1980 Beam Rally Season (OPEN TO REGISTRATIONS)

1980 Beam Rally

Summary

This is an attempt at making a Rally happen in BeamNg with Automation cars without it being a grind of time trials videos.
The idea is simple: you make a car(or two) and then either drive it yourself or get someone to do it for you. The only catch is that you don’t record your lap and send it over. You(or the driver) basically only need to join me at my BeamMP server and do the rally stages there. So no, there is no need to book a time/date where everyone needs to be online at the same time, it’s basically an appointment between the driver and me. So quite accommodating.

The rest is the usual, the faster you (or your car) are, the more points you get.

Rallies

Each rally will consist of 12 to 15 stages(I hope). The stages will be made public before the driving takes place and there will be a max time window for everyone to get their driving appointments set and done.

The Rally season (or not)

For this season (1980) there will be three rallies:

  • East Coast + American Road (Mostly dirt)
  • Italy (mostly asphalt)
  • Utah + TBD (mostly dirt)

There will be results for each of the rallies but only the drivers that stick with the same teams(and vice versa) will be eligible for the season standings.

Rules

  • We’re using the Stable version, not beta
  • There are two classes: Regular(class R) and Sports(class S)
  • One team may enter a car per class
  • One team may enter max 2 drivers per class
  • One driver may drive for 2 teams as long as they are not on the same class

General Engineering

  • Model, trim, Engine family and variant must be 1980
  • Max ET: 120
  • All techpool must be at 0 (the default is +5, so don’t forget to change it)
  • All quality sliders must be between 0 and 3
  • All cars must comply with the [Displacement/Weight/Tyre width table]

Trim

  • No Pickups, vans, opentop or openwheelers bodies
    • Class R: Must be sedan or hatchback
    • Class S: may also be coupe
  • No manual locker
  • No 4x4
  • Min wheelbase: 1.9m
  • Seating:
    • Class S: 2 full front seats
    • Class R: 2 full front seats + 3 back seats
  • Downforce - sum of both axles: Max 200Kg at 150km/h
  • Chassis and panels:
    • Class S: whatever
    • Class R: only steel or aluminium monocoque
  • Interior:
    • Class S: whatever
    • Class R: basic or standard
  • Must have at least basic radio
  • Max PU: 120
  • Must have advanced 80’s safety
  • Tires compound: Race Radial Rally
  • Wing angles must be >= 70 (ignore this if you don’t have any)
  • Cooling airflow >= 30
  • Weight optimization slider is off limits (as it does nothing in beamNg)

Engine

  • Fuel: Super 98
  • Race parts:
    • Class S: yes
    • Class R: no
  • Reliability:
    • Class S: >20
    • Class R: >50
  • Component Stress (not power):
    • Class S: <40%
    • Class R: 0%

Design

  • Must have an interior (at least dashboard, wheel, seats and roll-cage)
  • Advanced trim settings not allowed except the “use basic chassis” option or unless given express permission via DM
  • Must have a livery

The Driving

  • All driving will take place in my BeamMP server (get the client at https://beammp.com/).
  • Each rally will consist of 2 or 3 sessions. These will take place at a time which suits me and the driver in question.
  • Each session will consist of 4 to 8 stages.
  • There is no resetting the car during a stage. You can fix the car (reset) between stages.
  • Failing to reach the end of the stage gets you the slowest time of the field, plus 30 secs.
  • There is only one attempt per stage.

Submissions

  • A submission can only be made by a team. A team can also be a one person team.
  • DM me the .car file. Car model should be named 80BR-username. Trim name can be whatever.

Schedule

  • Deadline for registrations and .car submissions: June 30 23:59 CET (could be less if enough entries already and not much indication of many others joining too)
  • Deadline for making of driving appointments and actually doing the driving: ~August 15
  • After that: final results released and on to the next rally.

Displacement/Weight/Tyre Width table

Displacement NA [cc] Displacement Turbo [cc] Minimum Weight [kg] Maximum Tyre Width [mm]*
≤1000 ≤714 590 405
1001-1299 715-927 675 430
1300-1599 928-1142 750 455
1600-1999 1143-1427 820 510
2000-2499 1428-1785 890 560
2500-2999 1786-2142 960 560
3000-3999 2143-2856 1100 610
4000-4999 2857-3570 1235 660
≥5000 ≥3571 1300 710

The maximum tyre width is for the front and rear tyre on one side combined. For example, a car with 205mm front tyres and 225mm rear tyres would count as 430mm

Handy to know:

  • At this Discord, there is a channel dedicated to this challenge where you can chat with other participants about ongoing work and ask questions in real time:
    :backhand_index_pointing_right: Join the Discord here
    and look for the User-Competitions → 1980s-beam-rally channel
  • Feel free to promote your car in this thread with photos, stats, videos, etc.
  • If you’re a driver looking for team, shout out in this thread.
  • If you’re an engineer looking for drivers, do the same.


