LC V3 Turbo Stupidity Problems

Firstly sorry if this is the wrong place, didn’t see anywhere more appropriate to post in.

So in my infinite wisdom I decided to make a company with +15 tech pool that starts in 1960, and then have every car in that company have turbos. The problem is doing that causes this:

Infinite loading. Sometimes it will give me the engine stats, but then won’t update to any changes or show a dyno graph anyway.

I’m not sure if this is exclusive to turbos, although giving yourself +15 starting tech does seem to cause some engine problems from my other stupid testing.

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That seems to be a turbo unrelated issue, several people are getting these “cars and engines do not calculate” bugs. We’re currently investigating the issue!

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Alright, I am able to replicate the issue by going into a campaign after a fresh start where stuff just works. Then I quit out to the main menu and start a new campaign. It is then things go weird and the engine never calculates. Is that something that could apply to your cases?

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