period because of a major crash, no reliability roll will be done this time). Also, there will be a slight reduction in reliability index to compensate for age and wear. 1999-08 cars will have it unchanged, 1989-98 cars reduced by 3, 1979-88 cars reduced by 6, 1969-78 cars reduced by 9, 1959-68 cars reduced by 12 and pre 1959 cars redyced by 15. Also, for every time in the pits for minor repairs after a crash or breakdown, reliability and driveability will be reduced by one point each, for major repairs by two points, keep in mind that this is duct tape and chicken wire repairs.
In this case:
0-1 - Nothing happens
2-3 - Minor fault (like a slight misfire) that doesn’t require repair, 10 seconds off your time
4-5 - A somewhat bigger fault but still no pitstop needed, 30 seconds of your time
6-7 - Minor repair in the pits, 5 minutes of your time
8-9 - Major repair in the pits, 15 minutes o your time
10 - Breakdown beyond repair.
There will be 3 drivers driving for 8 hours each, so 5 minutes will be taken of everyones time when swapping drivers.
The order the rolls will be done for the cars will be randomized too, every time so no place in the starting grid is better than another.
I put 12th of may as my deadline. Before 6 AM CET I want the .car-file from you, and also I want a presentation of the car and the three drivers in the thread. It won’t change the results but it might make for better stories…
Name the car model “24hour-yourname” and the variant the full name of the car, and the engine family “24hour-yourname” and the variant the full name of the engine.
Am I missing something? Probably, so tell me if anything is not clear.
Random.org will be used to pick the random numbers, and keep in mind, just like the real race this is mostly for fun.
STARTING GRID (this list will grow as long as cars are dropping in)
#2 - Lorenztype / 2008 Ferrain UtiPick
#3 - Aaron.W / 2000 TSR Kansai G
#4 - VicVictory / 1985 Suzume Haneda GS-R
#5 - Madrias / 1982 Minerva Bullet LC
#6 - Boxsterholics / 1993 Revero IRO-1
#7 - Private_Miros / 1985 PMI Usurper Saloon Standard R98
#9 - Stm316 / 1957 Oldman Series 1 Countryside MkIII
#10 - Vri404 / 1961 Sakura Empress 25x
#11 - BoostAndEthanol / 1985 Keika Hop
#12 - DeusExMackia / 1991 Erin Lomaron EL 1.8
#13 - Machalel / 1977 AAAA V200 GTX
#14 - Strop / 1992 Matteo Miglia Espresso Allegro
#15 - Dorifto_Dorito / 2000 Nohda SuperBop!
#16 - LS-Vehicles / 2000 LSV Buccaneer DIY Sport
#17 - DukeOFhazards / 1985 Birmingham 8000
#23 - Knugcab / 1978 IP Pandora
#25 - UMGaming / 2008 Espyo Rusp
#28 - MrComputah / 2005 Caliban Thunder infinity
#86 - HighOctaneLove / 2008 Bogliq Kitten