Inspirations:

Fiat Abarth 131


Sunbeam Lotus

Lancia Stratos

Mercedes 450SLC 5.0

Ford Escort (MK2) RS2000

Opel Ascona 400

Triumph TR7 V8

Toytota Celica 2000gt

Peugeot 504

Renault 5

Porsche 924


Registrations

  • A valid registration has at its minimum one person(which will engineer and drive). All I need is a dm from that person and I’ll add it to this list. You can also choose a team name.
  • Registering to this rally does not imply that you need to join in to all 3 rallies. No strings attached.

Teams registered:


Engineers looking for drivers:
Drivers looking for a team:


1980 East Coast - American Road Rally

  • Beam Maps: East Coast(vanilla beam) and American Road(American Road | BeamNG)
  • Mostly Gravel with very small asphalt sections
  • Stages will have the length of a typical time trial(no 10 mins stages)
  • Stages for the rally will be posted here soon
  • Results for the stages will come here too

Stages for East Coast:
1 - Farmhouse, 2.3km
2 - Around the Gas Station, 3km
3 - Reverse Deforest stage, 3km
4 - Sawmill superspecial, 3 laps

Stages maps:




Stages for American Road:
5 - Windmills, 8km
6 - Lake, 4.5km
7 - Hilly Esses, 3.5km
8 - Around the Hills, 5km
9 - Up, 2.5km
10 - TBD
11 - TBD
12 - TBD super special

Stages maps:





10 Likes

Not sure what the point in making the techpool 0 all round is? 5 is default because that’s what most manufacturers have tech and r&d wise. What are we? Dave in his shed? Same with the quality sliders, why the restriction? Maybe you can restrict tyre quality but for the most part why not let people build something interesting?

1 Like

I’m suspecting this helps keep everyone on a level playing field. Even with the maximum ET of 120, I don’t think a PU limit would be necessary, though.

He’s doing this because +5 techpool with a 1980 car results in a car using 1985 technology, which he doesn’t want us to do.

4 Likes

Any thoughts on allowing drivers to enter as privateers? I don’t know how much interest that would draw, but as someone planning to engineer something, I would be curious to see a bit of additional competition in the form of seeing who can draw the most privateer interest in their vehicle.

I’m not sure what you mean with that exactly. But as it is on rules as of now is that Drivers can drive for two different teams as long as it’s on different classes.

Edit: changed the tyre compound to Race Rally Tyres because all the other ones are pretty bad on dirt without awd.

I know how rules are important in rally, and I didn’t see anything about AWD :smirk:

it’s says no 4x4, so that leaves fwd or rwd in 1980 :wink:

1 Like

4x4 is not AWD is what I meant, but now that I checked it you can’t even choose AWD in 1980 with 0 techpool, so fair enough !

1 Like

wheres my 750KG crew?

Also is the fuel Leaded or Unleaded ?

What I meant by “privateer” is allowing drivers to enter without specifically teaming up with any engineer, and instead being allowed to choose from cars that engineers have chosen to make available for use by other drivers.

Could you clarify what this means? Does this mean maximum 120 engine engineering time AND 120 trim engineering time (in other words, max 120 for each) or a maximum 120 TOTAL engineering time (sum of engine and trim)?

@oldmanbuick

does not really matter, as long as it’s super 98. But I’m mostly sure everyone was running leaded back then

The Car ET is always the max from the engine and the trim. So what this means is that neither the Engine nor the trim can be more than 120 ET. They can also both be 120.

Now for the real controversial topic : is tuning in BeamNG allowed or even recommended (it should be this imo) ?

Especially for the balancing mass problem. It is not much of an issue for big or turbo engines (unless you want it feeling heavy, for a luxury car for example, not our problem), but when it comes to small engines, and I thought it was especially felt with tiny ones, but I’m working on a 1.6L and it’s awful.
Now that I think about it, it might even be a case of high cam profile comes with super slow revving (and low cam with quick throttle) and not the size of the engine, don’t know.

Anyway, I found the only way to counter that without destroying the engine performance is to swap the Engine balancing (in Beam) to Customizable balancing and tuning it to ~40% in my case.

Tbh I think I would seriously reconsider my participation if it is not allowed, you wouldn’t do rallye without tuning would you ?^^

Thanks for your understanding,

Best regards,

_Someone who doesn’t wanna quit

That’s an easy no from me. And that’s why we’re doing the driving on my server too. The participants don’t even get to export the car to beam, I’ll be doing that to make sure there are no “tuning” between the submitted .car and the car that will be driven in Beam

Retuning engines/cars in beam would be a not only a nightmare to control rulewise(or even to make a ruleset) but simply it’s also not the point of this challenge, which is to make cars in automation which export finalized to beamNG.

Don’t forget there is also minor suspension tuning available in BeamNG/MP, it’s possible to adjust toe, camber, and caster angles and such in-game while playing, on the fly. You should probably clarify in the rules if it is for or against the rules to do in-game tuning.

I could add it but my plan is to simply have the driver “reset the car” right before starting the stage. If I’m not mistaken that should take care of any of on the fly tuning

One small rule update:

Some ppl were having trouble during designing with the chassis sticking out in the interior, and because it does not lead to any advantage with the beam exporter, I’m allowing the use of the “Use basic chassis” option in the advanced settings.