1972 Orisian Touring Car Championship - [POST-SEASON]

Some questions just to make sure I follow the rules:

  1. If my race car has a total cost of 25K auto bucks for the factory team. That means I can enter 3 cars to compete?

  2. Do the cars from the factory/private team all have to be the same or can there be slight differences between them? (Like suspension tuning, wheel dynamiter, differences in the engine).

  3. What can and can’t we change? I’d assume suspension layout must remain the same as homologated cars, but we can change the springs, dampeners and sway bars. If an engine is a SOHC I’d assume it must stay SOHC, but am I allowed to change the number of valves? I’m assuming bore/stroke changes are allowed

I think that’s all for now

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is fuel injection allowed?

I’m assuming only the mechanical sort is allowed.

As i understand the factory teams are your cars and you can run a privateer but the car will be from other contestant

I will take 66 and 99 as numbers

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Are we gonna get a list or something similar for what can be changed for the racecar? To avoid wrecking yourself on some choices for the road car.

I plan on doing a something like an alfa romeo

That’s probably the fun of the challenge. The race rules won’t be revealed until after the standard cars end.

Just look at the engineering of the real cars of the time and work from there.

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You need to add service costs to the budget, so if your racecar is $25K you’d already be close to the limit with 3 cars. You can use the budget calculator in the main post to test how many cars you can enter in each round.

All cars from the same team must be the same. You can give each of them different liveries though.


Yes.


The plan is to keep that a secret until the homologation phase ends. However, I understand it might be frustrating if you make some choices that end up screwing over your racecar. I’ll make a poll to see what people think.

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With regards to there being multiple races, are we allowed different setups for each track (Camber, toe, gearing etc) or will we have to make something that’s supposed to work everywhere?

I completely understand if you don’t want different setups because of amount of .car files that would entail.

One setup for the whole season. It’s easier and it makes it more interesting.

You can try making a car that’s good everywhere or you can specialize and focus on high speed or low speed tracks.

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Should I post the racecar rules now or after the homologation phase ends?
  • Now
  • After homologation
0 voters

my dumbass forgot the challenge is not on Al-Rilma :frowning:

gotta rethink my entire model since the body I used isn’t available on stable AFAIK

my car looked like this btw

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This looks fun,
can I have #69 and #420 ?

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Interesting choice of numbers.

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when we go from homologation to racing are we allowed to change the fuel delivery, or the RPM range.

just incase so i can set myself up for a good racing version

Most people have voted to not reveal the racecar rules for now so I can’t comment on it.

Still, maybe something vague could be helpful.

Of course, I don’t know what the rules will be, so maybe it’s hard to fuck yourself over too hard within the road car rules

Could you include GT for the normalized desirability? For the categories you listed they only want sedans or hatchbacks, so you get a pretty big penalty for building a coupe. Most of the cars you provided as examples are GT.

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I think that’s the case, but there will be a discussion period for the racecar rules too just in case.

I’m going to test a few things later today, I’ll look into this too.

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