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Mazda Raceway Laguna Seca (flying lap)


#1

Here is the Mazda Raceway Laguna Seca in Salinas, California, USA. Thanks to The Tom for the suggestion. This is probably my favorite course from FM4!! (gotta love that %!^&$*# Corkscrew!!!) I couldn’t manage to get it exactly 3602m, but it is close at 3591m. I suspect the elevations aren’t dead on accurate. I don’t normally do the flying laps, but I couldn’t resist here. :wink:

Laguna Seca.zip (1.96 MB)

And, here it is in the Automation Track Editor.

EDIT: As this was one of the first tracks I made, it was with the older editor and had some problems. Curves were way to choppy, etc. I have rebuilt the track using TrackEditor v.14 and it is now 3604m and smoother turning. Expect faster tmes on this new v2!

Mazda Raceway Laguna Seca v2


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#2

Well, I know what I’m testing my cars on! I absolutely adore this track, well done!


#3

Thanks! It’s a really fun track, to say the least!


#4

Awesome! I love it :smiley:


#5

just A-MAZ-ING!! You’re doing really good!


#6

As long as the community is happy, I will keep making them. :slight_smile: Hooray! I get a weekend off (instead of a day in the middle of the week)!!!


#7

Thumbs up for the good work :mrgreen:


#8

Fun Fact, that patch of rubber in the infield that looks like a cock n balls is the autocross course that Skip Barber starts people out on before going to the real track.

I get the feeling that the exit to the corkscrew isn’t quite, from my experience, as soon as you hit positive Gs you can floor it because of both the favorable banking and the attitude change acts as more banking, and that doesn’t seem to be what happens. Maybe the cars I’m putting on it are way too fast?


#9

The simulation isn’t perfect, and particularly doesn’t do corner entries or exits that well. Also the angle does kind of progressively change while exiting the corkscrew, and that’s difficult to model.

I’m more wondering about the back stretch before the corkscrew, I’ve never needed to brake* except approaching the crest itself, but do the kinks really require that much slowing down?

*simulator only


#10

[quote=“strop”]The simulation isn’t perfect, and particularly doesn’t do corner entries or exits that well. Also the angle does kind of progressively change while exiting the corkscrew, and that’s difficult to model.

I’m more wondering about the back stretch before the corkscrew, I’ve never needed to brake* except approaching the crest itself, but do the kinks really require that much slowing down?

*simulator only[/quote]

You mean between turn 6 and the corkscrew? Might depend on how much downforce you have, and how much speed your car has there. I have one car where the driver lifts a bit and another where something odd happens that IO haven’t been able to figure out what exactly it is. Might be traction control delaying a shift due to going through that kink, because there’s no lift but acceleration seems to stop for a moment.


#11

Updated to v2 using newer editor to smooth out some of those kinks.