FITE ME Part 3: Modern Hypercar (postponed due to UE4 changes. RERUN PENDING)

Yeah, I don’t think EVs are a good idea… yet. They’d be hard to try and make work in Automation. Like Lava_Cake said, hybrids would have been great and it’s a great shame they can’t work.

To explain a little more simply than Strop has said and what he means by “considerably easier” is that you can actually keep whatever engine you have in there (It’ll have to be a large engine with more of a “performance” turbo), edit the torque values, replace the sound and take away two or more gears (if you select Dual clutch 4 gear like I do and have really long gearing then it’s just take away two gears for a regera type thing) and then that’s pretty much it.
It’s alot less work than trying to fit the entire new engine in a car, moving the nodes around, creating values and hoping it works. It’s not perfect, but it can be done 100% Automation stock and that acheivement is pretty cool. I have an entire company based on it.

And also, just because electric cars “have no cooling” spoiler, they do doesn’t mean you cant just have vents for the asthetic, or for brake cooling, cabin airflow or just straight downforce. I’d like to see some EVs, I’ve seen some very cool ones in the past. I’m hopefully going to enter one.

If it doesn’t work out, then I guess there could always be a separate round for them.

Yeah I think it’s gonna end up being a project in its own right tbh.

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Even though it sounds like a great idea, given that it would give the entrants a lot more diversity in the design and engineering departments, I think it’d be a hard one to balance.

The area below the power curve should be equal to their ICE counterpart, but only in the part of the power band that gets utilized when going WOT and changing gears at redline, which would make for a difficult one to pull out.

Just for the sake of fairness and to avoid making something much more complex out of this challenge, I’d say it would be a good idea to discard the electric motor option entirely.

I think it’d be impossible to have a competition with electric cars. It’s possible to make those, as you said, thanks to the eSBR.

The impossible parts is in… how the hell do we know how much ET/PU/cost/power/weight/etc. they should have? It’d literally be people having to pull numbers out of their asses, or you having to pull numbers out of your ass for people’s cars. When you’re making a normal automation car everybody has the same engine designer and car designer, and it’s up to each person to know how to tune in those to get results. I see no feasible way of balancing electric cars, not even if it were all electric cars, much less with ICE cars in the mix.

I’d love to make something like a hypercar version of a Survolt but there’s just no way IMHO.


Hybrids in BeamNG would basically require coding your very own vehicle controller/powertrain/transmission. Basically, partially reinventing the wheel to get around the normal BeamNG powertrain limitations. But it is technically possible, just that it’d require some advanced programming.

This guy https://www.beamng.com/threads/overview-of-arcanoxs-hybrid-drivetrain.58363/ had to pretty much do exactly that. In any case, this is a type of hybrid that would be pretty useless for hypercars (hybrid + CVT like on a Prius or Volt, not “electric engine as some sort of electric KERS”). And even if someone made it, it’d be impossible to truly balance too, just like electric cars. Only worth considering only for something far off into the future, if someone does figure out and get around to making a hybrid supercar drivetrain

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Good news everybody!

I’ve managed to get active aero working. I have figured out enough that I can create flaps and wings and give them individual behaviour. Even better, I reckon with enough work I can go one better than hinges and can incorporate slidenodes such that flap behaviour can be a little more fancy. Furthermore as long as the fixture comes with at least one node and doesn’t automatically export integrated into the body mesh, I can make aerodynamically active fixtures out of nearly anything (within reason) and can (hopefully) combine objects so it might look half realistic at that.

Now I’m just trying to learn enough .lua to learn how to program the fixtures to work in more complex systems than simply “if going faster than x speed open part way, if braking and above y speed open all the way”. I’m trying to equip one of my cars with a DRS button and an automatic DRS cancelling system like what’s in the Mclaren P1.

Since I’m judging CSR right now I’ll give this stage of the project another week or so (probably 2 because I have wedding stuff to plan this weekend and I’ll be moving house in stages next weekend) while prospective entries are still being scrutinised. Once CSR is done I’ll possibly drop a quick teaser to show you the progress on my own test car.

EDIT: Just got one or two more problems to solve and then I think I’m sorted (given I’m not working on active suspension right now so I’ll just tune suspensions for race mode for those cars with active springs/dampers/swaybars). This FM3 is likely to open on the second weekend of February.

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preview


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Round opening imminent

I’ve finally worked out the last stubborn bits of the DRS and active aero code (at least to make it work, unfortunately I’m stuck on making the GUI message go away because reasons lol but whatever). I’m confident enough to know how to make it work in any reasonable situation that I think I’ve got what it takes to make this work.

