Considering this is done with cheating, this is a very low top speed.
I think 500 km/h cars are possible without even excessive use of quality sliders in the vanilla game.
I have a 550 km/h car with no modding… but it gets 0.1 mpg, has 0 comfort and safety, and has annual running costs near 400k. So it’s hardly a marketable car.
The theoretical top speed of any in this game with cheating probably remains at 912 or whatever it was km/h, representing the maximum gearing at 12000rpm. Though I’m pretty sure that too can be Modded lol.
One of my massive this-will-send-the-company-bankrupt models is in fact a 2015 car with a top speed of 500km/h. Only +15 sliders are drivetrain and aero. Tyres are high too, but nothing else exceeds 6 (including the engine, still good for 2048hp). Main problem is near complete undrivability. Comfort isn’t superb either, but at least it has a proper interior lol.
Maybe I should try to reengineer it and see what it does now…
Remind me to get back to you on this, unfortunately my game is completely stuffed atm (closed beta problems) but once it’s back up, I will have a few things to show you.
Nah, Im really bad at making hypercars (for now ), but even I got over 440 km/h completely ignoring top speed (I tried to achieve good track time) and with “only” 1000-1100HP
And an engine large enough? Probably VMO’s refreshed version of the long-tail not-Huracan, the one with the body already scooped on the sides and the windshield extended to the rooftop. It seems unusually aerodynamic compared to the other models. And it can fit absolutely humongous engines so you can cram in that 11L V12 from Carmageddon you always wanted.
That can’t be right, the mini mclaren has a higher Cd (around .22) in comparison to the big mclaren (.1799) or Vmo’s (.18) plus, that body can’t fit a engine large enough
It doesn’t help as much as you’d think. The larger engines make peak power too early in the rev range. An engine that’ll do 3500 HP might only have an extra 200 HP by 9500 RPM.
There’s also a quirk in how the weight of the car is affected by engines that don’t fit. If the engine is 100kg heavier, the car might be 400kg heavier. The upshot is that you can’t make crazy drag cars. The extra weight offsets the power.
While I understand the developers have a specific goal in mind for realism, I have as much fun in the engine builder as I would playing the tycoon game. It’d be very cool to have fewer constraints on what we can assemble. My public clamors for a minivan with BMW’s '86 F1 engine.