Some days ago I posted here some information about tiny car factories (on their own) being unusable because of contractors producing too many engines and the player having to pay the bill. This issue is still present in build 200410. The way I try to reduce the damage for tiny companies is to set all shift numbers in the car factory to 3.0 - then I can use most of the engines I buy and immediately build a lot of stock. When stopping production afterwards, I don’t have to buy surplus engines. In theory this should be a good workaround.
However, I found out that the shift numbers are only valid for the first month of production. Afterwards the AI reduces shifts according to its own logic/according to the actual demand from the market.
I also tried to set it not to equal numbers (min 2.8, target 2.9, max 3.0), but the AI still drops the shift count far below those numbers. So I consider these settings to be somewhat broken. Please fix
Game version: 200410
Save file (sign off and wait for production to start + another month): shifts_test.zip (414.8 KB)