So let’s do this. I’m going to open the round in 2(???) days. This means:

  • There’ll be a 4 week window for submission (the entirety of Feb… heck I’ll throw in the extra day too why not)
  • You can submit as many cars as you like but if more than one of your cars doesn’t make the first cut all of them will get binned, so don’t spam
  • Once the round is open you can not ask me for advice or to give you an indication of if the styling will make it.
  • Once you have submitted a car you can not revise it.

I’ll tell you exactly what the submission guidelines are once I open the round. Expect a slight softening of the performance requirements.

It also occurs to me that the new patch coming through has changed some stats a fair bit so maybe I’ll hold off until it settles down and is finalised.


EDIT: Sorry, I had a few unexpected issues, such as our national broadband supplier not realising the new place I’ve moved into exists. I’m running my internet off my phone but have worked out a way for this to be relatively reliable, so that should be fine while I wait for various incompetent people to finish dragging their asses over something over their heads.

On the plus side I’ve definitely definitely figured out how to write good ESC and TCS, and have ironed out the niggles in my active aero + DRS, and have also learnt how to add 2-step launch control (would credit the user but I don’t know their username). While the round is active I’ll probably just have a look at the lights and start updating my other benchmark cars…

I’ve also not yet gotten around to providing a clear set of benchmarks on what to send in, performance and stats wise. I will write this guide this week. Then the round will open. I anticipate once it does, I will not close it until the 15th of March, because I travel during that time and if I close entries before I go on that trip the window will be too short.

This said I am no longer accepting pre-submissions for scrutineering.

(Everyone who is interested in sending for that appears to have done so).

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ok I’ve sneakily opened entries. Don’t worry, there’s over a month to submit. Check the OP for full set of rules and if you think I’ve left something out, yell at me before you submit, heh.

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I’m still working on the company of the car I’ll submit, and I have things to change on the car again, but I’ll submit to this challenge :slight_smile:

Draconis TB19 “Tinkerbell”

She’s a little shy!

:face_with_hand_over_mouth: soooon

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Oh hey I guess I'm posting first again, why are you guys making me do this you saw what happened the last time I posted first no one else posted anything for a week. Then again, it might have been a good thing...


Tristella
First released in 2017, the Cygnus is Tristella's current hypercar offering to the world. With a full carbon construction and featuring a full active aerodynamic system and powered by a 1127 hp 5.8L twin turbo V10, the Cygnus can do the 1/4 mile is just 9 seconds, with a top speed of over 400 kilometers per hour.
Inside the Cygnus is a fully handmade leather interior, with highly detailed feather-like stitching patterns featured throughout. This is paired with a state of the art HUD and sound system, giving the Cygnus an exquisite, premium and advanced ride within. Every example is built to order, unique and customized to the customer's desires.
2017 Tristella Cygnus
Layout Mid Longitudinal AWD
Chassis Carbon Fiber Monocoque with Carbon Fiber Panels
Suspension Front and Rear Pushrod
Brakes Front and Rear Carbon Ceramic Disc
Transmission 7-Speed Dual Clutch
Weight 3286 lbs (1495 kg)
Engine 5799cc DOHC 4v V10 Twin Turbo
Power 1126.5 hp @ 8200 rpm, 752.3 lb-ft @ 7400 rpm
0-62 mph 2.20 s
1/4 mile time 9.06 s
1 km time 16.26 s
Top Speed 252 mph (405kph)
Fuel Economy 23.3 US mpg , 10.1 L/100km
ATT Lap Time 1:50.53 s

Additional Images








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Full ad soon.

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Hm. I’m gonna get screwed over by a few things probably. But here goes.



Zephorus
The Ultimate Era
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my body is ready for the bin

The 2018 Lynx Caracal

Some more shots





i’ll put some specs up tomorrow

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The Banshee from Centauri, Body styling assistance from @DoctorNarfy of Shromet Automotive. New for model year 2016. 8100cc twin turbo V10, more than 1100hp, 26mpg US combined on premium, starting price UNDER $200,000.

0-60 in 2.4 seconds
Quarter mile in under 10 seconds
Top speed over 225mph
2 seater
6speed Dual clutch AWD

Redefine your expectations, Centauri, the stars are within your reach.

Photos

*still tweaking, but nearly finished

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I’m sorry for the double post, but Xepy my dude, that car looks awesome! It’s like you made the ultimate restomod tribute to 90’s Lamborghinis without the crazy wings. That squared angular body with the clean sharp slope down the back, and the continuous curve, 2 part side vents looks absolutely perfect. :star_struck:

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In 2017, RJM unveiled a track-focused limited edition of their Bulgasari hypercar (of which had ended production the same year). Limited to 60 units, the special model utilizes the same 871 horsepower 7-Liter V12 but loses nearly 100 kg in weight whilst still maintining creature comforts.

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You know what I don’t really care anymore.

2020 Honghu Fenghuang

A one-off 1864 horsepower couch that’s too fast for its own good.

Gallery


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